/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __ASYNCUDPSOCKET_H__ #define __ASYNCUDPSOCKET_H__ #include "talk/base/asyncpacketsocket.h" #include "talk/base/socketfactory.h" namespace cricket { // Provides the ability to receive packets asynchronously. Sends are not // buffered since it is acceptable to drop packets under high load. class AsyncUDPSocket : public AsyncPacketSocket { public: AsyncUDPSocket(AsyncSocket* socket); virtual ~AsyncUDPSocket(); private: char* buf_; size_t size_; // Called when the underlying socket is ready to be read from. void OnReadEvent(AsyncSocket* socket); }; // Creates a new socket for sending asynchronous UDP packets using an // asynchronous socket from the given factory. inline AsyncUDPSocket* CreateAsyncUDPSocket(SocketFactory* factory) { return new AsyncUDPSocket(factory->CreateAsyncSocket(SOCK_DGRAM)); } } // namespace cricket #endif // __ASYNCSUDPOCKET_H__