// Copyright (C) 2000 Neil Stevens // Copyright (C) 1999 Charles Samuels // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN // AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Except as contained in this notice, the name(s) of the author(s) shall not be // used in advertising or otherwise to promote the sale, use or other dealings // in this Software without prior written authorization from the author(s). #ifndef USERINTERFACE_H #define USERINTERFACE_H #include "kaboodleapp.h" #include #include #include #include "player.h" namespace Kaboodle { /** * @short Main window class * @author Neil Stevens * @author Charles Samuels */ class UserInterface : public KParts::MainWindow { Q_OBJECT public: UserInterface(TQWidget *parent, const KURL &initialFile = KURL()); virtual ~UserInterface(void); void load(const TQString& url); protected: virtual void dragEnterEvent(TQDragEnterEvent *); virtual void dropEvent(TQDropEvent *); public slots: void playerPreferences(void); private slots: void fileOpen(void); void showMenubar(void); void updateTitle(const TQString &text); void applySettings(void); void properties(void); void adaptSize(int width, int height); void slotConfigureKeys(); private: Player *part; TDEToggleAction *menubarAction; TDEAction *propertiesAction; }; } #endif