// column.cpp -- // $Id$ // This is part of Metakit, the homepage is http://www.equi4.com/metakit/ /** @file * Implements c4_Column, c4_ColOfInts, and c4_ColIter */ #include "header.h" #include "column.h" #include "persist.h" #if !q4_INLINE #include "column.inl" #endif ///////////////////////////////////////////////////////////////////////////// #if !HAVE_MEMMOVE && !HAVE_BCOPY // in case we have no library memmove, or one that can't handle overlap void f4_memmove (void* to_, const void* from_, int n_) { char* to = (char*) to_; const char* from = (const char*) from_; if (to + n_ <= from || from + n_ <= to) memcpy(to, from, n_); else if (to < from) while (--n_ >= 0) *to++ = *from++; else if (to > from) while (--n_ >= 0) to[n_] = from[n_]; } #endif ///////////////////////////////////////////////////////////////////////////// // c4_Column c4_Column::c4_Column (c4_Persist* persist_) : _position (0), _size (0), _persist (persist_), _gap (0), _slack (0), _dirty (false) { } #if q4_CHECK // debugging version to verify that the internal data is consistent void c4_Column::Validate() const { d4_assert(0 <= _slack && _slack < kSegMax); if (_segments.GetSize() == 0) return; // ok, not initialized d4_assert(_gap <= _size); int n = fSegIndex(_size + _slack); d4_assert(n == _segments.GetSize() - 1); t4_byte* p = (t4_byte*) _segments.GetAt(n); if (fSegRest(_size + _slack) == 0) d4_assert(p == 0); else d4_assert(p != 0); while (--n >= 0) { t4_byte* p = (t4_byte*) _segments.GetAt(n); d4_assert(p != 0); } } #else // nothing, so inline this thing to avoid even the calling overhead d4_inline void c4_Column::Validate() const { } #endif c4_Column::~c4_Column () { Validate(); ReleaseAllSegments(); // this is needed to remove this column from the cache d4_assert(_slack == 0); FinishSlack(); _slack = -1; // bad value in case we try to set up again (!) } c4_Strategy& c4_Column::Strategy() const { d4_assert(_persist != 0); return _persist->Strategy(); } bool c4_Column::IsMapped() const { return _position > 1 && _persist != 0 && Strategy()._mapStart != 0; } bool c4_Column::UsesMap(const t4_byte* ptr_) const { // the most common falsifying case is checked first return _persist != 0 && ptr_ >= Strategy()._mapStart && Strategy()._dataSize != 0 && // added 2003-05-08, thx V DeMarco ptr_ - Strategy()._mapStart < Strategy()._dataSize; } bool c4_Column::RequiresMap() const { if (_persist != 0 && Strategy()._mapStart != 0) for (int i = _segments.GetSize(); --i >= 0; ) if (UsesMap((t4_byte*) _segments.GetAt(i))) return true; return false; } void c4_Column::ReleaseSegment(int index_) { t4_byte* p = (t4_byte*) _segments.GetAt(index_); if (!UsesMap(p)) delete [] p; } void c4_Column::ReleaseAllSegments() { //for (int i = 0; i < _segments.GetSize(); ++i) for (int i = _segments.GetSize(); --i >= 0; ) ReleaseSegment(i); // last one might be a null pointer _segments.SetSize(0); _gap = 0; _slack = 0; if (_size == 0) _position = 0; _dirty = false; } //@func Define where data is on file, or setup buffers (opt cleared). void c4_Column::SetLocation(t4_i32 pos_, t4_i32 size_) { d4_assert(size_ > 0 || pos_ == 0); ReleaseAllSegments(); _position = pos_; _size = size_; // There are two position settings: // // 0 = raw buffer, no file access // >1 = file position from where data can be loaded on demand _dirty = pos_ == 0; } void c4_Column::PullLocation(const t4_byte*& ptr_) { d4_assert(_segments.GetSize() == 