summaryrefslogtreecommitdiffstats
path: root/akregator/src/mk4storage/metakit/src/view.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'akregator/src/mk4storage/metakit/src/view.cpp')
-rw-r--r--akregator/src/mk4storage/metakit/src/view.cpp1271
1 files changed, 1271 insertions, 0 deletions
diff --git a/akregator/src/mk4storage/metakit/src/view.cpp b/akregator/src/mk4storage/metakit/src/view.cpp
new file mode 100644
index 00000000..af2fc9fa
--- /dev/null
+++ b/akregator/src/mk4storage/metakit/src/view.cpp
@@ -0,0 +1,1271 @@
+// view.cpp --
+// $Id$
+// This is part of Metakit, the homepage is http://www.equi4.com/metakit/
+
+/** @file
+ * Implementation of main classes not involved in persistence
+ */
+
+#include "header.h"
+#include "derived.h"
+#include "custom.h"
+#include "store.h" // for RelocateRows
+#include "field.h" // for RelocateRows
+#include "persist.h"
+#include "remap.h"
+
+#if !q4_INLINE
+#include "mk4.inl"
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_ThreadLock
+
+class c4_ThreadLock
+{
+public:
+ c4_ThreadLock ();
+
+ class Hold
+ {
+ public:
+ Hold ();
+ ~Hold ();
+ };
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+#if q4_MULTI
+
+#if q4_WIN32
+
+/*
+ * On Win32, use a critical section to protect the global symbol table.
+ * Also uses special thread-safe calls to inc/dec all reference counts.
+ *
+ * This implementation replaces the previous use of TLS, which cannot
+ * be used without special tricks in dynamically loaded DLL's, as is
+ * required for OCX/ActiveX use (which uses LoadLibrary).
+ *
+ * Note: Could have used MFC's CCriticalSection and CSingleLock classes,
+ * but the code below is so trivial that it hardly matters.
+ */
+
+#if q4_MSVC && !q4_STRICT
+#pragma warning(disable: 4201) // nonstandard extension used : ...
+#endif
+#include <windows.h>
+
+ static CRITICAL_SECTION gCritSect;
+
+ c4_ThreadLock::c4_ThreadLock ()
+ {
+ InitializeCriticalSection(&gCritSect);
+ }
+
+ c4_ThreadLock::Hold::Hold ()
+ {
+ EnterCriticalSection(&gCritSect);
+ }
+
+ c4_ThreadLock::Hold::~Hold ()
+ {
+ LeaveCriticalSection(&gCritSect);
+ }
+
+#else /* q4_WIN32 */
+
+#include <pthread.h>
+
+ static pthread_mutex_t gMutex;
+
+ d4_inline c4_ThreadLock::c4_ThreadLock ()
+ {
+ pthread_mutex_init(&gMutex, 0);
+ }
+
+ d4_inline c4_ThreadLock::Hold::Hold ()
+ {
+ d4_dbgdef(int r =)
+ pthread_mutex_lock(&gMutex);
+ d4_assert(r == 0);
+ }
+
+ d4_inline c4_ThreadLock::Hold::~Hold ()
+ {
+ d4_dbgdef(int r =)
+ pthread_mutex_unlock(&gMutex);
+ d4_assert(r == 0);
+ }
+
+#endif /* q4_WIN32 */
+
+#else /* q4_MULTI */
+
+// All other implementations revert to the simple "thread-less" case.
+
+ d4_inline c4_ThreadLock::c4_ThreadLock ()
+ {
+ }
+
+ d4_inline c4_ThreadLock::Hold::Hold ()
+ {
+ }
+
+ d4_inline c4_ThreadLock::Hold::~Hold ()
+ {
+ }
+
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+
+#if q4_LOGPROPMODS
+
+ static FILE* sPropModsFile = 0;
+ static int sPropModsProp = -1;
+
+FILE* f4_LogPropMods(FILE* fp_, int propId_)
+{
+ FILE* prevfp = sPropModsFile;
+ sPropModsFile = fp_;
+ sPropModsProp = propId_;
+ return prevfp;
+}
+
+void f4_DoLogProp(const c4_Handler* hp_, int id_, const char* fmt_, int arg_)
+{
+ if (sPropModsFile != 0 && (sPropModsProp < 0 || sPropModsProp == id_)) {
+ fprintf(sPropModsFile, "handler 0x%x id %d: ", hp_, id_);
+ fprintf(sPropModsFile, fmt_, arg_);
+ }
+}
+
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+
+/** @class c4_View
+ *
+ * A collection of data rows. This is the central public data structure of
+ * Metakit (often called "table", "array", or "relation" in other systems).
+ *
+ * Views are smart pointers to the actual collections, setting a view to a new
+ * value does not alter the collection to which this view pointed previously.
+ *
+ * The elements of views can be referred to by their 0-based index, which
+ * produces a row-reference of type c4_RowRef. These row references can
+ * be copied, used to get or set properties, or dereferenced (in which case
+ * an object of class c4_Row is returned). Taking the address of a row
+ * reference produces a c4_Cursor, which acts very much like a pointer.
