/* akodePlayObject Copyright (C) 2004 Allan Sandfeld Jensen This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _AKODEPLAYOBJECT_IMPL_H #define _AKODEPLAYOBJECT_IMPL_H #include #include #include #include #include #include #include #include "akodearts.h" using std::string; using std::queue; namespace aKode { class BufferedDecoder; class File; class ByteBuffer; } class akodePlayObject_impl : virtual public akodePlayObject_skel , virtual public Arts::StdSynthModule { public: akodePlayObject_impl(const string &plugin = "wav"); ~akodePlayObject_impl(); virtual bool loadMedia(const string &); virtual bool streamMedia(Arts::InputStream instream); virtual bool loadSource(); string description(); string mediaName(); Arts::InputStream inputStream(); Arts::poCapabilities capabilities(); Arts::poState state(); void play(); void pause(); void halt(); void seek(const Arts::poTime &); Arts::poTime currentTime(); Arts::poTime overallTime(); void streamInit(); void streamStart(); void calculateBlock(unsigned long samples); void streamEnd(); void speed(float newValue); float speed(); void process_indata(Arts::DataPacket*); void processQueue(); protected: bool loadPlugin(const string &plugin); bool readFrame(); bool eof(); void unload(); Arts::InputStream instream; aKode::File *source; aKode::Decoder *frameDecoder, *decoder; aKode::BufferedDecoder *bufferedDecoder; aKode::Resampler *resampler; aKode::AudioFrame *buffer, *inBuffer; int buf_pos; Arts::poState mState; float mSpeed; queue*> *m_packetQueue; aKode::ByteBuffer *m_bytebuffer; bool m_fading; aKode::DecoderPluginHandler decoderPlugin; aKode::ResamplerPluginHandler resamplerPlugin; }; #endif