summaryrefslogtreecommitdiffstats
path: root/doc/artsbuilder/artsbuilder.docbook
blob: b5f4f68cd6aac45b8876d6f5a92fde9081d0c63f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
<chapter id="artsbuilder">
<title>&arts-builder;</title>

<sect1 id="overview">
<title>Overview</title>

<para>
First of all, when trying to run &arts-builder; , you should also be
running the sound server (&artsd;). Usually, when you use &kde; 2.1,
this should already be the case. If not, you can configure the automatic
sound server startup in &kcontrol; under
<menuchoice><guilabel>Sound</guilabel><guilabel>Sound
Server</guilabel></menuchoice>.
</para>

<para>
When you are running &arts;, it always runs small modules. &arts-builder;
is a tool to create new structures of small connected modules. You
simply click the modules inside the grid. To do so, choose them from the
<guimenu>Modules</guimenu> menu, and then click somewhere in the
green-gray plane.
</para>

<para>
Modules usually have ports (where usually audio signals are flowing in
or out). To connect two ports, click on the first, which causes it to
turn orange, and then click on the second. You can only connect an input
port (on the upper side of a module) with an output port (on the lower
side of a module). If you want to assign a fixed value to a port (or
disconnect it), do so by double clicking on the port.
</para>

</sect1>

<sect1 id="artsbuilder-tutorial">
<title>Tutorial</title>

<sect2 id="step-1">
<title>Step 1</title>

<para>
Start &arts-builder;.
</para>

<para>
You need a Synth&lowbar;AMAN&lowbar;PLAY-module to hear the output you
are creating. So create a Synth&lowbar;AMAN&lowbar;PLAY-module by
selecting <menuchoice><guimenu>Modules</guimenu>
<guisubmenu>Synthesis</guisubmenu> <guisubmenu>SoundIO</guisubmenu>
<guisubmenu>Synth&lowbar;AMAN&lowbar;PLAY</guisubmenu></menuchoice> and
clicking on the empty module space. Put it below the fifth line or so,
because we'll add some stuff above.
</para>

<para>
The module will have a parameter <parameter>title</parameter> (leftmost
port), and <parameter>autoRestoreID</parameter> (besides the leftmost
port) for finding it. To fill these out, doubleclick on these ports,
select constant value and type <userinput>tutorial</userinput> in the
edit box. Click <guibutton>OK</guibutton> to apply.
</para>

<para>
Select <menuchoice><guimenu>File</guimenu><guimenuitem>Execute
structure</guimenuitem> </menuchoice>. You will hear absolutely
nothing. The play module needs some input yet... ;) If you have listened
to the silence for a while, click <guibutton>OK</guibutton> and go to
Step 2
</para>
</sect2>

<sect2 id="step-2">
<title>Step 2</title>

<para>Create a Synth&lowbar;WAVE&lowbar;SIN module (from <menuchoice>
<guimenu>Modules</guimenu> <guimenuitem>Synthesis</guimenuitem>
<guimenuitem>Waveforms</guimenuitem></menuchoice>) 
and put it above the Synth&lowbar;AMAN&lowbar;PLAY module. (Leave one line
space in between).
</para>

<para>
As you see, it produces some output, but requires a
<guilabel>pos</guilabel> as input. First lets put the output to the
speakers. Click on the <guilabel>out</guilabel> port of the
Synth&lowbar;WAVE&lowbar;SIN and then on the <guilabel>left</guilabel>
port of Synth&lowbar;AMAN&lowbar;PLAY. Voila, you have connected two
modules.
</para>

<para>
All oscillators in &arts; don't require a frequency as input, but a
position in the wave. The position should be between 0 and 1, which maps
for a standard Synth&lowbar;WAVE&lowbar;SIN object to the range
0..2*pi. To generate oscillating values from a frequency, a
Synth&lowbar;FREQUENCY modules is used.
</para>

