/* * bytestream.cpp - base class for bytestreams * Copyright (C) 2003 Justin Karneges * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #include"bytestream.h" // CS_NAMESPACE_BEGIN //! \class ByteStream bytestream.h //! \brief Base class for "bytestreams" //! //! This class provides a basic framework for a "bytestream", here defined //! as a bi-directional, asynchronous pipe of data. It can be used to create //! several different kinds of bytestream-applications, such as a console or //! TCP connection, or something more abstract like a security layer or tunnel, //! all with the same interface. The provided functions make creating such //! classes simpler. ByteStream is a pure-virtual class, so you do not use it //! on its own, but instead through a subclass such as \a BSocket. //! //! The signals connectionClosed(), delayedCloseFinished(), readyRead(), //! bytesWritten(), and error() serve the exact same function as those from //! TQSocket. //! //! The simplest way to create a ByteStream is to reimplement isOpen(), close(), //! and tryWrite(). Call appendRead() whenever you want to make data available for //! reading. ByteStream will take care of the buffers with regards to the caller, //! and will call tryWrite() when the write buffer gains data. It will be your //! job to call tryWrite() whenever it is acceptable to write more data to //! the underlying system. //! //! If you need more advanced control, reimplement read(), write(), bytesAvailable(), //! and/or bytesToWrite() as necessary. //! //! Use appendRead(), appendWrite(), takeRead(), and takeWrite() to modify the //! buffers. If you have more advanced requirements, the buffers can be accessed //! directly with readBuf() and writeBuf(). //! //! Also available are the static convenience functions ByteStream::appendArray() //! and ByteStream::takeArray(), which make dealing with byte queues very easy. class ByteStream::Private { public: Private() {} TQByteArray readBuf, writeBuf; }; //! //! Constructs a ByteStream object with parent \a parent. ByteStream::ByteStream(TQObject *parent) :TQObject(parent) { d = new Private; } //! //! Destroys the object and frees allocated resources. ByteStream::~ByteStream() { delete d; } //! //! Returns TRUE if the stream is open, meaning that you can write to it. bool ByteStream::isOpen() const { return false; } //! //! Closes the stream. If there is data in the write buffer then it will be //! written before actually closing the stream. Once all data has been written, //! the delayedCloseFinished() signal will be emitted. //! \sa delayedCloseFinished() void ByteStream::close() { } //! //! Writes array \a a to the stream. void ByteStream::write(const TQByteArray &a) { if(!isOpen()) return; bool doWrite = bytesToWrite() == 0 ? true: false; appendWrite(a); if(doWrite) tryWrite(); } //! //! Reads bytes \a bytes of data from the stream and returns them as an array. If \a bytes is 0, then //! \a read will return all available data. TQByteArray ByteStream::read(int bytes) { return takeRead(bytes); } //! //! Returns the number of bytes available for reading. int ByteStream::bytesAvailable() const { return d->readBuf.size(); } //! //! Returns the number of bytes that are waiting to be written. int ByteStream::bytesToWrite() const { return d->writeBuf.size(); } //! //! Writes string \a cs to the stream. void ByteStream::write(const TQCString &cs) { TQByteArray block(cs.length()); memcpy(block.data(), cs.data(), block.size()); write(block); } //! //! Clears the read buffer. void ByteStream::clearReadBuffer() { d->readBuf.resize(0); } //! //! Clears the write buffer. void ByteStream::clearWriteBuffer() { d->writeBuf.resize(0); } //! //! Appends \a block to the end of the read buffer. void ByteStream::appendRead(const TQByteArray &block) { appendArray(&d->readBuf, block); } //! //! Appends \a block to the end of the write buffer. void ByteStream::appendWrite(const TQByteArray &block) { appendArray(&d->writeBuf, block); } //! //! Returns \a size bytes from the start of the read buffer. //! If \a size is 0, then all available data will be returned. //! If \a del is TRUE, then the bytes are also removed. TQByteArray ByteStream::takeRead(int size, bool del) { return takeArray(&d->readBuf, size, del); } //! //! Returns \a size bytes from the start of the write buffer. //! If \a size is 0, then all available data will be returned. //! If \a del is TRUE, then the bytes are also removed. TQByteArray ByteStream::takeWrite(int size, bool del) { return takeArray(&d->writeBuf, size, del); } //! //! Returns a reference to the read buffer. TQByteArray & ByteStream::readBuf() { return d->readBuf; } //! //! Returns a reference to the write buffer. TQByteArray & ByteStream::writeBuf() { return d->writeBuf; } //! //! Attempts to try and write some bytes from the write buffer, and returns the number //! successfully written or -1 on error. The default implementation returns -1. int ByteStream::tryWrite() { return -1; } //! //! Append array \a b to the end of the array pointed to by \a a. void ByteStream::appendArray(TQByteArray *a, const TQByteArray &b) { int oldsize = a->size(); a->resize(oldsize + b.size()); memcpy(a->data() + oldsize, b.data(), b.size()); } //! //! Returns \a size bytes from the start of the array pointed to by \a from. //! If \a size is 0, then all available data will be returned. //! If \a del is TRUE, then the bytes are also removed. TQByteArray ByteStream::takeArray(TQByteArray *from, int size, bool del) { TQByteArray a; if(size == 0) { a = from->copy(); if(del) from->resize(0); } else { if(size > (int)from->size()) size = from->size(); a.resize(size); char *r = from->data(); memcpy(a.data(), r, size); if(del) { int newsize = from->size()-size; memmove(r, r+size, newsize); from->resize(newsize); } } return a; } /* void connectionClosed(); void delayedCloseFinished(); void readyRead(); void bytesWritten(int); void error(int); //! \fn void ByteStream::connectionClosed() //! This signal is emitted when the remote end of the stream closes. //! \fn void ByteStream::delayedCloseFinished() //! This signal is emitted when all pending data has been written to the stream //! after an attempt to close. //! \fn void ByteStream::readyRead() //! This signal is emitted when data is available to be read. //! \fn void ByteStream::bytesWritten(int x); //! This signal is emitted when data has been successfully written to the stream. //! \a x is the number of bytes written. //! \fn void ByteStream::error(int code) //! This signal is emitted when an error occurs in the stream. The reason for //! error is indicated by \a code. */ // CS_NAMESPACE_END #include "bytestream.moc"