/* puts the yuv images onto a surface Copyright (C) 2000 Martin Vogt This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation. For more information look at the file COPYRIGHT in this package */ #include "renderMachine.h" #include using namespace std; RenderMachine::RenderMachine() { #ifndef SDL_WRAPPER surface=new X11Surface(); #endif #ifdef SDL_WRAPPER surface=new SDLSurface(); #endif pictureArray=NULL; startTime=new TimeStamp(); endTime=new TimeStamp(); initialMode = _IMAGE_DESK; } RenderMachine::~RenderMachine() { closeWindow(); delete surface; delete startTime; delete endTime; } void RenderMachine::waitRestTime() { endTime->gettimeofday(); startTime->minus(endTime,endTime); endTime->waitForIt(); } int RenderMachine::x11WindowId() { return surface->x11WindowId(); } int RenderMachine::openWindow(int width, int height,const char *title) { if (surface->open(width,height,title)) { pictureArray=new PictureArray(width, height); return switchToMode(initialMode); } return false; } void RenderMachine::closeWindow() { if (surface->isOpen()==false) { return; } if (pictureArray != NULL) { delete pictureArray; pictureArray=NULL; } surface->close(); } /** important method. This is our only way to switch from fullscreen back to the desktop screen. This method is called if the video end (normal or by user request) We dont have a callback, thus after the image stops, we would never get events. */ void RenderMachine::flushWindow() { // we always switch back to desk mode. if (IS_FULL(surface->getImageMode())) { switchToMode(surface->getImageMode() ^ _IMAGE_DESK ^ _IMAGE_FULL); } } void RenderMachine::putImage(YUVPicture* pic, TimeStamp* waitTime, TimeStamp* ) { if (pic == NULL) { cout << "pic is null"<gettimeofday(); startTime->addOffset(waitTime); // need dither? surface->dither(pic); int nextMode; if (surface->checkEvent(&nextMode) == true) { switchToMode(nextMode); } surface->putImage(pic); waitRestTime(); } int RenderMachine::switchToMode(int mode) { if (surface->getImageMode() != mode) { surface->closeImage(); if (mode != _IMAGE_NONE) { surface->openImage(mode); } else { cout << "no imageMode, no open, that's life"<getImageMode() != _IMAGE_NONE) { YUVPicture* pic=pictureArray->getYUVPictureCallback(); if (pic != NULL) { TimeStamp* waitTime=pic->getWaitTime(); TimeStamp* earlyTime=pic->getEarlyTime(); putImage(pic,waitTime,earlyTime); } } else { cout << "no mode selected"<getDepth(); } if (surface != NULL) { int mode = surface->getImageMode(); if (strcmp(key,"toggleFullscreen")==0) { if (surface->findImage(mode ^ _IMAGE_FULL) != NULL) { if (surface->isOpen()) switchToMode(mode ^ _IMAGE_FULL); else initialMode = _IMAGE_FULL; } } if (strcmp(key,"toggleDouble")==0) { if (surface->findImage(mode ^ _IMAGE_DOUBLE) != NULL) { if (surface->isOpen()) switchToMode(mode ^ _IMAGE_DOUBLE); else initialMode = _IMAGE_DOUBLE; } } } surface->config(key,value,user_data); }