+ *
+ * The following code creates a view with 1 row and 2 properties:
+ * @code
+ * c4_StringProp pName ("name");
+ * c4_IntProp pAge ("age");
+ *
+ * c4_Row data;
+ * pName (data) = "John Williams";
+ * pAge (data) = 43;
+ *
+ * c4_View myView;
+ * myView.Add(row);
+ * @endcode
+ */
+
+/// Construct a view based on a sequence
+c4_View::c4_View (c4_Sequence* seq_)
+ : _seq (seq_)
+{
+ if (!_seq)
+ _seq = d4_new c4_HandlerSeq (0);
+
+ _IncSeqRef();
+}
+
+/// Construct a view based on a custom viewer
+c4_View::c4_View (c4_CustomViewer* viewer_)
+ : _seq (0)
+{
+ d4_assert(viewer_);
+
+ _seq = d4_new c4_CustomSeq (viewer_);
+
+ _IncSeqRef();
+}
+
+/// Construct a view based on an input stream
+c4_View::c4_View (c4_Stream* stream_)
+ : _seq (c4_Persist::Load(stream_))
+{
+ if (_seq == 0)
+ _seq = d4_new c4_HandlerSeq (0);
+
+ _IncSeqRef();
+}
+
+/// Construct an empty view with one property
+c4_View::c4_View (const c4_Property& prop_)
+ : _seq (d4_new c4_HandlerSeq (0))
+{
+ _IncSeqRef();
+
+ _seq->PropIndex(prop_);
+}
+
+/// Copy constructor
+c4_View::c4_View (const c4_View& view_)
+ : _seq (view_._seq)
+{
+ _IncSeqRef();
+}
+
+/// Makes this view the same as another one.
+c4_View& c4_View::operator= (const c4_View& view_)
+{
+ if (_seq != view_._seq) {
+ _DecSeqRef();
+ _seq = view_._seq;
+ _IncSeqRef();
+ }
+ return *this;
+}
+
+/** Get a single data item in a generic way
+ *
+ * This can be used to access view data in a generalized way.
+ * Useful for c4_CustomViewers which are based on other views.
+ * @return true if the item is non-empty
+ */
+bool c4_View::GetItem(int row_, int col_, c4_Bytes& buf_) const
+{
+ const c4_Property& prop = NthProperty(col_);
+ return prop (GetAt(row_)).GetData(buf_);
+}
+
+/// Set a single data item in a generic way
+void c4_View::SetItem(int row_, int col_, const c4_Bytes& buf_) const
+{
+ const c4_Property& prop = NthProperty(col_);
+ prop (GetAt(row_)).SetData(buf_);
+}
+
+/// Set an entry, growing the view if needed
+void c4_View::SetAtGrow(int index_, const c4_RowRef& newElem_)
+{
+ if (index_ >= GetSize())
+ SetSize(index_ + 1);
+
+ _seq->SetAt(index_, &newElem_);
+}
+
+/** Add a new entry, same as "SetAtGrow(GetSize(), ...)"
+ * @return the index of the newly added row
+ */
+int c4_View::Add(const c4_RowRef& newElem_)
+{
+ int i = GetSize();
+ InsertAt(i, newElem_);
+ return i;
+}
+
+/** Construct a new view with a copy of the data
+ *
+ * The copy is a deep copy, because subviews are always copied in full.
+ */
+c4_View c4_View::Duplicate() const
+{
+ // insert all rows, sharing any subviews as needed
+ c4_View result = Clone();
+ result.InsertAt(0, _seq);
+ return result;
+}
+
+/** Constructs a new view with the same structure but no data
+ *
+ * Structural information can only be maintain for the top level,
+ * subviews will be included but without any properties themselves.
+ */
+c4_View c4_View::Clone() const
+{
+ c4_View view;
+
+ for (int i = 0; i < NumProperties(); ++i)
+ view._seq->PropIndex(NthProperty(i));
+
+ return view;
+}
+
+/** Adds a property column to a view if not already present
+ * @return 0-based column position of the property
+ */
+int c4_View::AddProperty(const c4_Property& prop_)
+{
+ return _seq->PropIndex(prop_);
+}
+
+/** Returns the N-th property (using zero-based indexing)
+ * @return reference to the specified property
+ */
+const c4_Property& c4_View::NthProperty(
+ int index_ ///< the zero-based property index
+ ) const
+{
+ return _seq->NthHandler(index_).Property();
+}
+
+/** Find the index of a property, given its name
+ * @return 0-based column index
+ * @retval -1 property not present in this view
+ */
+int c4_View::FindPropIndexByName(
+ const char* name_ ///< property name (case insensitive)
+ ) const
+{
+ // use a slow linear scan to find the untyped property by name
+ for (int i = 0; i < NumProperties(); ++i) {
+ c4_String s = NthProperty(i).Name();
+ if (s.CompareNoCase(name_) == 0)
+ return i;
+ }
+
+ return -1;
+}
+
+/** Defines a column for a property.
