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diff --git a/akregator/src/mk4storage/metakit/include/mk4.inl b/akregator/src/mk4storage/metakit/include/mk4.inl
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+++ b/akregator/src/mk4storage/metakit/include/mk4.inl
@@ -0,0 +1,874 @@
+// mk4.inl --
+// $Id$
+// This is part of Metakit, the homepage is http://www.equi4.com/metakit/
+
+/** @file
+ * Public definitions which are usually inlined
+ */
+
+/////////////////////////////////////////////////////////////////////////////
+// Reordered inlines so they are always defined before their first use
+
+d4_inline c4_Cursor c4_RowRef::operator& () const
+{
+ return _cursor;
+}
+
+/** Return a unique id for this property
+ *
+ * A property object in fact merely represents an entry in a globally
+ * maintained symbol table. Each property is assigned a unique id,
+ * which remains valid as long as some reference to that property
+ * exists. In general, property id's remain unique as long as the
+ * application runs. Do not store id's on file, since they are
+ * not guaranteed to remain the same across program invocations.
+ * All properties with the same name are given the same id.
+ */
+d4_inline int c4_Property::GetId() const
+{
+ return _id;
+}
+
+//////////////////////////////////////////////////////////////////////////////////
+
+#if !q4_LONG64 && !defined (LONG_LONG) && !HAVE_LONG_LONG
+
+d4_inline bool operator== (const t4_i64 a_, const t4_i64 b_)
+{
+ return a_.l1 == b_.l1 && a_.l2 == b_.l2;
+}
+
+d4_inline bool operator< (const t4_i64 a_, const t4_i64 b_)
+{
+ return a_.l2 < b_.l2 || a_.l2 == b_.l2 && a_.l2 < b_.l2;
+}
+
+#endif
+
+//////////////////////////////////////////////////////////////////////////////////
+// c4_View
+
+/// Returns the number of entries in this view.
+d4_inline int c4_View::GetSize() const
+{
+ return _seq->NumRows();
+}
+
+/** Change the size of this view
+ * Since views act like dynamic arrays, you can quickly
+ * change their size. Increasing the size will append rows
+ * with zero/empty values, while decreasing it will delete
+ * the last rows. The growBy_ parameter is currently unused.
+ */
+d4_inline void c4_View::SetSize(int newSize_, int growBy_)
+{
+ _seq->Resize(newSize_, growBy_);
+}
+
+/// Removes all entries (sets size to zero).
+d4_inline void c4_View::RemoveAll()
+{
+ SetSize(0);
+}
+
+/// Return a pointer to the persistence handler, or zero
+d4_inline c4_Persist* c4_View::Persist() const
+{
+ return _seq->Persist();
+}
+
+/**
+ * Change the value of the specified entry. If the new value has
+ * other properties, these will be added to the underlying view.
+ *
+ * @param index_ the zero-based row index
+ * @param newElem_ the row to copy to this view
+ */
+d4_inline void c4_View::SetAt(int index_, const c4_RowRef& newElem_)
+{
+ _seq->SetAt(index_, &newElem_);
+}
+
+/**
+ * Insert a copy of the contents of another view. This is identical to
+ * inserting the specified number of default entries and then setting
+ * each of them to the new element value passed as argument.
+ */
+d4_inline void c4_View::InsertAt(
+ int index_, ///< zero-based row index
+ const c4_RowRef& newElem_, ///< the value to insert
+ int count_ ///< number of copies to insert, must be > 0
+ )
+{
+ _seq->InsertAt(index_, &newElem_, count_);
+}
+
+/**
+ * Remove entries starting at the given index. Entries which have
+ * other view references may cause these views to be deleted if their
+ * reference counts drop to zero because of this removal.
+ *
+ * @param index_ the zero-based row index
+ * @param count_ the number of entries to remove
+ */
+d4_inline void c4_View::RemoveAt(int index_, int count_)
+{
+ _seq->RemoveAt(index_, count_);
+}
+
+/** Return the number of properties present in this view.