<para>
Create a Synth&lowbar;FREQUENCY module (from <menuchoice>
<guimenu>Modules</guimenu> <guimenu>Synthesis</guimenu>
<guimenu>Oscillation &amp; Modulation</guimenu> </menuchoice>) and
connect it's <quote>pos</quote> output to the <quote>pos</quote> input
of your Synth&lowbar;WAVE&lowbar;SIN. Specify the frequency port of the
FREQUENCY generator as constant value 440.
</para>


<para>
Select <menuchoice><guimenu>File</guimenu><guimenuitem>Execute
structure</guimenuitem></menuchoice>. You will hear a sinus wave at 440
Hz on one of your speakers. If you have listened to it for a while,
click <guibutton>OK</guibutton> and go to Step 3.
</para>

</sect2>

<sect2 id="step-3">
<title>Step 3</title>

<para>
Ok, it would be nicer if you would hear the sin wave on both speakers.
Connect the right port of Synth&lowbar;PLAY to the outvalue of the
Synth&lowbar;WAVE&lowbar;SIN as well.
</para>

<para>Create a Synth&lowbar;SEQUENCE object (from
<menuchoice><guimenu>Modules</guimenu>
<guisubmenu>Synthesis</guisubmenu><guisubmenu>Midi &amp;
Sequencing</guisubmenu></menuchoice>). It should be at the top of the
screen. If you need more room you can move the other modules by
selecting them (to select multiple modules use &Shift;), and dragging
them around.
</para>

<para>
Now connect the frequency output of Synth&lowbar;SEQUENCE to the
frequency input of the Synth&lowbar;FREQUENCY module. Then specify the
sequence speed as constant value 0.13 (the speed is the leftmost port).
</para>

<para>
Now go to the rightmost port (sequence) of Synth&lowbar;SEQUENCE and
type in as constant value <userinput>A-3;C-4;E-4;C-4;</userinput> this
specifies a sequence. More to that in the Module Reference.
</para>

<note>
<para>Synth&lowbar;SEQUENCE really <emphasis>needs</emphasis> a sequence
and the speed. Without that you'll perhaps get core dumps.
</para>
</note>

<para>
Select <menuchoice><guimenu>File</guimenu><guimenuitem>Execute
Structure</guimenuitem></menuchoice>.  You will hear a nice sequence
playing.  If you have enjoyed the feeling, click
<guibutton>OK</guibutton> and go to Step 4.
</para>
</sect2>

<sect2 id="step-4">
<title>Step 4</title>

<para>Create a Synth&lowbar;PSCALE module (from
<menuchoice><guimenu>Modules</guimenu>
<guisubmenu>Synthesis</guisubmenu> <guisubmenu>Envelopes</guisubmenu>
</menuchoice>). Disconnect the outvalue of the SIN wave by doubleclicking it
and choosing <guilabel>not connected</guilabel>. Connect
</para>

<orderedlist><listitem>
<para>The SIN outvalue to the PSCALE invalue</para>
</listitem>
<listitem>
<para>The PSCALE outvalue to the AMAN_PLAY left</para>
</listitem>
<listitem>
<para>The PSCALE outvalue to the AMAN_PLAY right</para>
</listitem>
<listitem>
<para>The SEQUENCE pos to the PSCALE pos</para>
</listitem>
</orderedlist>

<para>
Finally, set the PSCALE top to some value, for instance 0.1.
</para>

<para>
How that works now: The Synth&lowbar;SEQUENCE gives additional
information about the position of the note it is playing right now,
while 0 means just started and 1 means finished. The Synth&lowbar;PSCALE
module will scale the audio stream that is directed through it from a
volume 0 (silent) to 1 (original loudness) back to 0 (silent). According
to the position. The position where the peak should occur can be given
as pos. 0.1 means that after 10&percnt; of the note has been played, the
volume has reached its maximum, and starts decaying afterwards.
</para>


<para>Select <menuchoice><guimenu>File</guimenu><guimenuitem>Execute
Structure</guimenuitem></menuchoice>.  You will hear a nice sequence
playing.  If you have enjoyed the feeling, click
<guibutton>OK</guibutton> and go to Step 5.
</para>

</sect2>

<sect2 id="step-5-starting-to-beam-data-around">
<title>Step 5: Starting to beam data around ;)</title>