0); _size = PullValue(ptr_); _position = 0; if (_size > 0) { _position = PullValue(ptr_); if (_position > 0) { d4_assert(_persist != 0); _persist->OccupySpace(_position, _size); } } _dirty = false; } //@func How many contiguous bytes are there at a specified position. int c4_Column::AvailAt(t4_i32 offset_) const { d4_assert(offset_ <= _size); d4_assert(_gap <= _size); t4_i32 limit = _gap; if (offset_ >= _gap) { offset_ += _slack; limit = _size + _slack; } int count = kSegMax - fSegRest(offset_); if (offset_ + count > limit) count = (int) (limit - offset_); // either some real data or it must be at the very end of all data d4_assert(0 < count && count <= kSegMax || count == 0 && offset_ == _size + _slack); return count; } void c4_Column::SetupSegments() { d4_assert(_segments.GetSize() == 0); d4_assert(_gap == 0); d4_assert(_slack == 0); // The last entry in the _segments array is either a partial block // or a null pointer, so calling "fSegIndex(_size)" is always allowed. int n = fSegIndex(_size) + 1; _segments.SetSize(n); // treat last block differently if it is a partial entry int last = n; if (fSegRest(_size)) --last; // this block is partial, size is 1 .. kSegMax-1 else --n; // the last block is left as a null pointer int id = -1; if (_position < 0) { // special aside id, figure out the real position d4_assert(_persist != 0); id = ~_position; _position = _persist->LookupAside(id); d4_assert(_position >= 0); } if (IsMapped()) { // setup for mapped files is quick, just fill in the pointers d4_assert(_position > 1); d4_assert(_position + (n-1) * kSegMax <= Strategy()._dataSize); const t4_byte* map = Strategy()._mapStart + _position; for (int i = 0; i < n; ++i) { _segments.SetAt(i, (t4_byte*) map); // loses const map += kSegMax; } } else { int chunk = kSegMax; t4_i32 pos = _position; // allocate buffers, load them if necessary for (int i = 0; i < n; ++i) { if (i == last) chunk = fSegRest(_size); t4_byte* p = d4_new t4_byte [chunk]; _segments.SetAt(i, p); if (_position > 0) { d4_dbgdef(int n =) Strategy().DataRead(pos, p, chunk); d4_assert(n == chunk); pos += chunk; } } } if (id >= 0) { d4_assert(_persist != 0); _persist->ApplyAside(id, *this); } Validate(); } //@func Makes sure the requested data is in a modifiable buffer. t4_byte* c4_Column::CopyNow(t4_i32 offset_) { d4_assert(offset_ <= _size); _dirty = true; const t4_byte* ptr = LoadNow(offset_); if (UsesMap(ptr)) { if (offset_ >= _gap) offset_ += _slack; // this will only force creation of a buffer ptr = CopyData(offset_, offset_, 0); d4_assert(!UsesMap(ptr)); } return (t4_byte*) ptr; } //@func Copies data, creating a buffer if needed. Must be in single segment. t4_byte* c4_Column::CopyData(t4_i32 to_, t4_i32 from_, int count_) { int i = fSegIndex(to_); t4_byte* p = (t4_byte*) _segments.GetAt(i); if (UsesMap(p)) { int n = kSegMax; if (fSegOffset(i) + n > _size + _slack) n = (int) (_size + _slack - fSegOffset(i)); d4_assert(n > 0); t4_byte* q = d4_new t4_byte [n]; memcpy(q, p, n); // some copying can be avoided, overwritten below... _segments.SetAt(i, q); p = q; } p += fSegRest(to_); if (count_ > 0) { d4_assert(fSegIndex(to_ + count_ - 1) == i); const t4_byte* src = (const t4_byte*) _segments.GetAt(fSegIndex(from_)); d4_memmove(p, src + fSegRest(from_), count_); } return p; } /* * Resizing a segmented vector can be a complicated operation. * For now, simply making it work in all