+ * @return A non-negative integer
+ */
+d4_inline int c4_View::NumProperties() const
+{
+ return _seq->NumHandlers();
+}
+
+/** Find the index of a property, given its id
+ * @param propId_ Unique id associated to a specific propoerty
+ * @return The index of the property, or -1 of it was not found
+ */
+d4_inline int c4_View::FindProperty(int propId_)
+{
+ return _seq->PropIndex(propId_);
+}
+
+ /// Return a decription if there is a fixed structure, else zero
+d4_inline const char* c4_View::Description() const
+{
+ return _seq->Description();
+}
+
+ /// Increase the reference count of the associated sequence
+d4_inline void c4_View::_IncSeqRef()
+{
+ _seq->IncRef();
+}
+
+ /// Decrease the reference count of the associated sequence
+d4_inline void c4_View::_DecSeqRef()
+{
+ _seq->DecRef();
+}
+
+/// Destructor, decrements reference count
+d4_inline c4_View::~c4_View ()
+{
+ _DecSeqRef();
+}
+
+ /// Return true if the contents of both views are equal
+d4_inline bool operator== (const c4_View& a_, const c4_View& b_)
+{
+ return a_.GetSize() == b_.GetSize() && a_.Compare(b_) == 0;
+}
+
+ /// Return true if the contents of both views are not equal
+d4_inline bool operator!= (const c4_View& a_, const c4_View& b_)
+{
+ return !(a_ == b_);
+}
+
+ /// True if first view is less than second view
+d4_inline bool operator< (const c4_View& a_, const c4_View& b_)
+{
+ return a_.Compare(b_) < 0;
+}
+
+ /// True if first view is greater than second view
+d4_inline bool operator> (const c4_View& a_, const c4_View& b_)
+{
+ return b_ < a_;
+}
+
+ /// True if first view is less or equal to second view
+d4_inline bool operator<= (const c4_View& a_, const c4_View& b_)
+{
+ return !(b_ < a_);
+}
+
+ /// True if first view is greater or equal to second view
+d4_inline bool operator>= (const c4_View& a_, const c4_View& b_)
+{
+ return !(a_ < b_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_Cursor
+
+/** Constructs a new cursor.
+ *
+ * Cursor cannot be created without an underlying view, but you could
+ * define a global "nullView" object and then initialize the cursor with
+ * "&nullView[0]". This works because cursors need not point to a valid row.
+ */
+d4_inline c4_Cursor::c4_Cursor (c4_Sequence& seq_, int index_)
+ : _seq (&seq_), _index (index_)
+{
+}
+
+/// Pre-increments the cursor.
+d4_inline c4_Cursor& c4_Cursor::operator++ ()
+{
+ ++_index;
+ return *this;
+}
+
+/// Post-increments the cursor.
+d4_inline c4_Cursor c4_Cursor::operator++ (int)
+{
+ return c4_Cursor (*_seq, _index++);
+}
+
+/// Pre-decrements the cursor.
+d4_inline c4_Cursor& c4_Cursor::operator-- ()
+{
+ --_index;
+ return *this;
+}
+
+/// Post-decrements the cursor.
+d4_inline c4_Cursor c4_Cursor::operator-- (int)
+{
+ return c4_Cursor (*_seq, _index--);
+}
+
+/// Advances by a given offset.
+d4_inline c4_Cursor& c4_Cursor::operator+= (int offset_)
+{
+ _index += offset_;
+ return *this;
+}
+
+/// Backs up by a given offset.
+d4_inline c4_Cursor& c4_Cursor::operator-= (int offset_)
+{
+ _index -= offset_;
+ return *this;
+}
+
+/// Subtracts a specified offset.
+d4_inline c4_Cursor c4_Cursor::operator- (int offset_) const
+{
+ return c4_Cursor (*_seq, _index - offset_);
+}
+
+/// Returns the distance between two cursors.
+d4_inline int c4_Cursor::operator- (c4_Cursor cursor_) const
+{
+ return _index - cursor_._index;
+}
+
+/// Add a specified offset.
+d4_inline c4_Cursor operator+ (c4_Cursor cursor_, int offset_)
+{
+ return c4_Cursor (*cursor_._seq, cursor_._index + offset_);
+}
+
+/// Adds specified offset to cursor.