<para>Start another &arts-builder;</para>

<para>
Put a Synth&lowbar;AMAN&lowbar;PLAY into it, configure it to a sane
name. Put a Synth&lowbar;BUS&lowbar;DOWNLINK into it and:</para>

<orderedlist>
<listitem>
<para>
Set Synth&lowbar;BUS&lowbar;DOWNLINK bus to audio (that is just a name,
call it fred if you like)
</para>
</listitem>
<listitem>
<para>
Connect Synth&lowbar;BUS&lowbar;DOWNLINK left to
Synth&lowbar;AMAN&lowbar;PLAY left
</para>
</listitem>
<listitem>
<para>
Connect Synth&lowbar;BUS&lowbar;DOWNLINK right to
Synth&lowbar;AMAN&lowbar;PLAY right
</para>
</listitem>
</orderedlist>

<para>
Start executing the structure. As expected, you hear nothing, ... not
yet.
</para>

<para>
Go back to the structure with the Synth&lowbar;WAVE&lowbar;SIN stuff and
replace the Synth&lowbar;AMAN&lowbar;PLAY module by an
Synth&lowbar;BUS&lowbar;UPLINK, and configure the name to audio (or fred
if you like). Deleting modules works with selecting them and choosing
<menuchoice><guimenu>Edit</guimenu>
<guimenuitem>delete</guimenuitem></menuchoice> from the menu (or
pressing the <keycap>Del</keycap> key).
</para>

<para>
Hit <menuchoice><guimenu>File</guimenu> <guilabel>Execute
structure</guilabel></menuchoice>. You will hear the sequence with
scaled notes, transported over the bus.
</para>

<para>
If you want to find out why something like this can actually be useful,
click <guibutton>OK</guibutton> (in the &arts-builder; that is executing
the Synth&lowbar;SEQUENCE stuff, you can leave the other one running)
and go to Step 6.
</para>
</sect2>

<sect2 id="step-6-beaming-for-advanced-users">
<title>Step 6: Beaming for advanced users</title>

<para>
Choose <menuchoice><guimenu>File</guimenu><guimenuitem>Rename</guimenuitem>
</menuchoice> structure from the menu of the artsbuilder which
contains the Synth&lowbar;SEQUENCE stuff, and call it tutorial. Hit
<guibutton>OK</guibutton>.
</para>

<para>
Choose <menuchoice><guimenu>File</guimenu> <guimenuitem>Save</guimenuitem>
</menuchoice>
</para>

<para>
Start yet another &arts-builder; and choose
<menuchoice><guimenu>File</guimenu><guimenuitem>Load</guimenuitem>
</menuchoice>, and load the tutorial again.
</para>

<para>
Now you can select
<menuchoice><guimenu>File</guimenu><guimenuitem>Execute
structure</guimenuitem> </menuchoice>in both &arts-builder;s having that
structure. You'll now hear two times the same thing. Depending on the
time when you start it it will sound more or less nice.
</para>

<para>
Another thing that is good to do at this point in time is: start
&noatun;, and play some <literal role="extension">mp3</literal>. Start
&artscontrol;. Go to
<menuchoice><guimenu>View</guimenu><guimenuitem>View audio
manager</guimenuitem></menuchoice>. What you will see is &noatun; and
your <quote>tutorial</quote> playback structure playing something. The
nice thing you can do is this: doubleclick on &noatun;. You'll now get a
list of available busses. And see? You can assign &noatun; to send it's
output via the audio bus your tutorial playback structure provides.
</para>
</sect2>

<sect2 id="step-7-midi-synthesis">
<title>Step 7: Midi synthesis</title>

<para>
Finally, now you should be able to turn your sin wave into an real
instrument. This only makes sense if you have something handy that could
send &MIDI; events to &arts;. I'll describe here how you can use some
external keyboard, but a midibus aware sequence like &brahms; will work
as well.
</para>

