/* testbedaccount.h - Kopete Testbed Protocol Copyright (c) 2003 by Will Stephenson Kopete (c) 2002-2003 by the Kopete developers ************************************************************************* * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * ************************************************************************* */ #ifndef TESTBEDACCOUNT_H #define TESTBEDACCOUNT_H #include #include "testbedwebcamdialog.h" class TDEActionMenu; namespace Kopete { class Contact; } namespace Kopete { class MetaContact; } class TestbedContact; class TestbedProtocol; class TestbedFakeServer; /** * This represents an account connected to the testbed * @author Will Stephenson */ class TestbedAccount : public Kopete::Account { Q_OBJECT public: TestbedAccount( TestbedProtocol *parent, const TQString& accountID, const char *name = 0 ); ~TestbedAccount(); /** * Construct the context menu used for the status bar icon */ virtual TDEActionMenu* actionMenu(); /** * Creates a protocol specific Kopete::Contact subclass and adds it to the supplie * Kopete::MetaContact */ virtual bool createContact(const TQString& contactId, Kopete::MetaContact* parentContact); /** * Called when Kopete is set globally away */ virtual void setAway(bool away, const TQString& reason); /** * Called when Kopete status is changed globally */ virtual void setOnlineStatus(const Kopete::OnlineStatus& status , const TQString &reason = TQString()); /** * 'Connect' to the testbed server. Only sets myself() online. */ virtual void connect( const Kopete::OnlineStatus& initialStatus = Kopete::OnlineStatus() ); /** * Disconnect from the server. Only sets myself() offline. */ virtual void disconnect(); /** * Return a reference to the server stub */ TestbedFakeServer* server(); public slots: /** * Called by the server when it has a message for us. * This identifies the sending Kopete::Contact and passes it a Kopete::Message */ void receivedMessage( const TQString &message ); protected: /** * This simulates contacts going on and offline in sync with the account's status changes */ void updateContactStatus(); TestbedFakeServer* m_server; protected slots: /** * Change the account's status. Called by TDEActions and internally. */ void slotGoOnline(); /** * Change the account's status. Called by TDEActions and internally. */ void slotGoAway(); /** * Change the account's status. Called by TDEActions and internally. */ void slotGoOffline(); /** * Show webcam. Called by TDEActions and internally. */ void slotShowVideo(); }; #endif