cases is the first priority. * * A major simplification - and good performance improvement - is caused * by the trick of maintaining a "gap" in the data, which can be "moved" * around to allow fast insertion as well as simple (delayed) deletion. * * The only complexity comes from the fact that the gap must end up being * less than one full segment in size. Therefore, insertion and removal * across segment boundaries needs to handle a variety of situations. * * Since complete segments can be inserted quickly, this approach avoids * lots of copying when consecutive insertions/deletions are clustered. * Even random changes move half as much (on average) as without a gap. * * The price is the overhead of up to one segment of empty space, and the * complexity of this code (all the magic is within this c4_Column class). */ void c4_Column::MoveGapUp(t4_i32 dest_) { d4_assert(dest_ <= _size); d4_assert(_gap < dest_); d4_assert(_slack > 0); // forward loop to copy contents down, in little pieces if need be while (_gap < dest_) { int n = kSegMax - fSegRest(_gap); t4_i32 curr = _gap + n; if (curr > dest_) curr = dest_; // copy to [_gap..curr), which is inside one segment d4_assert(_gap < curr); d4_assert(fSegIndex(_gap) == fSegIndex(curr - 1)); // copy from [_gap + _slack .. curr + _slack), of the same size t4_i32 fromBeg = _gap + _slack; t4_i32 fromEnd = curr + _slack; while (fromBeg < fromEnd) { int k = kSegMax - fSegRest(fromBeg); if (fromBeg + k > fromEnd) k = (int) (fromEnd - fromBeg); d4_assert(k > 0); CopyData(_gap, fromBeg, k); _gap += k; fromBeg += k; } _gap = curr; } d4_assert(_gap == dest_); } void c4_Column::MoveGapDown(t4_i32 dest_) { d4_assert(dest_ <= _size); d4_assert(_gap > dest_); d4_assert(_slack > 0); // reverse loop to copy contents up, in little pieces if need be t4_i32 toEnd = _gap + _slack; t4_i32 toBeg = dest_ + _slack; while (toEnd > toBeg) { int n = fSegRest(toEnd); t4_i32 curr = toEnd - (n ? n : kSegMax); if (curr < toBeg) curr = toBeg; // copy to [curr..toEnd), which is inside one segment d4_assert(curr < toEnd); d4_assert(fSegIndex(curr) == fSegIndex(toEnd - 1)); // copy from [fromBeg .. _gap), which has the same size t4_i32 fromBeg = _gap - (toEnd - curr); while (_gap > fromBeg) { int k = fSegRest(_gap); if (k == 0) k = kSegMax; if (_gap - k < fromBeg) k = (int) (_gap - fromBeg); d4_assert(k > 0); toEnd -= k; _gap -= k; CopyData(toEnd, _gap, k); } } d4_assert(_gap == dest_); } void c4_Column::MoveGapTo(t4_i32 pos_) { d4_assert(pos_ <= _size); if (_slack == 0) // if there is no real gap, then just move it _gap = pos_; else if (_gap < pos_) // move the gap up, ie. some bytes down MoveGapUp(pos_); else if (_gap > pos_) // move the gap down, ie. some bytes up if (_gap - pos_ > _size - _gap + fSegRest(pos_)) { RemoveGap(); // it's faster to get rid of the gap instead _gap = pos_; } else // normal case, move some bytes up MoveGapDown(pos_); d4_assert(_gap == pos_); Validate(); } void c4_Column::RemoveGap() { if (_slack > 0) { if (_gap < _size) MoveGapUp(_size); d4_assert(_gap == _size); // the gap is now at the end d4_assert(_slack < kSegMax); // Case 1: gap is at start of segment // ================================== // // G G+S // // | | // :----+xx: // | | // // i i+1 (limit) // // Case 2: gap is inside segment // ============================= // // G G+S // // | | // :--+--+x: // | | // // i i+1 (limit) // // Case 3: gap