+ *
+ * The following code defines an empty view with three properties:
+ * @code
+ * c4_IntProp p1, p2, p3;
+ * c4_View myView = (p1, p2, p3);
+ * @endcode
+ * @return the new view object (without any data rows)
+ * @sa c4_Property
+ */
+c4_View c4_View::operator, (const c4_Property& prop_) const
+{
+ c4_View view = Clone();
+ view.AddProperty(prop_);
+ return view;
+}
+
+/// Insert copies of all rows of the specified view
+void c4_View::InsertAt(int index_, const c4_View& view_)
+{
+ int n = view_.GetSize();
+ if (n > 0) {
+ c4_Row empty;
+
+ InsertAt(index_, empty, n);
+
+ for (int i = 0; i < n; ++i)
+ SetAt(index_ + i, view_[i]);
+ }
+}
+
+bool c4_View::IsCompatibleWith(const c4_View& dest_) const
+{
+ // can't determine table without handlers (and can't be a table)
+ if (NumProperties() == 0 || dest_.NumProperties() == 0)
+ return false;
+
+ c4_Sequence* s1 = _seq;
+ c4_Sequence* s2 = dest_._seq;
+ c4_HandlerSeq* h1 = (c4_HandlerSeq*) s1->HandlerContext(0);
+ c4_HandlerSeq* h2 = (c4_HandlerSeq*) s2->HandlerContext(0);
+
+ // both must be real handler views, not derived ones
+ if (h1 != s1 || h2 != s2)
+ return false;
+
+ // both must not contain any temporary handlers
+ if (s1->NumHandlers() != h1->NumFields() ||
+ s2->NumHandlers() != h2->NumFields())
+ return false;
+
+ // both must be in the same storage
+ if (h1->Persist() == 0 || h1->Persist() != h2->Persist())
+ return false;
+
+ // both must have the same structure (is this expensive?)
+ c4_String d1 = h1->Definition().Description(true);
+ c4_String d2 = h1->Definition().Description(true);
+ return d1 == d2; // ignores all names
+}
+
+/** Move attached rows to somewhere else in same storage
+ *
+ * There is a lot of trickery going on here. The whole point of this
+ * code is that moving rows between (compatible!) subviews should not
+ * use copying when potentially large memo's and subviews are involved.
+ * In that case, the best solution is really to move pointers, not data.
+ */
+void c4_View::RelocateRows(int from_, int count_, c4_View& dest_, int pos_)
+{
+ if (count_ < 0)
+ count_ = GetSize() - from_;
+ if (pos_ < 0)
+ pos_ = dest_.GetSize();
+
+ d4_assert(0 <= from_ && from_ <= GetSize());
+ d4_assert(0 <= count_ && from_ + count_ <= GetSize());
+ d4_assert(0 <= pos_ && pos_ <= dest_.GetSize());
+
+ if (count_ > 0) {
+ // the destination must not be inside the source rows
+ d4_assert(&dest_ != this || from_ > pos_ || pos_ >= from_ + count_);
+
+ // this test is slow, so do it only as a debug check
+ d4_assert(IsCompatibleWith(dest_));
+
+ // make space, swap rows, drop originals
+ c4_Row empty;
+ dest_.InsertAt(pos_, empty, count_);
+
+ // careful if insert moves origin
+ if (&dest_ == this && pos_ <= from_)
+ from_ += count_;
+
+ for (int i = 0; i < count_; ++i)
+ ((c4_HandlerSeq*) _seq)->ExchangeEntries(from_ + i,
+ *(c4_HandlerSeq*) dest_._seq, pos_ + i);
+
+ RemoveAt(from_, count_);
+ }
+}
+
+/** Create view with all rows in natural (property-wise) order
+ *
+ * The result is virtual, it merely maintains a permutation to access the
+ * underlying view. This "derived" view uses change notification to track
+ * changes to the underlying view, but unfortunately there are some major
+ * limitations with this scheme - one of them being that deriving another
+ * view from this sorted one will not properly track changes.
+ */
+c4_View c4_View::Sort() const
+{
+ return f4_CreateSort(*_seq);
+}
+
+/** Create view sorted according to the specified properties
+ *
+ * The result is virtual, it merely maintains a permutation to access the
+ * underlying view. This "derived" view uses change notification to track
+ * changes to the underlying view, but unfortunately there are some major
+ * limitations with this scheme - one of them being that deriving another
+ * view from this sorted one will not properly track changes.
+ */
+c4_View c4_View::SortOn(const c4_View& up_) const
+{
+ c4_Sequence* seq = f4_CreateProject(*_seq, *up_._seq, true);
+
+ return f4_CreateSort(*seq);
+}
+
+/** Create sorted view, with some properties sorted in reverse
+ *
+ * The result is virtual, it merely maintains a permutation to access the
+ * underlying view. This "derived" view uses change notification to track
+ * changes to the underlying view, but unfortunately there are some major
+ * limitations with this scheme - one of them being that deriving another
+ * view from this sorted one will not properly track changes.
+ */
+c4_View c4_View::SortOnReverse(
+ const c4_View& up_, ///< the view which defines the sort order
+ const c4_View& down_ ///< subset of up_, defines reverse order
+ ) const
+{
+ c4_Sequence* seq = f4_CreateProject(*_seq, *up_._seq, true);
+
+ return f4_CreateSort(*seq, down_._seq);
+}
+
+/** Create view with rows matching the specified value
+ *
+ * The result is virtual, it merely maintains a permutation to access the
+ * underlying view. This "derived" view uses change notification to track
+ * changes to the underlying view, but this only works when based on views
+ * which properly generate change notifications (.e. raw views, other
+ * selections, and projections).