<para>
First of all, clean up on your desktop until you only have one
&arts-builder; with the sine wave structure running (not executing).
Then, three times go to <menuchoice><guimenu>Ports</guimenu>
<guisubmenu>Create IN audio signal</guisubmenu></menuchoice>, and three
times to <menuchoice><guimenu>Ports</guimenu> <guisubmenu>Create OUT
audio signal</guisubmenu></menuchoice>. Place the ports somewhere.
</para>

<para>
Finally, go to <menuchoice><guimenu>Ports</guimenu> <guilabel>Change
positions and names</guilabel></menuchoice> and call the ports
frequency, velocity, pressed, left, right, done.
</para>

<para>
Finally, you can delete the Synth&lowbar;SEQUENCE module, and rather
connect connect the frequency input port of the structure to the
Synth&lowbar;FREQUENCY frequency port. Hm. But what do do about
pos?</para> <para>We don't have this, because with no algorithm in the
world, you can predict when the user will release the note he just
pressed on the midi keyboard. So we rather have a pressed parameter
instead that just indicates wether the user still holds down the
key. (pressed = 1: key still hold down, pressed = 0: key
released)
</para>

<para>
That means the Synth&lowbar;PSCALE object also must be replaced
now. Plug in a Synth&lowbar;ENVELOPE&lowbar;ADSR instead (from
<menuchoice><guimenu>Modules</guimenu>
<guisubmenu>Synthesis</guisubmenu> <guisubmenu>Envelopes</guisubmenu>
</menuchoice>).  Connect:
</para>

<orderedlist>
<listitem>
<para>The pressed structure input to the ADSR active</para>
</listitem>
<listitem>
<para>The SIN outvalue to the ADSR invalue</para>
</listitem>
<listitem>
<para>The ADSR outvalue to the left structure output</para>
</listitem><listitem>
<para>The ADSR outvalue to the right structure output</para>
</listitem>
</orderedlist>

<para>
Set the parameters attack to 0.1, decay to 0.2, sustain to 0.7, release
to 0.1.
</para>

<para>
Another thing we need to think of is that the instrument structure
somehow should know when it is ready playing and then be cleaned up,
because otherwise it would be never stopped even if the note has been
released. Fortunately, the ADSR envelope knows when the will be nothing
to hear anymore, since it anyway scales the signal to zero at some point
after the note has been released.
</para>

<para>
This is indicated by setting the done output to 1. So connect this to
the done output of the structure. The structure will be removed as soon
as done goes up to 1.
</para>

<para>
Rename your structure to instrument_tutorial (from <menuchoice><guimenu>
File</guimenu> <guimenuitem>Rename
structure</guimenuitem></menuchoice>. Then, save it using save as (the
default name offered should be instrument_tutorial
now).</para><para>Start artscontrol, and go to
<menuchoice><guimenu>View</guimenu><guimenuitem>Midi
Manager</guimenuitem></menuchoice>, and choose
<menuchoice><guimenu>Add</guimenu><guimenuitem>aRts Synthesis Midi
Output</guimenuitem></menuchoice>.  Finally, you should be able to
select your instrument (tutorial) here.
</para>

<para>
Open a terminal and type
<userinput><command>midisend</command></userinput>. You'll see that
<command>midisend</command> and the instrument are listed now in the
&arts; &MIDI; manager.  After selecting both and hitting
<guibutton>connect</guibutton>, we're finally done. Take your keyboard
and start playing (of course it should be connected to your computer).
</para>
</sect2>

<sect2 id="suggestions">
<title>Suggestions</title>

<para>
You now should be able to work with &arts;. Here are a few tips what you
could try to improve with your structures now:
</para>