runs to end of segment // ================================== // // G G+S // // | | // :--+----:0000000: // | | | // // i i+1 i+2 (limit) // // Case 4: gap is across two segments // ================================== // // G G+S // // | | // :--+----:-+xxxxx: // | | | // // i i+1 i+2 (limit) int i = fSegIndex(_gap); int n = fSegRest(_gap); if (n == 0) { // case 1 ReleaseSegment(i); _segments.SetAt(i, 0); } else { if (n + _slack > kSegMax) // case 4 ReleaseSegment(i+1); // truncate rest of segment t4_byte* p = d4_new t4_byte [n]; memcpy(p, _segments.GetAt(i), n); ReleaseSegment(i); _segments.SetAt(i, p); _segments.SetSize(i + 1); } _slack = 0; } Validate(); } void c4_Column::Grow(t4_i32 off_, t4_i32 diff_) { d4_assert(off_ <= _size); d4_assert(diff_ > 0); if (_segments.GetSize() == 0) SetupSegments(); Validate(); _dirty = true; // move the gap so it starts where we want to insert MoveGapTo(off_); t4_i32 bigSlack = _slack; if (bigSlack < diff_) { // only do more if this isn't good enough // number of segments to insert int n = fSegIndex(diff_ - _slack + kSegMax - 1); d4_assert(n > 0); int i1 = fSegIndex(_gap); int i2 = fSegIndex(_gap + _slack); bool moveBack = false; if (i2 > i1) // cases 3 and 4 ++i1; else if (fSegRest(_gap)) // case 2 moveBack = true; _segments.InsertAt(i1, 0, n); for (int i = 0; i < n; ++i) _segments.SetAt(i1 + i, d4_new t4_byte [(int) kSegMax]); bigSlack += fSegOffset(n); if (moveBack) { d4_assert(i1 == fSegIndex(_gap)); // we have inserted too low, move bytes in front of gap back CopyData(fSegOffset(i1), fSegOffset(i1 + n), fSegRest(_gap)); } } d4_assert(diff_ <= bigSlack && bigSlack < diff_ + kSegMax); _gap += diff_; _slack = (int) (bigSlack - diff_); _size += diff_; FinishSlack(); } void c4_Column::Shrink(t4_i32 off_, t4_i32 diff_) { d4_assert(off_ <= _size); d4_assert(diff_ > 0); if (_segments.GetSize() == 0) SetupSegments(); Validate(); _dirty = true; // the simplification here is that we have in fact simply *two* // gaps and we must merge them together and end up with just one if (_slack > 0) { if (_gap < off_) // if too low, move the gap up MoveGapTo(off_); else if (off_ + diff_ < _gap) // if too high, move down to end MoveGapTo(off_ + diff_); // the gap is now inside, or adjacent to, the deleted area d4_assert(off_ <= _gap && _gap <= off_ + diff_); } _gap = off_; // check whether the merged gap would cross a segment boundary int i1 = fSegIndex(_gap); int i2 = fSegIndex(_gap + _slack + diff_); // drop complete segments, not a partially filled boundary if (fSegRest(_gap)) ++i1; // moved up (was after the next if in the 1.7 May 28 build) _slack += diff_; _size -= diff_; int n = i2 - i1; if (n > 0) { for (int i = i1; i < i2; ++i) ReleaseSegment(i); _segments.RemoveAt(i1, n); // the logic in 1.7 of May 28 was warped (the assert "fix" was wrong) d4_assert(_slack >= fSegOffset(n)); _slack -= fSegOffset(n); } d4_assert(0 <= _slack && _slack < 2 * kSegMax); // if the gap is at the end, get rid of a partial segment after it if (_gap == _size) { int i = fSegIndex(_size + _slack); if (i != fSegIndex(_gap)) { d4_assert(i == fSegIndex(_gap) + 1); d4_assert(i == _segments.GetSize() - 1); ReleaseSegment(i); _segments.SetAt(i, 0); _slack -= fSegRest(_size + _slack); d4_assert(_slack < kSegMax); d4_assert(fSegRest(_gap + _slack) == 0); } } // the slack may still be too large to leave as is if (_slack >= kSegMax) { // move the bytes just