+ */
+c4_View c4_View::Select(const c4_RowRef& crit_) const
+{
+ return f4_CreateFilter(*_seq, &crit_, &crit_);
+}
+
+/** Create view with row values within the specified range
+ *
+ * The result is virtual, it merely maintains a permutation to access the
+ * underlying view. This "derived" view uses change notification to track
+ * changes to the underlying view, but this only works when based on views
+ * which properly generate change notifications (.e. raw views, other
+ * selections, and projections).
+ */
+c4_View c4_View::SelectRange(
+ const c4_RowRef& low_, ///< values of the lower bounds (inclusive)
+ const c4_RowRef& high_ ///< values of the upper bounds (inclusive)
+ ) const
+{
+ return f4_CreateFilter(*_seq, &low_, &high_);
+}
+
+/** Create view with the specified property arrangement
+ *
+ * The result is virtual, it merely maintains a permutation to access the
+ * underlying view. This "derived" view uses change notification to track
+ * changes to the underlying view, but this only works when based on views
+ * which properly generate change notifications (.e. raw views, selections,
+ * and other projections).
+ */
+c4_View c4_View::Project(const c4_View& in_) const
+{
+ return f4_CreateProject(*_seq, *in_._seq, false);
+}
+
+/** Create derived view with some properties omitted
+ *
+ * The result is virtual, it merely maintains a permutation to access the
+ * underlying view. This "derived" view uses change notification to track
+ * changes to the underlying view, but this only works when based on views
+ * which properly generate change notifications (.e. raw views, selections,
+ * and other projections).
+ */
+c4_View c4_View::ProjectWithout(const c4_View& out_) const
+{
+ return f4_CreateProject(*_seq, *_seq, false, out_._seq);
+}
+
+/** Create view which is a segment/slice (default is up to end)
+ *
+ * Returns a view which is a subset, either a contiguous range, or
+ * a "slice" with element taken from every step_ entries. If the
+ * step is negative, the same entries are returned, but in reverse
+ * order (start_ is still lower index, it'll then be returned last).
+ *
+ * This view operation is based on a custom viewer and is modifiable.
+ */
+c4_View c4_View::Slice(int first_, int limit_, int step_) const
+{
+ return f4_CustSlice(*_seq, first_, limit_, step_);
+}
+
+/** Create view which is the cartesian product with given view
+ *
+ * The cartesian product is defined as every combination of rows
+ * in both views. The number of entries is the product of the
+ * number of entries in the two views, properties which are present
+ * in both views will use the values defined in this view.
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::Product(const c4_View& view_) const
+{
+ return f4_CustProduct(*_seq, view_);
+}
+
+/** Create view which remaps another given view
+ *
+ * Remapping constructs a view with the rows indicated by another
+ * view. The first property in the order_ view must be an int
+ * property with index values referring to this one. The size of
+ * the resulting view is determined by the order_ view and can
+ * differ, for example to act as a subset selection (if smaller).
+ *
+ * This view operation is based on a custom viewer and is modifiable.
+ */
+c4_View c4_View::RemapWith(const c4_View& view_) const
+{
+ return f4_CustRemapWith(*_seq, view_);
+}
+
+/** Create view which pairs each row with corresponding row
+ *
+ * This is like a row-by-row concatenation. Both views must have
+ * the same number of rows, the result has all properties from
+ * this view plus any other properties from the other view.
+ *
+ * This view operation is based on a custom viewer and is modifiable.
+ */
+c4_View c4_View::Pair(const c4_View& view_) const
+{
+ return f4_CustPair(*_seq, view_);
+}
+
+/** Create view with rows from another view appended
+ *
+ * Constructs a view which has all rows of this view, and all rows
+ * of the second view appended. The structure of the second view
+ * is assumed to be identical to this one. This operation is a bit
+ * similar to appending all rows from the second view, but it does
+ * not actually store the result anywhere, it just looks like it.
+ *
+ * This view operation is based on a custom viewer and is modifiable.
+ */
+c4_View c4_View::Concat(const c4_View& view_) const
+{
+ return f4_CustConcat(*_seq, view_);
+}
+
+/** Create view with one property renamed (must be of same type)
+ *
+ * This view operation is based on a custom viewer and is modifiable.
+ */
+c4_View c4_View::Rename(const c4_Property& old_, const c4_Property& new_) const
+{
+ return f4_CustRename(*_seq, old_, new_);
+}
+
+/** Create view with a subview, grouped by the specified properties
+ *
+ * This operation is similar to the SQL 'GROUP BY', but it takes
+ * advantage of the fact that Metakit supports nested views. The
+ * view returned from this member has one row per distinct group,
+ * with an extra view property holding the remaining properties.
+ * If there are N rows in the original view matching key X, then
+ * the result is a row for key X, with a subview of N rows. The
+ * properties of the subview are all the properties not in the key.