+d4_inline c4_Cursor operator+ (int offset_, c4_Cursor cursor_)
+{
+ return cursor_ + offset_;
+}
+
+d4_inline bool operator== (c4_Cursor a_, c4_Cursor b_)
+{
+ return a_._seq == b_._seq && a_._index == b_._index;
+}
+
+d4_inline bool operator!= (c4_Cursor a_, c4_Cursor b_)
+{
+ return !(a_ == b_);
+}
+
+d4_inline bool operator< (c4_Cursor a_, c4_Cursor b_)
+{
+ return a_._seq < b_._seq ||
+ a_._seq == b_._seq && a_._index < b_._index;
+}
+
+d4_inline bool operator> (c4_Cursor a_, c4_Cursor b_)
+{
+ return b_ < a_;
+}
+
+d4_inline bool operator<= (c4_Cursor a_, c4_Cursor b_)
+{
+ return !(b_ < a_);
+}
+
+d4_inline bool operator>= (c4_Cursor a_, c4_Cursor b_)
+{
+ return !(a_ < b_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_RowRef
+
+d4_inline c4_RowRef::c4_RowRef (c4_Cursor cursor_)
+ : _cursor (cursor_)
+{
+}
+
+d4_inline c4_RowRef c4_RowRef::operator= (const c4_RowRef& rowRef_)
+{
+ if (_cursor != rowRef_._cursor)
+ _cursor._seq->SetAt(_cursor._index, &rowRef_);
+
+ return *this;
+}
+
+d4_inline c4_View c4_RowRef::Container() const
+{
+ return _cursor._seq;
+}
+
+d4_inline bool operator== (const c4_RowRef& a_, const c4_RowRef& b_)
+{
+ return (&a_)._seq->Compare((&a_)._index, &b_) == 0;
+}
+
+d4_inline bool operator!= (const c4_RowRef& a_, const c4_RowRef& b_)
+{
+ return !(a_ == b_);
+}
+
+d4_inline bool operator< (const c4_RowRef& a_, const c4_RowRef& b_)
+{
+ // 25-5-1998: don't exchange a and b, this comparison is -not- symmetric
+ return (&a_)._seq->Compare((&a_)._index, &b_) < 0;
+}
+
+d4_inline bool operator> (const c4_RowRef& a_, const c4_RowRef& b_)
+{
+ // 25-5-1998: don't exchange a and b, this comparison is -not- symmetric
+ return (&a_)._seq->Compare((&a_)._index, &b_) > 0;
+}
+
+d4_inline bool operator<= (const c4_RowRef& a_, const c4_RowRef& b_)
+{
+ return !(a_ > b_);
+}
+
+d4_inline bool operator>= (const c4_RowRef& a_, const c4_RowRef& b_)
+{
+ return !(a_ < b_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_Bytes
+
+ /// Construct an empty binary object
+d4_inline c4_Bytes::c4_Bytes ()
+ : _size (0), _copy (false)
+{
+ _contents = 0; // moved out of intializers for DEC CXX 5.7
+}
+
+ /// Construct an object with contents, no copy
+d4_inline c4_Bytes::c4_Bytes (const void* buf_, int len_)
+ : _size (len_), _copy (false)
+{
+ _contents = (t4_byte*) buf_; // moved out of intializers for DEC CXX 5.7
+}
+
+/// Returns a pointer to the contents.
+d4_inline const t4_byte* c4_Bytes::Contents() const
+{
+ return _contents;
+}
+
+/// Returns the number of bytes of its contents.
+d4_inline int c4_Bytes::Size() const
+{
+ return _size;
+}
+
+d4_inline void c4_Bytes::_LoseCopy()
+{
+ if (_copy)
+ delete [] (char*) _contents;
+}
+
+/// Returns true if the contents of both objects is not equal.
+d4_inline bool operator!= (const c4_Bytes& a_, const c4_Bytes& b_)
+{
+ return !(a_ == b_);
+}
+
+/// Destructor, if a copy was made, it will be released here.