<itemizedlist>
<listitem>
<para>
Try using other things than a SIN wave. When you plug in a TRI wave, you
will most likely think the sound is not too nice. But try appending a
SHELVE&lowbar;CUTOFF filter right after the TRI wave to cut the
frequenciesabove a certain frequency (try something like 1000 Hz, or
even better two times the input frequency or input frequency+200Hz or
something like that).
</para>
</listitem>
<listitem>
<para>
Try using more than one oscillator. Synth&lowbar;XFADE can be used to
cross fade (mix) two signals, Synth&lowbar;ADD to add them.
</para>
</listitem>
<listitem>
<para>
Try setting the frequencies of the oscillators to not exactly the same
value, that gives nice oscillations.
</para>
</listitem>
<listitem>
<para>
Experiment with more than one envelope.
</para>
</listitem>
<listitem>
<para>
Try synthesizing instruments with different output left and right.
</para>
</listitem>
<listitem>
<para>
Try postprocessing the signal after it comes out the bus downlink.  You
could for instance mix a delayed version of the signal to the original
to get an echo effect.
</para>
</listitem>
<listitem>
<para>
Try using the velocity setting (its the strength with which the note has
been pressed, you could also say volume). The special effect is always
when this not only modifies the volume of the resulting signal, but as
well the sound of the instrument (for instance the cutoff frequency).
</para>
</listitem>
<listitem>
<para>...</para>
</listitem>
</itemizedlist>

<para>
If you have created something great, please consider providing it for
the &arts; web page. Or for inclusion into the next release.
</para>
</sect2>

</sect1>

<sect1 id="artsbuilder-examples">
<title>Examples</title>

<para>
&arts-builder; comes with several examples, which can be opened through
<menuchoice><guimenu>File</guimenu><guimenuitem>Open
Example...</guimenuitem> </menuchoice>. Some of them are in the
folder, some of them (which for some reason don't work with the
current release) are left in the todo folder.
</para>
<para>
The examples fall into several categories:
</para>

<itemizedlist>
<listitem>
<para>
Standalone examples illustrating how to use each of the built-in
arts modules (named <filename>example_*.arts</filename>). These
typically send some output to a sound card.
</para>
</listitem>

<listitem>
<para>
Instruments built from lower level arts modules (named
<filename>instrument_*.arts</filename>). These following a standard
convention for input and output ports so they can be used by the &MIDI;
manager in &artscontrol;.
</para>
</listitem>

<listitem>
<para>
Templates for creating new modules (names
<filename>template_*.arts</filename>).
</para>
</listitem>

<listitem>
<para>
Effects which can be used as reusable building blocks (named
<filename>effect_*.arts</filename>) [ all in todo ]
</para>
</listitem>

<listitem>
<para>
Mixer elements used for creating mixers, including graphical
controls (named <filename>mixer_element_*.arts</filename>). [ all in todo ]
</para>
</listitem>

<listitem>
<para>
Miscellaneous modules that don't fit into any of the above categories.
</para>
</listitem>
</itemizedlist>

