/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "task.h" #include "taskrunner.h" #include namespace buzz { Task::Task(Task * parent) : state_(STATE_INIT), parent_(parent), blocked_(false), done_(false), aborted_(false), busy_(false), error_(false), child_error_(false), start_time_(0) { runner_ = ((parent == NULL) ? (TaskRunner *)this : parent->GetRunner()); if (parent_ != NULL) { parent_->AddChild(this); } } unsigned long long Task::CurrentTime() { return runner_->CurrentTime(); } unsigned long long Task::ElapsedTime() { return CurrentTime() - start_time_; } void Task::Start() { if (state_ != STATE_INIT) return; GetRunner()->StartTask(this); start_time_ = CurrentTime(); } void Task::Step() { if (done_) { #ifdef DEBUG // we do not know how !blocked_ happens when done_ - should be impossible. // But it causes problems, so in retail build, we force blocked_, and // under debug we assert. assert(blocked_); #else blocked_ = true; #endif return; } // Async Error() was called if (error_) { done_ = true; state_ = STATE_ERROR; blocked_ = true; // obsolete - an errored task is not considered done now // SignalDone(); Stop(); return; } busy_ = true; int new_state = Process(state_); busy_ = false; if (aborted_) { Abort(true); // no need to wake because we're awake return; } if (new_state == STATE_BLOCKED) { blocked_ = true; } else { state_ = new_state; blocked_ = false; } if (new_state == STATE_DONE) { done_ = true; } else if (new_state == STATE_ERROR) { done_ = true; error_ = true; } if (done_) { // obsolete - call this yourself // SignalDone(); Stop(); blocked_ = true; } } void Task::Abort(bool nowake) { if (aborted_ || done_) return; aborted_ = true; if (!busy_) { done_ = true; blocked_ = true; error_ = true; Stop(); if (!nowake) Wake(); // to self-delete } } void Task::Wake() { if (done_) return; if (blocked_) { blocked_ = false; GetRunner()->WakeTasks(); } } void Task::Error() { if (error_ || done_) return; error_ = true; Wake(); } std::string Task::GetStateName(int state) const { static const std::string STR_BLOCKED("BLOCKED"); static const std::string STR_INIT("INIT"); static const std::string STR_START("START"); static const std::string STR_DONE("DONE"); static const std::string STR_ERROR("ERROR"); static const std::string STR_RESPONSE("RESPONSE"); static const std::string STR_HUH("??"); switch (state) { case STATE_BLOCKED: return STR_BLOCKED; case STATE_INIT: return STR_INIT; case STATE_START: return STR_START; case STATE_DONE: return STR_DONE; case STATE_ERROR: return STR_ERROR; case STATE_RESPONSE: return STR_RESPONSE; } return STR_HUH; } int Task::Process(int state) { switch (state) { case STATE_INIT: return STATE_START; case STATE_START: return ProcessStart(); case STATE_RESPONSE: return ProcessResponse(); case STATE_DONE: case STATE_ERROR: return STATE_BLOCKED; } return STATE_ERROR; } void Task::AddChild(Task * child) { children_.insert(child); } bool Task::AllChildrenDone() { for (ChildSet::iterator it = children_.begin(); it != children_.end(); ++it) { if (!(*it)->IsDone()) return false; } return true; } bool Task::AnyChildError() { return child_error_; } void Task::AbortAllChildren() { if (children_.size() > 0) { ChildSet copy = children_; for (ChildSet::iterator it = copy.begin(); it != copy.end(); ++it) { (*it)->Abort(true); // Note we do not wake } } } void Task::Stop() { AbortAllChildren(); // No need to wake because we're either awake or in abort parent_->OnChildStopped(this); } void Task::OnChildStopped(Task * child) { if (child->HasError()) child_error_ = true; children_.erase(child); } }