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::GroupBy(
+ const c4_View& keys_, ///< properties in this view determine grouping
+ const c4_ViewProp& result_ ///< name of new subview defined in result
+ ) const
+{
+ return f4_CustGroupBy(*_seq, keys_, result_);
+}
+
+/** Create view with count of duplicates, when grouped by key
+ *
+ * This is similar to c4_View::GroupBy, but it determines only the
+ * number of rows in each group and does not create a nested view.
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::Counts(
+ const c4_View& keys_, ///< properties in this view determine grouping
+ const c4_IntProp& result_ ///< new count property defined in result
+ ) const
+{
+ return f4_CustGroupBy(*_seq, keys_, result_); // third arg is c4_IntProp
+}
+
+/** Create view with all duplicate rows omitted
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::Unique() const
+{
+ c4_IntProp count ("#N#");
+ return Counts(Clone(), count).ProjectWithout(count);
+}
+
+/** Create view which is the set union (assumes no duplicate rows)
+ *
+ * Calculates the set union. This will only work if both input
+ * views are sets, i.e. they have no duplicate rows in them.
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::Union(const c4_View& view_) const
+{
+ return Concat(view_).Unique();
+}
+
+/** Create view with all rows also in the given view (no dups)
+ *
+ * Calculates the set intersection. This will only work if both
+ * input views are sets, i.e. they have no duplicate rows in them.
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::Intersect(const c4_View& view_) const
+{
+ c4_View v = Concat(view_);
+
+ // assume neither view has any duplicates
+ c4_IntProp count ("#N#");
+ return v.Counts(Clone(), count).Select(count [2]).ProjectWithout(count);
+}
+
+/** Create view with all rows not in both views (no dups)
+ *
+ * Calculates the "XOR" of two sets. This will only work if both
+ * input views are sets, i.e. they have no duplicate rows in them.
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::Different(const c4_View& view_) const
+{
+ c4_View v = Concat(view_);
+
+ // assume neither view has any duplicates
+ c4_IntProp count ("#N#");
+ return v.Counts(Clone(), count).Select(count [1]).ProjectWithout(count);
+}
+
+/** Create view with all rows not in the given view (no dups)
+ *
+ * Calculates set-difference of this view minus arg view. Result
+ * is a subset, unlike c4_View::Different. Will only work if both
+ * input views are sets, i.e. they have no duplicate rows in them.
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::Minus(
+ const c4_View& view_ ///< the second view
+ ) const
+{
+ // inefficient: calculate difference, then keep only those in self
+ return Intersect(Different(view_));
+}
+
+/** Create view with a specific subview expanded, like a join
+ *
+ * This operation is the inverse of c4_View::GroupBy, expanding
+ * all rows in specified subview and returning a view which looks
+ * as if the rows in each subview were "expanded in place".
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::JoinProp(
+ const c4_ViewProp& sub_, ///< name of the subview to expand
+ bool outer_ ///< true: keep rows with empty subviews
+ ) const
+{
+ return f4_CustJoinProp(*_seq, sub_, outer_);
+}
+
+/** Create view which is the relational join on the given keys
+ *
+ * This view operation is based on a read-only custom viewer.
+ */
+c4_View c4_View::Join(
+ const c4_View& keys_, ///< properties in this view determine the join
+ const c4_View& view_, ///< second view participating in the join
+ bool outer_ ///< true: keep rows with no match in second view
+ ) const
+{
+ // inefficient: calculate difference, then keep only those in self
+ return f4_CustJoin(*_seq, keys_, view_, outer_);
+}
+
+/** Create an identity view which only allows reading
+ *
+ * This view operation is based on a custom viewer.
+ */
+c4_View c4_View::ReadOnly() const
+{
+ return f4_CreateReadOnly(*_seq);
+}
+
+/** Create mapped view which adds a hash lookup layer
+ *
+ * This view creates and manages a special hash map view, to implement a
+ * fast find on the key. The key is defined to consist of the first
+ * numKeys_ properties of the underlying view.
+ *
+ * The map_ view must be empty the first time this hash view is used, so
+ * that Metakit can fill it based on whatever rows are already present in
+ * the underlying view. After that, neither the underlying view nor the
+ * map view may be modified other than through this hash mapping layer.
+ * The defined structure of the map view must be "_H:I,_R:I".
+ *
+ * This view is modifiable. Insertions and changes to key field properties
+ * can cause rows to be repositioned to maintain hash uniqueness. Careful:
+ * when a row is changed in such a way that its key is the same as in another
+ * row, that other row will be deleted from the view.
+ *
+ * Example of use:
+ * @code
+ * c4_View data = storage.GetAs("people[name:S,age:I]");
+ * c4_View datah = storage.GetAs("people_H[_H:I,_R:I]");
+ * c4_View hash = raw.Hash(datah, 1);
+ * ... hash.GetSize() ...
+ * hash.Add(...)
+ * @endcode
+ */
+c4_View c4_View::Hash(const c4_View& map_, int numKeys_) const
+{
+ return f4_CreateHash(*_seq, numKeys_, map_._seq);
+}
+
+/** Create mapped view which blocks its rows in two levels
+ *
+ * This view acts like a large flat view, even though the actual rows are
+ * stored in blocks, which are rebalanced automatically to maintain a good
+ * trade-off between block size and number of blocks.
