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Diffstat (limited to 'mpeglib/lib/util/audio/audioIO_HPUX.cpp')
-rw-r--r--mpeglib/lib/util/audio/audioIO_HPUX.cpp190
1 files changed, 190 insertions, 0 deletions
diff --git a/mpeglib/lib/util/audio/audioIO_HPUX.cpp b/mpeglib/lib/util/audio/audioIO_HPUX.cpp
new file mode 100644
index 00000000..ae07a148
--- /dev/null
+++ b/mpeglib/lib/util/audio/audioIO_HPUX.cpp
@@ -0,0 +1,190 @@
+/* this file is a part of amp software, (C) tomislav uzelac 1996,1997
+
+ Origional code by: Lutz Vieweg
+ Modified by:
+ * Andrew Richards - moved code from audio.c
+
+ */
+
+
+#include <sys/audio.h>
+#include <fcntl.h>
+#include <sys/ioctl.h>
+#include <sys/lock.h>
+#include <unistd.h>
+#include <stdio.h>
+#include "audioIO.h"
+
+/* declare these static to effectively isolate the audio device */
+
+static int audio_fd;
+
+
+/* audioOpen() */
+/* should open the audio device, perform any special initialization */
+/* Set the frequency, no of channels and volume. Volume is only set if */
+/* it is not -1 */
+
+void audioOpen() {
+ if ((audio_fd = open("/dev/audio",O_RDWR))==-1)
+ die(" unable to open the audio device\n");
+
+ DB(audio, msg("Audio device opened on %d\n",audio_fd); )
+ }
+
+
+void
+audioInit(int sampleSize,int frequency, int stereo)
+{
+ int flags;
+ int failed = 0;
+ int volume=100;
+
+ if ((flags = fcntl (audio_fd, F_GETFL, 0)) < 0) {
+ die("unable to set non-blocking mode for /dev/audio\n");
+ }
+ flags |= O_NDELAY;
+ if (fcntl (audio_fd, F_SETFL, flags) < 0) {
+ die("unable to set non-blocking mode for /dev/audio\n");
+ }
+
+ if ( ioctl(audio_fd, AUDIO_SET_DATA_FORMAT, AUDIO_FORMAT_LINEAR16BIT) < 0 ||
+ ioctl(audio_fd, AUDIO_SET_CHANNELS, stereo ? 2 : 1) < 0 ||
+ ioctl(audio_fd, AUDIO_SET_OUTPUT, AUDIO_OUT_SPEAKER | AUDIO_OUT_HEADPHONE
+ | AUDIO_OUT_LINE) < 0 ||
+ ioctl(audio_fd, AUDIO_SET_SAMPLE_RATE, frequency) < 0) {
+ failed = -1;
+ }
+ if (volume != -1) {
+ struct audio_describe description;
+ struct audio_gains gains;
+ float fvolume = (float)volume / 100.0f;
+ if (ioctl(audio_fd, AUDIO_DESCRIBE, &description)) {
+ failed = -1;
+ }
+ if (ioctl (audio_fd, AUDIO_GET_GAINS, &gains)) {
+ failed = -1;
+ }
+
+ gains.transmit_gain = (int)((float)description.min_transmit_gain +
+ (float)(description.max_transmit_gain
+ - description.min_transmit_gain)
+ * fvolume);
+
+ /* gains.monitor_gain = description.min_monitor_gain; */ /* don't monitor ! */
+
+ if (ioctl (audio_fd, AUDIO_SET_GAINS, &gains)) {
+ failed = -1;
+ }
+ }
+
+ if (ioctl(audio_fd, AUDIO_SET_TXBUFSIZE, 4096 * 8)) {
+ failed = -1;
+ }
+ if (failed)
+ die(" unable to setup /dev/audio\n");
+}
+
+
+/* audioSetVolume - only code this if your system can change the volume while */
+/* playing. sets the output volume 0-100 */
+
+void
+audioSetVolume(int volume)
+{
+ struct audio_describe description;
+ struct audio_gains gains;
+ int failed = 0;
+ float fvolume = ((float)volume) / 100.0f;
+ if (ioctl(audio_fd, AUDIO_DESCRIBE, &description)) {
+ failed = -1;
+ }
+ if (ioctl (audio_fd, AUDIO_GET_GAINS, &gains)) {
+ failed = -1;
+}
+
+ gains.transmit_gain = (int)((float)description.min_transmit_gain +
+ (float)(description.max_transmit_gain
+ - description.min_transmit_gain)
+ * fvolume);
+ if (ioctl (audio_fd, AUDIO_SET_GAINS, &gains)) {
+ failed = -1;
+ }
+
+ /* could evaluate "failed" here - but who cares? */
+
+ DB(audio, msg("volume set to %d%%\n",volume); )
+
+}
+
+/* audioFlush() */
+/* should flush the audio device */
+
+inline void
+audioFlush()
+{
+ DB(audio, msg("audio: flush %d\n",audio_fd) );
+}
+
+
+/* audioClose() */
+/* should close the audio device and perform any special shutdown */
+
+void
+audioClose()
+{
+ close(audio_fd);
+ DB(audio, msg("audio: closed %d\n",audio_fd) );
+}
+
+
+/* audioWrite */
+/* writes count bytes from buffer to the audio device */
+/* returns the number of bytes actually written */
+
+int audioWrite(char *buffer, int count)
+{
+ DB(audio, msg("audio: Writing %d bytes to audio descriptor %d\n",count,getAudioFd()) );
+ return(write(audio_fd,buffer,count));
+}
+
+
+/* Let buffer.c have the audio descriptor so it can select on it. This means */
+/* that the program is dependent on an file descriptor to work. Should really */
+/* move the select's etc (with inlines of course) in here so that this is the */
+/* ONLY file which has hardware dependent audio stuff in it */
+
+int
+getAudioFd()
+{
+ return(audio_fd);
+}
+
+/*
+ Try to set the priority of this process to a value which
+ allows us to play without buffering, thus saving memory
+ and avoiding cache-misses.
+ If we cannot get any priority high enough to allow for
+ undisturbed replay (because we don't have sufficient
+ privilege), return a zero, otherwise, return a one.
+*/
+int audioSetPriority(void) {
+
+ /* try to lock process in physical memory, just ignore if this fails */
+ plock(PROCSHLIBLOCK);
+
+ /* try to set a realtime-priority of 64 */
+ if (-1 != rtprio(0, 64)) {
+ DB(audio, msg("using real-time priority\n"); )
+ return 1;
+ }
+
+ /* try to set a nice-level of -20 */
+ if (-1 != nice(-20)) {
+ DB(audio, msg("using nice-level -20\n"); )
+ return 1;
+ }
+
+ DB(audio, msg("using buffered output\n"); )
+ return 0; /* need to use a buffer */
+}