/* Copyright (C) 2000 Jeff Tranter tranter@pobox.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include "artsmodulessynth.h" #include "stdsynthmodule.h" using namespace Arts; // This can be used to get the input signal to the normalized range // between -1 and 1 that Synth_PLAY can process. The louder the input // signal, the more the signal is distorted by this module. For very // small input signals, the output signal is about the input signal // (no change). class Synth_ATAN_SATURATE_impl : virtual public Synth_ATAN_SATURATE_skel, virtual public StdSynthModule { protected: float _inscale; public: float inscale() { return _inscale; } void inscale(float newInscale) { _inscale = newInscale; } void calculateBlock(unsigned long samples) { for (unsigned long i=0; i