+ *
+ * The underlying view must be defined with a single view property, with
+ * the structure of the subview being as needed. An example of a blocked
+ * view definition which will act like a single one containing 2 properties:
+ * @code
+ * c4_View raw = storage.GetAs("people[_B[name:S,age:I]]");
+ * c4_View flat = raw.Blocked();
+ * ... flat.GetSize() ...
+ * flat.InsertAt(...)
+ * @endcode
+ *
+ * This view operation is based on a custom viewer and is modifiable.
+ */
+c4_View c4_View::Blocked() const
+{
+ return f4_CreateBlocked(*_seq);
+}
+
+/** Create mapped view which keeps its rows ordered
+ *
+ * This is an identity view, which has as only use to inform Metakit that
+ * the underlying view can be considered to be sorted on its first numKeys_
+ * properties. The effect is that c4_View::Find will try to use binary
+ * search when the search includes key properties (results will be identical
+ * to unordered views, the find will just be more efficient).
+ *
+ * This view is modifiable. Insertions and changes to key field properties
+ * can cause rows to be repositioned to maintain the sort order. Careful:
+ * when a row is changed in such a way that its key is the same as in another
+ * row, that other row will be deleted from the view.
+ *
+ * This view can be combined with c4_View::Blocked, to create a 2-level
+ * btree structure.
+ */
+c4_View c4_View::Ordered(int numKeys_) const
+{
+ return f4_CreateOrdered(*_seq, numKeys_);
+}
+
+/** Create mapped view which maintains an index permutation
+ *
+ * This is an identity view which somewhat resembles the ordered view, it
+ * maintains a secondary "map" view to contain the permutation to act as
+ * an index. The indexed view presents the same order of rows as the
+ * underlying view, but the index map is set up in such a way that binary
+ * search is possible on the keys specified. When the "unique" parameter
+ * is true, insertions which would create a duplicate key are ignored.
+ *
+ * This view is modifiable. Careful: when a row is changed in such a way
+ * that its key is the same as in another row, that other row will be
+ * deleted from the view.
+ */
+c4_View c4_View::Indexed(const c4_View& map_, const c4_View& props_,
+ bool unique_) const
+{
+ return f4_CreateIndexed(*_seq, *map_._seq, props_, unique_);
+}
+
+/** Return the index of the specified row in this view (or -1)
+ *
+ * This function can be used to "unmap" an index of a derived view back
+ * to the original underlying view.
+ */
+int c4_View::GetIndexOf(const c4_RowRef& row_) const
+{
+ c4_Cursor cursor = &row_;
+
+ return cursor._seq->RemapIndex(cursor._index, _seq);
+}
+
+/// Restrict the search range for rows
+int c4_View::RestrictSearch(const c4_RowRef& c_, int& pos_, int& count_)
+{
+ return _seq->RestrictSearch(&c_, pos_, count_) ? 0 : ~0;
+}
+
+/** Find index of the the next entry matching the specified key.
+ *
+ * Defaults to linear search, but hash- and ordered-views will use a better
+ * algorithm if possible. Only the properties present in the search key
+ * are used to determine whether a row matches the key.
+ * @return position where match occurred
+ * @retval -1 if not found
+ */
+int c4_View::Find(
+ const c4_RowRef& crit_, ///< the value to look for
+ int start_ ///< the index to start with
+ ) const
+{
+ d4_assert(start_ >= 0);
+
+ c4_Row copy = crit_; // the lazy (and slow) solution: make a copy
+
+ int count = GetSize() - start_;
+ if (_seq->RestrictSearch(&copy, start_, count)) {
+ c4_View refView = copy.Container();
+ c4_Sequence* refSeq = refView._seq;
+ d4_assert(refSeq != 0);
+
+ c4_Bytes data;
+
+ for (int j = 0; j < count; ++j) {
+ int i;
+
+ for (i = 0; i < refSeq->NumHandlers(); ++i) {
+ c4_Handler& h = refSeq->NthHandler(i); // no context issues
+
+ if (!_seq->Get(start_ + j, h.PropId(), data))
+ h.ClearBytes(data);
+
+ if (h.Compare(0, data) != 0) // always row 0
+ break;
+ }
+
+ if (i == refSeq->NumHandlers())
+ return start_ + j;
+ }
+ }
+
+ return -1;
+}
+
+/** Search for a key, using the native sort order of the view
+ * @return position where found, or where it may be inserted,
+ * this position can also be just past the last row
+ */
+int c4_View::Search(const c4_RowRef& crit_) const
+{
+ int l = -1, u = GetSize();
+ while (l + 1 != u) {
+ const int m = (l + u) >> 1;
+ if (_seq->Compare(m, &crit_) < 0)
+ //if (crit_ > (*this)[m]) // Dec 2001: see comments below
+ l = m;
+ else
+ u = m;
+ }
+
+ return u;
+}
+
+/// Return number of matching keys, and pos of first one as arg
+int c4_View::Locate(const c4_RowRef& crit_, int* pos_) const
+{
+ // Dec 2001: fixed a problem with searching of partial rows.