after the end of the gap one segment down int x = fSegRest(_gap + _slack); int r = kSegMax - x; if (_gap + r > _size) r = (int) (_size - _gap); CopyData(_gap, _gap + _slack, r); int i = fSegIndex(_gap + kSegMax - 1); ReleaseSegment(i); if (r + x < kSegMax) _segments.SetAt(i, 0); else _segments.RemoveAt(i); _slack -= r + x; _gap += r; } // if we have no data anymore, make sure not to use the file map either if (_size == 0 && _slack > 0) CopyNow(0); FinishSlack(); } void c4_Column::FinishSlack() { Validate(); // optimization: if partial end segment easily fits in slack, move it down t4_i32 gapEnd = _gap + _slack; if (!fSegRest(gapEnd) && gapEnd >= _size + 500) { // slack is at least 500 bytes more than the partial end segment // also, the gap must end exactly on a segment boundary int i = fSegIndex(gapEnd); d4_assert(i == _segments.GetSize() - 1); int n = _size - _gap; CopyData(gapEnd - n, gapEnd, n); ReleaseSegment(i); _segments.SetAt(i, 0); _slack -= n; d4_assert(_slack >= 500); Validate(); } } void c4_Column::SaveNow(c4_Strategy& strategy_, t4_i32 pos_) { if (_segments.GetSize() == 0) SetupSegments(); // write all segments c4_ColIter iter (*this, 0, _size); while (iter.Next(kSegMax)) { int n = iter.BufLen(); strategy_.DataWrite(pos_, iter.BufLoad(), n); if (strategy_._failure != 0) break; pos_ += n; } } const t4_byte* c4_Column::FetchBytes(t4_i32 pos_, int len_, c4_Bytes& buffer_, bool forceCopy_) { d4_assert(len_ > 0); d4_assert(pos_ + len_ <= ColSize()); d4_assert(0 <= _slack && _slack < kSegMax); c4_ColIter iter (*this, pos_, pos_ + len_); iter.Next(); // most common case, all bytes are inside the same segment if (!forceCopy_ && iter.BufLen() == len_) return iter.BufLoad(); t4_byte* p = buffer_.SetBuffer(len_); do { d4_assert(iter.BufLen() > 0); memcpy(p, iter.BufLoad(), iter.BufLen()); p += iter.BufLen(); } while (iter.Next()); d4_assert(p == buffer_.Contents() + len_); return buffer_.Contents(); } void c4_Column::StoreBytes(t4_i32 pos_, const c4_Bytes& buffer_) { int n = buffer_.Size(); if (n > 0) { d4_assert(pos_ + n <= ColSize()); c4_ColIter iter (*this, pos_, pos_ + n); const t4_byte* p = buffer_.Contents(); while (iter.Next(n)) { d4_assert(iter.BufLen() > 0); memcpy(iter.BufSave(), p, iter.BufLen()); p += iter.BufLen(); } d4_assert(p == buffer_.Contents() + n); } } /* PushValue and PullValue deal with variable-sized storage of one unsigned integer value of up to 32 bits. Depending on the magnitude of the integer, 1..6 bytes are used to represent it. Each byte holds 7 significant bits and one continuation bit. This saves storage, but it is also byte order independent. Negative values are stored as a zero byte plus positive value. */ t4_i32 c4_Column::PullValue(const t4_byte*& ptr_) { t4_i32 tqmask = *ptr_ ? 0 : ~0; t4_i32 v = 0; for (;;) { v = (v << 7) + *ptr_; if (*ptr_++ & 0x80) break; } return tqmask ^ (v - 0x80); // oops, last byte had bit 7 set } void c4_Column::PushValue(t4_byte*& ptr_, t4_i32 v_) { if (v_ < 0) { v_ = ~v_; *ptr_++ = 0; } int n = 0; do n += 7; while ((v_ >> n) && n < 32); while (n) { n -= 7; t4_byte b = (t4_byte) ((v_ >> n) & 0x7F); if (!n) b |= 0x80; // set bit 7 on the last byte *ptr_++ = b; } } void c4_Column::InsertData(t4_i32 index_, t4_i32 count_, bool clear_) { d4_assert(index_ <= ColSize()); if (count_ > 0) { Grow(index_, count_); // clear the contents, in separate chunks if necessary if (clear_) { c4_ColIter