/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #if defined(_MSC_VER) && _MSC_VER < 1300 #pragma warning(disable:4786) #endif #include "talk/p2p/base/tcpport.h" #include "talk/base/logging.h" #ifdef WIN32 #include "talk/base/winfirewall.h" #endif // WIN32 #include #include #if defined(_MSC_VER) && _MSC_VER < 1300 namespace std { using ::strerror; } #endif #ifdef POSIX extern "C" { #include } #endif // POSIX namespace cricket { #ifdef WIN32 static WinFirewall win_firewall; #endif // WIN32 TCPPort::TCPPort(Thread* thread, SocketFactory* factory, Network* network, const SocketAddress& address) : Port(thread, LOCAL_PORT_TYPE, factory, network), error_(0) { incoming_only_ = (address.port() != 0); socket_ = thread->socketserver()->CreateAsyncSocket(SOCK_STREAM); socket_->SignalReadEvent.connect(this, &TCPPort::OnAcceptEvent); if (socket_->Bind(address) < 0) LOG(INFO) << "bind: " << std::strerror(socket_->GetError()); } TCPPort::~TCPPort() { delete socket_; } Connection* TCPPort::CreateConnection(const Candidate& address, CandidateOrigin origin) { // We only support TCP protocols if ((address.protocol() != "tcp") && (address.protocol() != "ssltcp")) return 0; // We can't accept TCP connections incoming on other ports if (origin == ORIGIN_OTHER_PORT) return 0; // Check if we are allowed to make outgoing TCP connections if (incoming_only_ && (origin == ORIGIN_MESSAGE)) return 0; // We don't know how to act as an ssl server yet if ((address.protocol() == "ssltcp") && (origin == ORIGIN_THIS_PORT)) return 0; TCPConnection* conn = 0; if (AsyncTCPSocket * socket = GetIncoming(address.address(), true)) { socket->SignalReadPacket.disconnect(this); conn = new TCPConnection(this, address, socket); } else { conn = new TCPConnection(this, address); } AddConnection(conn); return conn; } void TCPPort::PrepareAddress() { assert(socket_); bool allow_listen = true; #ifdef WIN32 if (win_firewall.Initialize()) { char module_path[MAX_PATH + 1] = { 0 }; ::GetModuleFileNameA(NULL, module_path, MAX_PATH); if (win_firewall.Enabled() && !win_firewall.Authorized(module_path)) { allow_listen = false; } } #endif // WIN32 if (allow_listen) { if (socket_->Listen(5) < 0) LOG(INFO) << "listen: " << std::strerror(socket_->GetError()); } else { LOG(INFO) << "not listening due to firewall restrictions"; } // Note: We still add the address, since otherwise the remote side won't recognize // our incoming TCP connections. add_address(socket_->GetLocalAddress(), "tcp"); } int TCPPort::SendTo(const void* data, size_t size, const SocketAddress& addr, bool payload) { AsyncTCPSocket * socket = 0; if (TCPConnection * conn = static_cast(GetConnection(addr))) { socket = conn->socket(); } else { socket = GetIncoming(addr); } if (!socket) { LOG(INFO) << "Unknown destination for SendTo: " << addr.ToString(); return -1; // TODO: Set error_ } //LOG(INFO) << "TCPPort::SendTo(" << size << ", " << addr.ToString() << ")"; int sent = socket->Send(data, size); if (sent < 0) error_ = socket->GetError(); return sent; } int TCPPort::SetOption(Socket::Option opt, int value) { return socket_->SetOption(opt, value); } int TCPPort::GetError() { assert(socket_); return error_; } void TCPPort::OnAcceptEvent(AsyncSocket* socket) { assert(socket == socket_); Incoming incoming; AsyncSocket * newsocket = static_cast(socket->Accept(&incoming.addr)); if (!newsocket) { // TODO: Do something better like forwarding the error to the user. LOG(INFO) << "accept: " << socket_->GetError() << " " << std::strerror(socket_->GetError()); return; } incoming.socket = new AsyncTCPSocket(newsocket); incoming.socket->SignalReadPacket.connect(this, &TCPPort::OnReadPacket); LOG(INFO) << "accepted incoming connection from " << incoming.addr.ToString(); incoming_.push_back(incoming); // Prime a read event in case data is waiting newsocket->SignalReadEvent(newsocket); } AsyncTCPSocket * TCPPort::GetIncoming(const SocketAddress& addr, bool remove) { AsyncTCPSocket * socket = 0; for (std::list::iterator it = incoming_.begin(); it != incoming_.end(); ++it) { if (it->addr == addr) { socket = it->socket; if (remove) incoming_.erase(it); break; } } return socket; } void TCPPort::OnReadPacket(const char* data, size_t size, const SocketAddress& remote_addr, AsyncPacketSocket* socket) { Port::OnReadPacket(data, size, remote_addr); } TCPConnection::TCPConnection(TCPPort* port, const Candidate& candidate, AsyncTCPSocket* socket) : Connection(port, 0, candidate), socket_(socket), error_(0) { bool outgoing = (socket_ == 0); if (outgoing) { socket_ = static_cast(port->CreatePacketSocket( (candidate.protocol() == "ssltcp") ? PROTO_SSLTCP : PROTO_TCP)); } socket_->SignalReadPacket.connect(this, &TCPConnection::OnReadPacket); socket_->SignalClose.connect(this, &TCPConnection::OnClose); if (outgoing) { connected_ = false; socket_->SignalConnect.connect(this, &TCPConnection::OnConnect); socket_->Connect(candidate.address()); LOG(INFO) << "Connecting to " << candidate.address().ToString(); } } TCPConnection::~TCPConnection() { } int TCPConnection::Send(const void* data, size_t size) { if (write_state() != STATE_WRITABLE) return 0; int sent = socket_->Send(data, size); if (sent < 0) { error_ = socket_->GetError(); } else { sent_total_bytes_ += sent; } return sent; } int TCPConnection::GetError() { return error_; } TCPPort* TCPConnection::tcpport() { return static_cast(port_); } void TCPConnection::OnConnect(AsyncTCPSocket* socket) { assert(socket == socket_); LOG(INFO) << "tcp connected to " << socket->GetRemoteAddress().ToString(); set_connected(true); } void TCPConnection::OnClose(AsyncTCPSocket* socket, int error) { assert(socket == socket_); LOG(INFO) << "tcp closed with error: " << error; set_connected(false); } void TCPConnection::OnReadPacket(const char* data, size_t size, const SocketAddress& remote_addr, AsyncPacketSocket* socket) { assert(socket == socket_); Connection::OnReadPacket(data, size); } } // namespace cricket