+d4_inline c4_Bytes::~c4_Bytes ()
+{
+ _LoseCopy();
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_Reference
+
+d4_inline c4_Reference::c4_Reference (const c4_RowRef& rowRef_,
+ const c4_Property& prop_)
+ : _cursor (&rowRef_), _property (prop_)
+{
+}
+
+d4_inline int c4_Reference::GetSize() const
+{
+ return _cursor._seq->ItemSize(_cursor._index, _property.GetId());
+}
+
+d4_inline bool c4_Reference::GetData(c4_Bytes& buf_) const
+{
+ return _cursor._seq->Get(_cursor._index, _property.GetId(), buf_);
+}
+
+d4_inline void c4_Reference::SetData(const c4_Bytes& buf_) const
+{
+ _cursor._seq->Set(_cursor._index, _property, buf_);
+}
+
+d4_inline bool operator!= (const c4_Reference& a_, const c4_Reference& b_)
+{
+ return !(a_ == b_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_IntRef
+
+d4_inline c4_IntRef::c4_IntRef (const c4_Reference& value_)
+ : c4_Reference (value_)
+{
+}
+
+/////////////////////////////////////////////////////////////////////////////
+#if !q4_TINY
+/////////////////////////////////////////////////////////////////////////////
+// c4_LongRef
+
+d4_inline c4_LongRef::c4_LongRef (const c4_Reference& value_)
+ : c4_Reference (value_)
+{
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_FloatRef
+
+d4_inline c4_FloatRef::c4_FloatRef (const c4_Reference& value_)
+ : c4_Reference (value_)
+{
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_DoubleRef
+
+d4_inline c4_DoubleRef::c4_DoubleRef (const c4_Reference& value_)
+ : c4_Reference (value_)
+{
+}
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // !q4_TINY
+/////////////////////////////////////////////////////////////////////////////
+// c4_BytesRef
+
+d4_inline c4_BytesRef::c4_BytesRef (const c4_Reference& value_)
+ : c4_Reference (value_)
+{
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_StringRef
+
+d4_inline c4_StringRef::c4_StringRef (const c4_Reference& value_)
+ : c4_Reference (value_)
+{
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_ViewRef
+
+d4_inline c4_ViewRef::c4_ViewRef (const c4_Reference& value_)
+ : c4_Reference (value_)
+{
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_Property
+
+d4_inline c4_Property::c4_Property (char type_, int id_)
+ : _id ((short) id_), _type (type_)
+{
+}
+
+ /// Get or set this untyped property in a row
+d4_inline c4_Reference c4_Property::operator() (const c4_RowRef& rowRef_) const
+{
+ return c4_Reference (rowRef_, *this);
+}
+
+ /// Return a view like the first, with a property appended to it
+d4_inline c4_View c4_Property::operator, (const c4_Property& prop_) const
+{
+ return c4_View (*this), prop_;
+}
+
+ /// Return the type of this property
+d4_inline char c4_Property::Type() const
+{
+ return _type;
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_IntProp
+
+d4_inline c4_IntProp::c4_IntProp (const char* name_)
+ : c4_Property ('I', name_)
+{
+}
+
+d4_inline c4_IntProp::~c4_IntProp ()
+{
+}
+
+d4_inline c4_IntRef c4_IntProp::operator() (const c4_RowRef& rowRef_) const
+{
+ return c4_Reference (rowRef_, *this);
+}
+
+d4_inline t4_i32 c4_IntProp::Get(const c4_RowRef& rowRef_) const
+{
+ return operator() (rowRef_);
+}
+
+d4_inline void c4_IntProp::Set(const c4_RowRef& rowRef_, t4_i32 value_) const
+{
+ operator() (rowRef_) = value_;
+}
+
+d4_inline c4_Row c4_IntProp::AsRow(t4_i32 value_) const
+{
+ c4_Row row;
+ operator() (row) = value_;
+ return row;
+}
+
+d4_inline c4_Row c4_IntProp::operator[] (t4_i32 value_) const
+{