iter (*this, index_, index_ + count_); while (iter.Next()) memset(iter.BufSave(), 0, iter.BufLen()); } } } void c4_Column::RemoveData(t4_i32 index_, t4_i32 count_) { d4_assert(index_ + count_ <= ColSize()); if (count_ > 0) Shrink(index_, count_); } ///////////////////////////////////////////////////////////////////////////// void c4_ColOfInts::Get_0b(int) { *(t4_i32*) _item = 0; } void c4_ColOfInts::Get_1b(int index_) { t4_i32 off = index_ >> 3; d4_assert(off < ColSize()); *(t4_i32*) _item = (*LoadNow(off) >> (index_ & 7)) & 0x01; } void c4_ColOfInts::Get_2b(int index_) { t4_i32 off = index_ >> 2; d4_assert(off < ColSize()); *(t4_i32*) _item = (*LoadNow(off) >> ((index_ & 3) << 1)) & 0x03; } void c4_ColOfInts::Get_4b(int index_) { t4_i32 off = index_ >> 1; d4_assert(off < ColSize()); *(t4_i32*) _item = (*LoadNow(off) >> ((index_ & 1) << 2)) & 0x0F; } void c4_ColOfInts::Get_8i(int index_) { t4_i32 off = index_; d4_assert(off < ColSize()); *(t4_i32*) _item = *(const signed char*) LoadNow(off); } void c4_ColOfInts::Get_16i(int index_) { t4_i32 off = index_ * (t4_i32) 2; d4_assert(off + 2 <= ColSize()); const t4_byte* vec = LoadNow(off); _item[0] = vec[0]; _item[1] = vec[1]; *(t4_i32*) _item = *(const short*) _item; } void c4_ColOfInts::Get_16r(int index_) { t4_i32 off = index_ * (t4_i32) 2; d4_assert(off + 2 <= ColSize()); const t4_byte* vec = LoadNow(off); // 2003-02-02 - gcc 3.2.1 on linux (!) fails to compile this // sign-extension trick properly, use a temp buffer instead: //*(t4_i32*) _item = *(const short*) _item; t4_byte temp[2]; temp[1] = vec[0]; temp[0] = vec[1]; *(t4_i32*) _item = *(const short*) temp; } void c4_ColOfInts::Get_32i(int index_) { t4_i32 off = index_ * (t4_i32) 4; d4_assert(off + 4 <= ColSize()); const t4_byte* vec = LoadNow(off); _item[0] = vec[0]; _item[1] = vec[1]; _item[2] = vec[2]; _item[3] = vec[3]; } void c4_ColOfInts::Get_32r(int index_) { t4_i32 off = index_ * (t4_i32) 4; d4_assert(off + 4 <= ColSize()); const t4_byte* vec = LoadNow(off); _item[3] = vec[0]; _item[2] = vec[1]; _item[1] = vec[2]; _item[0] = vec[3]; } void c4_ColOfInts::Get_64i(int index_) { t4_i32 off = index_ * (t4_i32) 8; d4_assert(off + 8 <= ColSize()); const t4_byte* vec = LoadNow(off); for (int i = 0; i < 8; ++i) _item[i] = vec[i]; } void c4_ColOfInts::Get_64r(int index_) { t4_i32 off = index_ * (t4_i32) 8; d4_assert(off + 8 <= ColSize()); const t4_byte* vec = LoadNow(off); for (int i = 0; i < 8; ++i) _item[7-i] = vec[i]; } ///////////////////////////////////////////////////////////////////////////// static int fBitsNeeded(t4_i32 v) { if ((v >> 4) == 0) { static int bits[] = { 0, 1, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }; return bits[(int) v]; } if (v < 0) // first flip all bits if bit 31 is set v = ~ v; // ... bit 31 is now always zero // then check if bits 15-31 used (32b), 7-31 used (16b), else (8b) return v >> 15 ? 32 : v >> 7 ? 