+ //
+ // There is an *extremely* tricky issue in here, in that the
+ // comparison operator for rows is not symmetric. So in the
+ // general case, "a == b" is not euivalent to "b == a". This
+ // is without doubt a design mistake (and should have at least
+ // been named differently).
+ //
+ // The reason is that the number of properties in both rowrefs
+ // need not be the same. Only the properties of the leftmost
+ // rowref are compared against the other one. This also applies
+ // to the other comparisons, i.e. !=, <, >, <=, and >=.
+ //
+ // All Compare calls below have been changed to use comparisons
+ // in the proper order and now use "rowref <op> rowref" syntax.
+
+ c4_Cursor curr (*(c4_Sequence*) _seq, 0); // loses const
+
+ int l = -1, u = GetSize();
+ while (l + 1 != u) {
+ curr._index = (l + u) >> 1;
+ if (crit_ > *curr)
+ l = curr._index;
+ else
+ u = curr._index;
+ }
+
+ if (pos_ != 0)
+ *pos_ = u;
+
+ // only look for more if the search hit an exact match
+ curr._index = u;
+ if (u == GetSize() || crit_ != *curr)
+ return 0;
+
+ // as Jon Bentley wrote in DDJ Apr 2000, setting l2 to -1 is better than u
+ int l2 = -1, u2 = GetSize();
+ while (l2 + 1 != u2) {
+ curr._index = (l2 + u2) >> 1;
+ if (crit_ >= *curr)
+ l2 = curr._index;
+ else
+ u2 = curr._index;
+ }
+
+ return u2 - u;
+}
+
+/// Compare two views lexicographically (rows 0..N-1).
+int c4_View::Compare(const c4_View& view_) const
+{
+ if (_seq == view_._seq)
+ return 0;
+
+ int na = GetSize();
+ int nb = view_.GetSize();
+ int i;
+
+ for (i = 0; i < na && i < nb; ++i)
+ if (GetAt(i) != view_.GetAt(i))
+ return GetAt(i) < view_.GetAt(i) ? -1 : +1;
+
+ return na == nb ? 0 : i < na ? +1 : -1;
+}
+
+/////////////////////////////////////////////////////////////////////////////
+
+/** @class c4_Cursor
+ *
+ * An iterator for collections of rows (views).
+ *
+ * Cursor objects can be used to point to specific entries in a view.
+ * A cursor acts very much like a pointer to a row in a view, and is
+ * returned when taking the address of a c4_RowRef. Dereferencing
+ * a cursor leads to the original row reference again. You can construct a
+ * cursor for a c4_Row, but since such rows are not part of a collection,
+ * incrementing or decrementing these cursors is meaningless (and wrong).
+ *
+ * The usual range of pointer operations can be applied to these objects:
+ * pre/post-increment and decrement, adding or subtracting integer offsets,
+ * as well as the full range of comparison operators. If two cursors
+ * point to entries in the same view, their difference can be calculated.
+ *
+ * As with regular pointers, care must be taken to avoid running off of
+ * either end of a view (the debug build includes assertions to check this).
+ */
+
+/** @class c4_RowRef
+ *
+ * Reference to a data row, can be used on either side of an assignment.
+ *
+ * Row references are created when dereferencing a c4_Cursor or when
+ * indexing an element of a c4_View. Assignment will change the
+ * corresponding item. Rows (objects of type c4_Row) are a special
+ * case of row references, consisting of a view with exactly one item.
+ *
+ * Internally, row references are very similar to cursors, in fact they are
+ * little more than a wrapper around them. The essential difference is one
+ * of semantics: comparing row references compares contents, copying row
+ * references copies the contents, whereas cursor comparison and copying
+ * deals with the pointer to the row, not its contents.
+ */
+
+/////////////////////////////////////////////////////////////////////////////
+// c4_Row
+
+c4_Row::c4_Row ()
+ : c4_RowRef (* Allocate())
+{
+}
+
+c4_Row::c4_Row (const c4_Row& row_)
+ : c4_RowRef (* Allocate())
+{
+ operator= (row_);
+}
+
+c4_Row::c4_Row (const c4_RowRef& rowRef_)
+ : c4_RowRef (* Allocate())
+{
+ operator= (rowRef_);
+}
+
+c4_Row::~c4_Row ()
+{
+ Release(_cursor);
+}
+
+c4_Row& c4_Row::operator= (const c4_Row& row_)
+{
+ return operator= ((const c4_RowRef&) row_);
+}
+
+/// Assignment from a reference to a row.
+c4_Row& c4_Row::operator= (const c4_RowRef& rowRef_)
+{
+ d4_assert(_cursor._seq != 0);
+
+ if (_cursor != &rowRef_) {
+ d4_assert(_cursor._index == 0);
+ _cursor._seq->SetAt(0, &rowRef_);
+ }
+
+ return *this;
+}
+
+/// Adds all properties and values into this row.