+ return AsRow(value_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+#if !q4_TINY
+/////////////////////////////////////////////////////////////////////////////
+// c4_LongProp
+
+d4_inline c4_LongProp::c4_LongProp (const char* name_)
+ : c4_Property ('L', name_)
+{
+}
+
+d4_inline c4_LongProp::~c4_LongProp ()
+{
+}
+
+d4_inline c4_LongRef c4_LongProp::operator() (const c4_RowRef& rowRef_) const
+{
+ return c4_Reference (rowRef_, *this);
+}
+
+d4_inline t4_i64 c4_LongProp::Get(const c4_RowRef& rowRef_) const
+{
+ return operator() (rowRef_);
+}
+
+d4_inline void c4_LongProp::Set(const c4_RowRef& rowRef_, t4_i64 value_) const
+{
+ operator() (rowRef_) = value_;
+}
+
+d4_inline c4_Row c4_LongProp::AsRow(t4_i64 value_) const
+{
+ c4_Row row;
+ operator() (row) = value_;
+ return row;
+}
+
+d4_inline c4_Row c4_LongProp::operator[] (t4_i64 value_) const
+{
+ return AsRow(value_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_FloatProp
+
+d4_inline c4_FloatProp::c4_FloatProp (const char* name_)
+ : c4_Property ('F', name_)
+{
+}
+
+d4_inline c4_FloatProp::~c4_FloatProp ()
+{
+}
+
+d4_inline c4_FloatRef c4_FloatProp::operator() (const c4_RowRef& rowRef_) const
+{
+ return c4_Reference (rowRef_, *this);
+}
+
+d4_inline double c4_FloatProp::Get(const c4_RowRef& rowRef_) const
+{
+ return operator() (rowRef_);
+}
+
+d4_inline void c4_FloatProp::Set(const c4_RowRef& rowRef_, double value_) const
+{
+ operator() (rowRef_) = value_;
+}
+
+d4_inline c4_Row c4_FloatProp::AsRow(double value_) const
+{
+ c4_Row row;
+ operator() (row) = value_;
+ return row;
+}
+
+d4_inline c4_Row c4_FloatProp::operator[] (double value_) const
+{
+ return AsRow(value_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_DoubleProp
+
+d4_inline c4_DoubleProp::c4_DoubleProp (const char* name_)
+ : c4_Property ('D', name_)
+{
+}
+
+d4_inline c4_DoubleProp::~c4_DoubleProp ()
+{
+}
+
+d4_inline c4_DoubleRef c4_DoubleProp::operator() (const c4_RowRef& rowRef_) const
+{
+ return c4_Reference (rowRef_, *this);
+}
+
+d4_inline double c4_DoubleProp::Get(const c4_RowRef& rowRef_) const
+{
+ return operator() (rowRef_);
+}
+
+d4_inline void c4_DoubleProp::Set(const c4_RowRef& rowRef_, double value_) const
+{
+ operator() (rowRef_) = value_;
+}
+
+d4_inline c4_Row c4_DoubleProp::AsRow(double value_) const
+{
+ c4_Row row;
+ operator() (row) = value_;
+ return row;
+}
+
+d4_inline c4_Row c4_DoubleProp::operator[] (double value_) const
+{
+ return AsRow(value_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // !q4_TINY
+/////////////////////////////////////////////////////////////////////////////
+// c4_BytesProp
+
+d4_inline c4_BytesProp::c4_BytesProp (const char* name_)
+ : c4_Property ('B', name_)
+{
+}
+
+d4_inline c4_BytesProp::~c4_BytesProp ()
+{
+}
+
+d4_inline c4_BytesRef c4_BytesProp::operator() (const c4_RowRef& rowRef_) const
+{
+ return c4_Reference (rowRef_, *this);
+}
+
+d4_inline c4_Bytes c4_BytesProp::Get(const c4_RowRef& rowRef_) const
+{
+ return operator() (rowRef_);
+}
+
+d4_inline void c4_BytesProp::Set(const c4_RowRef& rowRef_, const c4_Bytes& value_) const
+{
+ operator() (rowRef_) = value_;
+}
+
+d4_inline c4_Row c4_BytesProp::AsRow(const c4_Bytes& value_) const
+{
+ c4_Row row;
+ operator() (row) = value_;
+ return row;
+}
+
+d4_inline c4_Row c4_BytesProp::operator[] (const c4_Bytes& value_) const
+{
+ return AsRow(value_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_StringProp
+
+d4_inline c4_StringProp::c4_StringProp (const char* name_)
