/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __SOCKETADAPTERS_H__ #define __SOCKETADAPTERS_H__ #include #include "talk/base/asyncsocket.h" #include "talk/base/logging.h" #include "talk/xmpp/xmpppassword.h" // TODO: move xmpppassword to base namespace cricket { /////////////////////////////////////////////////////////////////////////////// class BufferedReadAdapter : public AsyncSocketAdapter { public: BufferedReadAdapter(AsyncSocket* socket, size_t buffer_size); virtual ~BufferedReadAdapter(); virtual int Send(const void *pv, size_t cb); virtual int Recv(void *pv, size_t cb); protected: int DirectSend(const void *pv, size_t cb) { return AsyncSocketAdapter::Send(pv, cb); } void BufferInput(bool on = true); virtual void ProcessInput(char * data, size_t& len) = 0; virtual void OnReadEvent(AsyncSocket * socket); private: char * buffer_; size_t buffer_size_, data_len_; bool buffering_; }; /////////////////////////////////////////////////////////////////////////////// class AsyncSSLSocket : public BufferedReadAdapter { public: AsyncSSLSocket(AsyncSocket* socket); virtual int Connect(const SocketAddress& addr); protected: virtual void OnConnectEvent(AsyncSocket * socket); virtual void ProcessInput(char * data, size_t& len); }; /////////////////////////////////////////////////////////////////////////////// class AsyncHttpsProxySocket : public BufferedReadAdapter { public: AsyncHttpsProxySocket(AsyncSocket* socket, const SocketAddress& proxy, const std::string& username, const buzz::XmppPassword& password); virtual ~AsyncHttpsProxySocket(); virtual int Connect(const SocketAddress& addr); virtual SocketAddress GetRemoteAddress() const; virtual int Close(); struct AuthContext { std::string auth_method; AuthContext(const std::string& auth) : auth_method(auth) { } virtual ~AuthContext() { } }; // 'context' is used by this function to record information between calls. // Start by passing a null pointer, then pass the same pointer each additional // call. When the authentication attempt is finished, delete the context. enum AuthResult { AR_RESPONSE, AR_IGNORE, AR_CREDENTIALS, AR_ERROR }; static AuthResult Authenticate(const char * challenge, size_t len, const SocketAddress& server, const std::string& method, const std::string& uri, const std::string& username, const buzz::XmppPassword& password, AuthContext *& context, std::string& response, std::string& auth_method); protected: virtual void OnConnectEvent(AsyncSocket * socket); virtual void OnCloseEvent(AsyncSocket * socket, int err); virtual void ProcessInput(char * data, size_t& len); void SendRequest(); void ProcessLine(char * data, size_t len); void EndResponse(); void Error(int error); static void ParseAuth(const char * data, size_t len, std::string& method, std::map& args); private: SocketAddress proxy_, dest_; std::string user_, headers_; buzz::XmppPassword pass_; size_t content_length_; int defer_error_; bool expect_close_; enum ProxyState { PS_LEADER, PS_AUTHENTICATE, PS_SKIP_HEADERS, PS_ERROR_HEADERS, PS_TUNNEL_HEADERS, PS_SKIP_BODY, PS_TUNNEL, PS_WAIT_CLOSE, PS_ERROR } state_; AuthContext * context_; std::string unknown_mechanisms_; }; /////////////////////////////////////////////////////////////////////////////// class AsyncSocksProxySocket : public BufferedReadAdapter { public: AsyncSocksProxySocket(AsyncSocket* socket, const SocketAddress& proxy, const std::string& username, const buzz::XmppPassword& password); virtual int Connect(const SocketAddress& addr); virtual SocketAddress GetRemoteAddress() const; protected: virtual void OnConnectEvent(AsyncSocket * socket); virtual void ProcessInput(char * data, size_t& len); void SendHello(); void SendConnect(); void SendAuth(); void Error(int error); private: SocketAddress proxy_, dest_; std::string user_; buzz::XmppPassword pass_; enum SocksState { SS_HELLO, SS_AUTH, SS_CONNECT, SS_TUNNEL, SS_ERROR } state_; }; /////////////////////////////////////////////////////////////////////////////// class LoggingAdapter : public AsyncSocketAdapter { public: LoggingAdapter(AsyncSocket* socket, LoggingSeverity level, const char * label); virtual int Send(const void *pv, size_t cb); virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr); virtual int Recv(void *pv, size_t cb); virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr); protected: virtual void OnConnectEvent(AsyncSocket * socket); virtual void OnCloseEvent(AsyncSocket * socket, int err); private: void LogMultiline(bool input, const char * data, size_t len); LoggingSeverity level_; std::string label_; }; /////////////////////////////////////////////////////////////////////////////// } // namespace cricket #endif // __SOCKETADAPTERS_H__