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+<HTML>
+<HEAD>
+ <TITLE> DwBodyPart Man Page </TITLE>
+</HEAD>
+<BODY BGCOLOR="#FFFFFF">
+<H2>
+ <FONT COLOR="navy"> NAME </FONT>
+</H2>
+<P>
+DwBodyPart -- Class representing a MIME body-part
+<H2>
+ <FONT COLOR="navy"> SYNOPSIS </FONT>
+</H2>
+<PRE>class DW_EXPORT DwBodyPart : public <A HREF="entity.html">DwEntity</A> {
+
+public:
+
+ <A HREF="bodypart.html#DwBodyPart">DwBodyPart</A>();
+ <A HREF="bodypart.html#DwBodyPart">DwBodyPart</A>(const DwBodyPart&amp; aPart);
+ <A HREF="bodypart.html#DwBodyPart">DwBodyPart</A>(const DwString&amp; aStr, DwMessageComponent* aParent=0);
+ virtual ~DwBodyPart();
+ const DwBodyPart&amp; <A HREF="bodypart.html#op_eq">operator =</A> (const DwBodyPart&amp; aPart);
+ virtual DwMessageComponent* <A HREF="bodypart.html#Clone">Clone</A>() const;
+ static DwBodyPart* <A HREF="bodypart.html#NewBodyPart">NewBodyPart</A>(const DwString&amp; aStr,
+ DwMessageComponent* aParent);
+ DwBodyPart* <A HREF="bodypart.html#Next">Next</A>() const;
+ void <A HREF="bodypart.html#SetNext">SetNext</A>(const DwBodyPart* aPart);
+ static DwBodyPart* (*<A HREF="bodypart.html#sNewBodyPart">sNewBodyPart</A>)(const DwString&amp;, DwMessageComponent*);
+
+public:
+
+ virtual void <A HREF="bodypart.html#PrintDebugInfo">PrintDebugInfo</A>(ostream&amp; aStrm, int aDepth=0) const;
+ virtual void <A HREF="bodypart.html#CheckInvariants">CheckInvariants</A>() const;
+
+protected:
+
+ void _PrintDebugInfo(ostream&amp; aStrm) const;
+};
+</PRE>
+<H2>
+ <FONT COLOR="navy"> DESCRIPTION </FONT>
+</H2>
+<P>
+<B><TT>DwBodyPart</TT></B> represents a <I>body part</I>, as described in
+RFC-2045 and RFC-2046. A body part is an <I>entity</I>, so it has a collection
+of headers and a <I>body</I>. A body part is different from a <I>message</I>
+in that a body part is part of a multipart body.
+<P>
+In MIME++, a <B><TT>DwBodyPart</TT></B> is a subclass of
+<B><TT><A HREF="entity.html">DwEntity</A></TT></B>; therefore, it contains
+both a <B><TT><A HREF="headers.html">DwHeaders</A></TT></B> object and a
+<B><TT><A HREF="body.html">DwBody</A></TT></B> object, and it is contained
+in a multipart <B><TT>DwBody</TT></B> object.
+<P>
+As with <B><TT><A HREF="message.html">DwMessage</A></TT></B>, most of the
+functionality of <B><TT>DwBodyPart</TT></B> is implemented by the abstract
+class <B><TT>DwEntity</TT></B>.
+<H2>
+ <FONT COLOR="navy"> Public Member Functions </FONT>
+</H2>
+<P>
+<FONT COLOR="teal"><B> <A NAME="DwBodyPart">DwBodyPart</A>() <BR>
+DwBodyPart(const DwBodyPart&amp; aPart) <BR>
+DwBodyPart(const DwString&amp; aStr, DwMessageComponent* aParent=0)
+</B></FONT>
+<P>
+The first constructor is the default constructor, which sets the
+<B><TT>DwBodyPart</TT></B> object's string representation to the empty string
+and sets its parent to <B><TT>NULL</TT></B>.
+<P>
+The second constructor is the copy constructor, which performs a deep copy
+of <B><TT>aPart</TT></B>. The parent of the new
+<B><TT>DwBodyPart</TT></B> object is set to <B><TT>NULL</TT></B>.
