/* Copyright (C) 2000 Jeff Tranter tranter@pobox.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "artsmodulessynth.h" #include "stdsynthmodule.h" using namespace Arts; // This is used for frequency modulation. Put your frequency to the // frequency input and put another signal on the modulator input. Then // set modlevel to something, say 0.3. The frequency will be modulated // with modulator then. Just try it. Works nice when you put a // feedback in there, that means take a combination of the delayed // output signal from the Synth_FM_SOURCE (you need to put it to some // oscillator as it only takes the role of Synth_FREQUENCY) and some // other signal to get good results. Works nicely in combination with // Synth_WAVE_SIN oscillators. class Synth_FM_SOURCE_impl : virtual public Synth_FM_SOURCE_skel, virtual public StdSynthModule { protected: static const int SAMPLINGRATE = 44100; float posn; public: void streamInit() { posn = 0; } void calculateBlock(unsigned long samples) { for (unsigned long i=0; i 1) posn -= 1; pos[i] = posn + modulator[i] * modlevel[i]; } } }; REGISTER_IMPLEMENTATION(Synth_FM_SOURCE_impl);