+ : c4_Property ('S', name_)
+{
+}
+
+d4_inline c4_StringProp::~c4_StringProp ()
+{
+}
+
+d4_inline c4_StringRef c4_StringProp::operator() (const c4_RowRef& rowRef_) const
+{
+ return c4_Reference (rowRef_, *this);
+}
+
+d4_inline const char* c4_StringProp::Get(const c4_RowRef& rowRef_) const
+{
+ return operator() (rowRef_);
+}
+
+d4_inline void c4_StringProp::Set(const c4_RowRef& rowRef_, const char* value_) const
+{
+ operator() (rowRef_) = value_;
+}
+
+d4_inline c4_Row c4_StringProp::AsRow(const char* value_) const
+{
+ c4_Row row;
+ operator() (row) = value_;
+ return row;
+}
+
+d4_inline c4_Row c4_StringProp::operator[] (const char* value_) const
+{
+ return AsRow(value_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_ViewProp
+
+d4_inline c4_ViewProp::c4_ViewProp (const char* name_)
+ : c4_Property ('V', name_)
+{
+}
+
+d4_inline c4_ViewProp::~c4_ViewProp ()
+{
+}
+
+d4_inline c4_ViewRef c4_ViewProp::operator() (const c4_RowRef& rowRef_) const
+{
+ return c4_Reference (rowRef_, *this);
+}
+
+d4_inline c4_View c4_ViewProp::Get(const c4_RowRef& rowRef_) const
+{
+ return operator() (rowRef_);
+}
+
+d4_inline void c4_ViewProp::Set(const c4_RowRef& rowRef_, const c4_View& value_) const
+{
+ operator() (rowRef_) = value_;
+}
+
+d4_inline c4_Row c4_ViewProp::AsRow(const c4_View& value_) const
+{
+ c4_Row row;
+ operator() (row) = value_;
+ return row;
+}
+
+d4_inline c4_Row c4_ViewProp::operator[] (const c4_View& value_) const
+{
+ return AsRow(value_);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_Strategy
+
+ /// True if we can do I/O with this object
+d4_inline bool c4_Strategy::IsValid() const
+{
+ return false;
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_CustomViewer
+
+d4_inline c4_CustomViewer::c4_CustomViewer()
+{
+}
+
+d4_inline int c4_CustomViewer::Lookup(const c4_RowRef& r_, int& n_)
+{
+ return Lookup(&r_, n_); // c4_Cursor
+}
+
+d4_inline bool c4_CustomViewer::InsertRows(int p_, const c4_RowRef& r_, int n_)
+{
+ return InsertRows(p_, &r_, n_); // c4_Cursor
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_Sequence
+
+d4_inline c4_Dependencies* c4_Sequence::GetDependencies() const
+{
+ return _dependencies;
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// Reordered inlines so they are always used after their definition
+
+/// Dereferences this cursor to "almost" a row.
+d4_inline c4_RowRef c4_Cursor::operator* () const
+{
+ return *(c4_Cursor*) this; // cast avoids a const problem with BCPP 4.52
+}
+
+/// This is the same as *(cursor + offset).
+d4_inline c4_RowRef c4_Cursor::operator[] (int offset_) const
+{
+ return *(*this + offset_);
+}
+
+/// Returns a reference to specified entry, for use as RHS or LHS
+d4_inline c4_RowRef c4_View::GetAt(int index_) const
+{
+ return * c4_Cursor (*_seq, index_);
+}
+
+/** Element access, shorthand for GetAt
+ * @return A reference to the specified row in the view.
+ * This reference can be used on either side of the assignment operator.
+ */
+d4_inline c4_RowRef c4_View::operator[] (
+ int index_ ///< zero-based row index
+ ) const
+{
+ return GetAt(index_);
+}
+
+/** Element access, shorthand for GetAt
+ * @return A reference to the specified row in the view.
+ * This reference can be used on either side of the assignment operator.
+ */
+d4_inline c4_RowRef c4_View::ElementAt(
+ int index_ ///< zero-based row index
+ )
+{
+ return GetAt(index_);
+}
+
+/////////////////////////////////////////////////////////////////////////////