+<P>
+The third constructor copies <B><TT>aStr</TT></B> to the
+<B><TT>DwBodyPart</TT></B> object's string representation and sets
+<B><TT>aParent</TT></B> as its parent. The virtual member function
+<B><TT>Parse()</TT></B> should be called immediately after this constructor
+in order to parse the string representation. Unless it is
+<B><TT>NULL</TT></B>, <B><TT>aParent</TT></B> should point to an object of
+a class derived from <B><TT>DwBody</TT></B>.
+<P>
+<FONT COLOR="teal"><B> const DwBodyPart&amp; <A NAME="op_eq">operator =</A>
+(const DwBodyPart&amp; aPart) </B></FONT>
+<P>
+This is the assignment operator, which performs a deep copy of
+<B><TT>aPart</TT></B>. The parent node of the <B><TT>DwBodyPart</TT></B>
+object is not changed.
+<P>
+<FONT COLOR="teal"><B> virtual DwMessageComponent*
+<A NAME="Clone">Clone</A>() const </B></FONT>
+<P>
+This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
+creates a new <B><TT>DwBodyPart</TT></B> on the free store that has the same
+value as this <B><TT>DwBodyPart</TT></B> object. The basic idea is that of
+a virtual copy constructor.
+<P>
+<FONT COLOR="teal"><B> static DwBodyPart*
+<A NAME="NewBodyPart">NewBodyPart</A>(const DwString&amp; aStr,
+DwMessageComponent* aParent) </B></FONT>
+<P>
+Creates a new <B><TT>DwBodyPart</TT></B> on the free store. If the static
+data member <B><TT>sNewBodyPart</TT></B> is <B><TT>NULL</TT></B>, this member
+function will create a new <B><TT>DwBodyPart</TT></B> and return it. Otherwise,
+<B><TT>NewBodyPart()</TT></B> will call the user-supplied function pointed
+to by <B><TT>sNewBodyPart</TT></B>, which is assumed to return an object
+from a class derived from <B><TT>DwBodyPart</TT></B>, and return that object.
+<P>
+<FONT COLOR="teal"><B> DwBodyPart* <A NAME="Next">Next</A>() const
+</B></FONT>
+<P>
+This member function returns the next <B><TT>DwBodyPart</TT></B> object following
+this <B><TT>DwBodyPart</TT></B> in the list of <B><TT>DwBodyPart</TT></B>
+objects contained in a multipart <B><TT>DwBody</TT></B>.
+<P>
+<FONT COLOR="teal"><B> void <A NAME="SetNext">SetNext</A>(const DwBodyPart*
+aPart) </B></FONT>
+<P>
+This advanced function sets <B><TT>aPart</TT></B> as the next
+<B><TT>DwBodyPart</TT></B> object following this
+<B><TT>DwBodyPart</TT></B> in the list of <B><TT>DwBodyPart</TT></B> objects
+contained in a multipart <B><TT>DwBody</TT></B>. Since
+<B><TT>DwBody</TT></B> contains a member function for adding a
+<B><TT>DwBodyPart</TT></B> object to its list, this function should be avoided
+for most applications.
+<P>
+<FONT COLOR="teal"><B> virtual void
+<A NAME="PrintDebugInfo">PrintDebugInfo</A>(ostream&amp; aStrm, int aDepth=0)
+const </B></FONT>
+<P>
+This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
+prints debugging information about this object to <B><TT>aStrm</TT></B>.
+It will also call <B><TT>PrintDebugInfo()</TT></B> for any of its child
+components down to a level of <B><TT>aDepth</TT></B>.
+<P>
+This member function is available only in the debug version of the library.
+<P>
+<FONT COLOR="teal"><B> virtual void
+<A NAME="CheckInvariants">CheckInvariants</A>() const </B></FONT>
+<P>
+Aborts if one of the invariants of the object fails. Use this member function
+to track down bugs.
+<P>
+This member function is available only in the debug version of the library.
+<H2>
+ <FONT COLOR="navy"> Public Data Members </FONT>
+</H2>
+<P>
+<FONT COLOR="teal"><B> static DwBodyPart*
+(*<A NAME="sNewBodyPart">sNewBodyPart</A>)(const DwString&amp;,
+DwMessageComponent*) </B></FONT>
+<P>
+If <B><TT>sNewBodyPart</TT></B> is not <B><TT>NULL</TT></B>, it is assumed
+to point to a user-supplied function that returns an object from a class
+derived from <B><TT>DwBodyPart</TT></B>.
+<P>
+</BODY></HTML>