<variablelist>
<title>Detailed Description Of Each Module:</title>
<varlistentry>
<term><filename>example_stereo_beep.arts</filename></term>
<listitem>
<para>
Generates a 440Hz sine wave tone in the left channel and an 880Hz sine
wave tone in the right channel, and sends it to the sound card
output. This is referenced in the &arts; documentation.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_sine.arts</filename></term>
<listitem>
<para>
Generates a 440 Hz sine wave.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_pulse.arts</filename></term>
<listitem>
<para>
Generates a 440 Hz pulse wave with a 20% duty cycle.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_softsaw.arts</filename></term>
<listitem>
<para>
Generates a 440 Hz sawtooth wave.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_square.arts</filename></term>
<listitem>
<para>
Generates a 440 Hz square wave.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_tri.arts</filename></term>
<listitem>
<para>
Generates a 440 Hz triangle wave.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_noise.arts</filename></term>
<listitem>
<para>
Generates white noise.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_dtmf1.arts</filename></term>
<listitem>
<para>
Generates a dual tone by producing 697 and 1209 Hz sine waves, scaling
them by 0.5, and adding them together. This is the DTMF tone for the
digit "1" on a telephone keypad.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_atan_saturate.arts</filename></term>
<listitem>
<para>
Runs a triangle wave through the atan saturate filter.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_autopanner.arts</filename></term>
<listitem>
<para>
Uses an autopanner to pan a 400 Hz sine wave between the left and right
speakers at a 2 Hz rate.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_brickwall.arts</filename></term>
<listitem>
<para>
Scales a sine wave by a factor of 5 and then runs it through a brickwall
limiter.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_bus.arts</filename></term>
<listitem>
<para>
Downlinks from a bus called <quote>Bus</quote> and uplinks to the bus
<quote>out_soundcard</quote> with the left and right channels reversed.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_cdelay.arts</filename></term>
<listitem>
<para>
Downlinks from a bus called <quote>Delay</quote>, uplinks the right
channel through a 0.5 second cdelay, and the left channel unchanged. You
can use &artscontrol; to connect the effect to a sound player and
observe the results.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_delay.arts</filename></term>
<listitem>
<para>
This is the same as <filename>example_cdelay.arts</filename> but used
the delay effect. 
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_capture_wav.arts</filename></term>
<listitem>
<para>
This uses the Synth_CAPTURE_WAV to save a 400 Hz sine wave as a wav
file. Run the module for a few seconds, and then examine the file
created in <filename class="directory">/tmp</filename>. You can play the
file with a player such as <application>kaiman</application>.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_data.arts</filename></term>
<listitem>
<para>
This uses the Data module to generate a constant stream of the value
<quote>3</quote> and sends it to a Debug module to periodically display
it. It also contains a Nil module, illustrating how it can be used to do
nothing at all.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_adsr.arts</filename></term>
<listitem>
<para>
Shows how to create a simple instrument sound using the Envelope Adsr
module, repetitively triggered by a square wave.  
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_fm.arts</filename></term>
<listitem>
<para>
This uses the FM Source module to generate a 440 Hz sine wave which is
frequency modulated at a 5 Hz rate.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_freeverb.arts</filename></term>
<listitem>
<para>
This connects the Freeverb effect from a bus downlink to a bus
outlink. You can use artscontrol to connect the effect to a sound player
and observe the results.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_flanger.arts</filename></term>
<listitem>
<para>
This implements a simple flanger effect (it doesn't appear to work yet,
though).
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_moog.arts</filename></term>
<listitem>
<para>
This structure combines the two channels from a bus into one, passes it
though the Moog VCF filter, and sends it out the out_soundcard bus.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_pitch_shift.arts</filename></term>
<listitem>
<para>
This structure passes the left channel of sound card data through the
Pitch Shift effect. Adjust the speed parameter to vary the effect.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_rc.arts</filename></term>
<listitem>
<para>
This structure passes a white noise generator though an RC filter and
out to the sound card. By viewing the FFT Scope display in artscontrol
you can see how this varies from an unfiltered noise waveform.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_sequence.arts</filename></term>
<listitem>
<para>
This demonstrates the Sequence module by playing a sequence of notes.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_shelve_cutoff.arts</filename></term>
<listitem>
<para>
This structure passes a white noise generator though a Shelve Cutoff
filter and out to the sound card. By viewing the FFT Scope display in
artscontrol you can see how this varies from an unfiltered noise
waveform.  
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_equalizer.arts</filename></term>
<listitem>
<para>
This demonstrates the Std_Equalizer module. It boosts the low and high
frequencies by 6 dB.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_tremolo.arts</filename></term>
<listitem>
<para>
This demonstrates the Tremolo effect. It modulates the left and right
channels using a 10 Hz tremolo.  
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_xfade.arts</filename></term>
<listitem>
<para>
This example mixes 440 and 880 Hz sine waves using a cross fader.
Adjust the value of the cross fader's percentage input from -1 to 1 to
control the mixing of the two signals.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_pscale.arts</filename></term>
<listitem>
<para>
This illustrates the Pscale module (I'm not sure if this is a
meaningful example).
</para>
</listitem>
</varlistentry>

<varlistentry>
<term><filename>example_play_wav.arts</filename></term>
<listitem>
<para>
This illustrates the Play Wave module. You will need to
enter the full path to a <literal role="extension">.wav</literal> file
as the filename parameter.
</para>
</listitem>
</varlistentry>

<varlistentry>
<term>example_multi_add.arts</term>
<listitem>
<para>
This shows the Multi Add module which accepts any number of inputs. It
sums three Data modules which produce inputs of 1, 2, and 3, and
displays the result 6.
</para>
</listitem>
</varlistentry>
</variablelist>

</sect1>
</chapter>