/*************************************************************************** begin : Thu Aug 19 2004 copyright : (C) 2002 - 2004 by Michael Pyne email : michael.pyne@kde.org ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef _TRACKSEQUENCEITERATOR_H #define _TRACKSEQUENCEITERATOR_H #include "playlistitem.h" #include "playlistsearch.h" class Playlist; /** * This abstract class defines an interface to be used by TrackSequenceManager, * to iterate over the items in a playlist. Implement this class in a subclass * in order to define your own ordering for playlist sequences. For an example, * see the UpcomingPlaylist class. * * @author Michael Pyne * @see UpcomingPlaylist * @see TrackSequenceManager */ class TrackSequenceIterator { public: /** * Default constructor. */ TrackSequenceIterator(); /** * Default copy constructor. * * @param other the TrackSequenceIterator we are copying */ TrackSequenceIterator(const TrackSequenceIterator & other); /** * Default destructor. */ virtual ~TrackSequenceIterator(); /** * This function moves the current item to the next track. You must * reimplement this function in your subclasses. */ virtual void advance() = 0; /** * This function moves the current item to the previous track. This may * not always make sense, and the history functionality of the Playlist * class currently overrides this. You must reimplement this function in * your subclass. */ virtual void backup() = 0; /** * This function returns the current PlaylistItem, or 0 if the iterator is * not pointing at any PlaylistItem. * * @return current track */ virtual PlaylistItem *current() const { return m_current; } /** * This function creates a perfect copy of the object it is called on, to * avoid the C++ slicing problem. When you reimplement this function, you * should change the return type to the name of the subclass. * * @return pointer to a copy of the object */ virtual TrackSequenceIterator *clone() const = 0; /** * This function is called by the TrackSequenceManager when current() returns * 0, if the TrackSequenceManager has a playlist defined. This function * should choose an appropriate starting track and set it as the current * item. This function must be reimplemented in subclasses. * * @param playlist the playlist to iterate over */ virtual void prepareToPlay(Playlist *playlist) = 0; /** * This function is called whenever the current playlist changes, such as * having a new search applied, items added/removed, etc. If you need to * update internal state, you should do so without affecting the current * playing item. Default implementation does nothing. */ virtual void playlistChanged(); /** * This function is called by the manager when \p item is about to be * removed. Subclasses should ensure that they're not still holding a * pointer to the item. The default implementation does nothing. * * @param item the item about to be removed. */ virtual void itemAboutToDie(const PlaylistItem *item); /** * This function is called by the TrackSequenceManager is some situations, * such as when playback is being stopped. If you subclass needs to reset * any internal data members, do so in this function. This function must * be reimplemented in subclasses. */ virtual void reset() = 0; /** * This function is a public mutator to set the current item. * * @param current the new current item */ virtual void setCurrent(PlaylistItem *current); private: PlaylistItem::Pointer m_current; ///< the current item }; /** * This is the default iterator for JuK, supporting normal, random, and album * random playback with or without looping. * * @author Michael Pyne */ class DefaultSequenceIterator : public TrackSequenceIterator { public: /** * Default constructor. */ DefaultSequenceIterator(); /** * Default copy constructor. * * @param other the DefaultSequenceIterator to copy. */ DefaultSequenceIterator(const DefaultSequenceIterator &other); /** * Default destructor. */ virtual ~DefaultSequenceIterator(); /** * This function advances to the next item in the current sequence. The * algorithm used depends on what playback mode is selected. */ virtual void advance(); /** * This function moves to the previous item in the playlist. This occurs * no matter what playback mode is selected. */ virtual void backup(); /** * This function prepares the class for iterator. If no random play mode * is selected, the first item in the given playlist is the starting item. * Otherwise, an item is randomly picked to be the starting item. * * @param playlist The playlist to initialize for. */ virtual void prepareToPlay(Playlist *playlist); /** * This function clears all internal state, including any random play lists, * and what the current album is. */ virtual void reset(); /** * This function recalculates the random lists, and is should be called * whenever its current playlist changes (at least for searches). */ virtual void playlistChanged(); /** * Called when \p item is about to be removed. This function ensures that * it isn't remaining in the random play list. */ virtual void itemAboutToDie(const PlaylistItem *item); /** * This function sets the current item, and initializes any internal lists * that may be needed for playback. * * @param current The new current item. */ virtual void setCurrent(PlaylistItem *current); /** * This function returns a perfect copy of the object it is called on, to * get around the C++ slicing problem. * * @return A copy of the object the method is called on. */ virtual DefaultSequenceIterator *clone() const; private: /** * Reinitializes the internal random play list based on the playlist given * by \p p. The currently playing item, if any, is automatically removed * from the list. * * @param p The Playlist to read items from. If p is 0, the playlist of * the currently playing item is used instead. */ void refillRandomList(Playlist *p = 0); void initAlbumSearch(PlaylistItem *searchItem); private: PlaylistItemList m_randomItems; PlaylistSearch m_albumSearch; }; #endif /* _TRACKSEQUENCEITERATOR_H */ // vim: set et sw=4: