#include "stereobuttonaction.h" namespace NoatunStdAction { StereoButtonAction::StereoButtonAction(const TQString& text, int accel, TQObject* parent, const char* name ) : TDEAction(text, accel, parent, name) {} StereoButtonAction::StereoButtonAction(const TQString& text, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name ) : TDEAction(text, accel, receiver, slot, parent, name) {} StereoButtonAction::StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, TQObject* parent, const char* name ) : TDEAction(text, pix, accel, parent, name) {} StereoButtonAction::StereoButtonAction(const TQString& text, const TQString& pix, int accel, TQObject* parent, const char* name ) : TDEAction(text, pix, accel, parent, name) {} StereoButtonAction::StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name ) : TDEAction(text, pix, accel, receiver, slot, parent, name) {} StereoButtonAction::StereoButtonAction(const TQString& text, const TQString& pix, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name ) : TDEAction(text, pix, accel, receiver, slot, parent, name) {} void StereoButtonAction::disable(void) { setEnabled(false); } void StereoButtonAction::enable(void) { setEnabled(true); } void StereoButtonAction::toggleEnabled(void) { setEnabled(!isEnabled()); } } #include "stereobuttonaction.moc"