+void c4_Row::ConcatRow(const c4_RowRef& rowRef_)
+{
+ d4_assert(_cursor._seq != 0);
+
+ c4_Cursor cursor = &rowRef_; // trick to access private rowRef_._cursor
+ d4_assert(cursor._seq != 0);
+
+ c4_Sequence& rhSeq = * cursor._seq;
+
+ c4_Bytes data;
+
+ for (int i = 0; i < rhSeq.NumHandlers(); ++i) {
+ c4_Handler& h = rhSeq.NthHandler(i);
+
+ h.GetBytes(cursor._index, data);
+ _cursor._seq->Set(_cursor._index, h.Property(), data);
+ }
+}
+
+c4_Row operator+ (const c4_RowRef& a_, const c4_RowRef& b_)
+{
+ c4_Row row = a_;
+ row.ConcatRow(b_);
+ return row;
+}
+
+c4_Cursor c4_Row::Allocate()
+{
+ c4_Sequence* seq = d4_new c4_HandlerSeq (0);
+ seq->IncRef();
+
+ seq->Resize(1);
+
+ return c4_Cursor (*seq, 0);
+}
+
+void c4_Row::Release(c4_Cursor row_)
+{
+ d4_assert(row_._seq != 0);
+ d4_assert(row_._index == 0);
+
+ row_._seq->DecRef();
+}
+
+/////////////////////////////////////////////////////////////////////////////
+
+/** @class c4_Property
+ *
+ * Base class for the basic data types.
+ *
+ * Property objects exist independently of view, row, and storage objects.
+ * They have a name and type, and can appear in any number of views.
+ * You will normally only use derived classes, to maintain strong typing.
+ */
+
+ // This is a workaround for the fact that the initialization order of
+ // static objects is not always adequate (implementation dependent).
+ // Extremely messy solution, to allow statically declared properties.
+ //
+ // These are the only static variables in the entire Metakit core lib.
+
+ static c4_ThreadLock* sThreadLock = 0;
+ static c4_StringArray* sPropNames = 0;
+ static c4_DWordArray* sPropCounts = 0;
+
+ /// Call this to get rid of some internal datastructues (on exit)
+ void c4_Property::CleanupInternalData()
+ {
+ delete sPropNames;
+ sPropNames = 0; // race
+
+ delete sPropCounts;
+ sPropCounts = 0; // race
+
+ delete sThreadLock;
+ sThreadLock = 0; // race
+ }
+
+c4_Property::c4_Property (char type_, const char* name_)
+ : _type (type_)
+{
+ if (sThreadLock == 0)
+ sThreadLock = d4_new c4_ThreadLock;
+
+ c4_ThreadLock::Hold lock; // grabs the lock until end of scope
+
+ if (sPropNames == 0)
+ sPropNames = d4_new c4_StringArray;
+
+ if (sPropCounts == 0)
+ sPropCounts = d4_new c4_DWordArray;
+
+ c4_String temp = name_;
+
+ _id = sPropNames->GetSize();
+ while (-- _id >= 0) {
+ const char* p = sPropNames->GetAt(_id);
+ // optimize for first char case-insensitive match
+ if (((*p ^ *name_) & ~0x20) == 0 && temp.CompareNoCase(p) == 0)
+ break;
+ }
+
+ if (_id < 0) {
+ int size = sPropCounts->GetSize();
+
+ for (_id = 0; _id < size; ++_id)
+ if (sPropCounts->GetAt(_id) == 0)
+ break;
+
+ if (_id >= size) {
+ sPropCounts->SetSize(_id + 1);
+ sPropNames->SetSize(_id + 1);
+ }
+
+ sPropCounts->SetAt(_id, 0);
+ sPropNames->SetAt(_id, name_);
+ }
+
+ Refs(+1);
+}
+
+c4_Property::c4_Property (const c4_Property& prop_)
+ : _id (prop_.GetId()), _type (prop_.Type())
+{
+ c4_ThreadLock::Hold lock;
+
+ d4_assert(sPropCounts != 0);
+ d4_assert(sPropCounts->GetAt(_id) > 0);
+
+ Refs(+1);
+}
+
+c4_Property::~c4_Property ()
+{
+ c4_ThreadLock::Hold lock;
+
+ Refs(-1);
+}
+
+void c4_Property::operator= (const c4_Property& prop_)
+{
+ c4_ThreadLock::Hold lock;
+
+ prop_.Refs(+1);
+ Refs(-1);
+
+ _id = prop_.GetId();
+ _type = prop_.Type();
+}
+
+ /// Return the name of this property
+const char* c4_Property::Name() const
+{
+ c4_ThreadLock::Hold lock;
+
+ d4_assert(sPropNames != 0);
+ return sPropNames->GetAt(_id);
+}
+
+/** Adjust the reference count
+ *
+ * This is part of the implementation and shouldn't normally be called.
+ * This code is only called with the lock held, and always thread-safe.
+ */
+void c4_Property::Refs(int diff_) const
+{
+ d4_assert(diff_ == -1 || diff_ == +1);
+
+ d4_assert(sPropCounts != 0);
+ sPropCounts->ElementAt(_id) += diff_;
+
+#if q4_CHECK
+ // get rid of the cache when the last property goes away
+ static t4_i32 sPropTotals;
+
+ sPropTotals += diff_;
+ if (sPropTotals == 0)
+ CleanupInternalData();
+#endif
+}
+
+/////////////////////////////////////////////////////////////////////////////