16 : 8; } bool c4_ColOfInts::Set_0b(int, const t4_byte* item_) { t4_i32 v = *(const t4_i32*) item_; return v == 0; } bool c4_ColOfInts::Set_1b(int index_, const t4_byte* item_) { t4_i32 v = *(const t4_i32*) item_; t4_i32 off = index_ >> 3; d4_assert(off < ColSize()); index_ &= 7; t4_byte* p = CopyNow(off); *p = (*p & ~(1 << index_)) | (((t4_byte) v & 1) << index_); return (v >> 1) == 0; } bool c4_ColOfInts::Set_2b(int index_, const t4_byte* item_) { t4_i32 v = *(const t4_i32*) item_; t4_i32 off = index_ >> 2; d4_assert(off < ColSize()); const int n = (index_ & 3) << 1; t4_byte* p = CopyNow(off); *p = (*p & ~(0x03 << n)) | (((t4_byte) v & 0x03) << n); return (v >> 2) == 0; } bool c4_ColOfInts::Set_4b(int index_, const t4_byte* item_) { t4_i32 v = *(const t4_i32*) item_; t4_i32 off = index_ >> 1; d4_assert(off < ColSize()); const int n = (index_ & 1) << 2; t4_byte* p = CopyNow(off); *p = (*p & ~(0x0F << n)) | (((t4_byte) v & 0x0F) << n); return (v >> 4) == 0; } // avoid a bug in MS EVC 3.0's code gen for ARM (i.e. WinCE) #ifdef _ARM_ #pragma optimize("g",off) #endif bool c4_ColOfInts::Set_8i(int index_, const t4_byte* item_) { t4_i32 v = *(const t4_i32*) item_; t4_i32 off = index_; d4_assert(off < ColSize()); *(char*) CopyNow(off) = (char) v; return v == (signed char) v; } #ifdef _ARM_ #pragma optimize("",on) #endif bool c4_ColOfInts::Set_16i(int index_, const t4_byte* item_) { t4_i32 v = *(const t4_i32*) item_; t4_i32 off = index_ * (t4_i32) 2; d4_assert(off + 2 <= ColSize()); *(short*) CopyNow(off) = (short) v; return v == (short) v; } bool c4_ColOfInts::Set_16r(int index_, const t4_byte* item_) { t4_i32 v = *(const t4_i32*) item_; t4_byte buf [2]; *(short*) buf = (short) v; t4_i32 off = index_ * (t4_i32) 2; d4_assert(off + 2 <= ColSize()); t4_byte* vec = CopyNow(off); vec[1] = buf[0]; vec[0] = buf[1]; return v == (short) v; } bool c4_ColOfInts::Set_32i(int index_, const t4_byte* item_) { t4_i32 v = *(const t4_i32*) item_; t4_i32 off = index_ * (t4_i32) 4; d4_assert(off + 4 <= ColSize()); *(t4_i32*) CopyNow(off) = (t4_i32) v; return true; } bool c4_ColOfInts::Set_32r(int index_, const t4_byte* item_) { t4_i32 off = index_ * (t4_i32) 4; d4_assert(off + 4 <= ColSize()); t4_byte* vec = CopyNow(off); vec[3] = item_[0]; vec[2] = item_[1]; vec[1] = item_[2]; vec[0] = item_[3]; return true; } bool c4_ColOfInts::Set_64i(int index_, const t4_byte* item_) { t4_i32 off = index_ * (t4_i32) 8; d4_assert(off + 8 <= ColSize()); t4_byte* vec = CopyNow(off); for (int i = 0; i < 8; ++i) vec[i] = item_[i]; return true; } bool c4_ColOfInts::Set_64r(int index_, const t4_byte* item_) { t4_i32 off = index_ * (t4_i32) 8; d4_assert(off + 8 <= ColSize()); t4_byte* vec = CopyNow(off); for (int i = 0; i < 8; ++i) vec[7-i] = item_[i]; return true; } ///////////////////////////////////////////////////////////////////////////// c4_ColOfInts::c4_ColOfInts (c4_Persist* persist_, int width_) : c4_Column (persist_), _getter (&c4_ColOfInts::Get_0b), _setter (&c4_ColOfInts::Set_0b), _currWidth (0), _dataWidth (width_), _numRows (0), _mustFlip (false) { } void c4_ColOfInts::ForceFlip() { _mustFlip = true; } int c4_ColOfInts::RowCount() const { d4_assert(_numRows >= 0); return _numRows; } int c4_ColOfInts::CalcAccessWidth(int numRows_, t4_i32 colSize_) { d4_assert(numRows_ > 0); int w = (int) ((colSize_ << 3) / numRows_); // deduce sub-byte sizes for small vectors, see c4_ColOfInts::Set if (numRows_ <= 7 && 0 < colSize_ && colSize_ <= 6) { static t4_byte realWidth [][6] = { // sz = 1: 2: 3: 4: 5: 6: { 8, 16, 1, 32, 2, 4 }, // n = 1 { 4, 8, 1, 16, 2, 0 }, // n = 2 { 2, 4, 8, 1, 0, 16 }, // n = 3 { 2, 4, 0, 8, 1, 0 }, // n = 4 { 1, 2, 4, 0, 8, 0 }, // n = 5 { 1, 2, 4, 0, 0, 8 }, // n = 6 { 1, 2, 0, 4, 0, 0 }, // n = 7 }; w = realWidth [numRows_-1] [(int) colSize_ - 1]; d4_assert(w > 0); } return (w & (w - 1)) == 0 ? w : -1; } void c4_ColOfInts::SetRowCount(int numRows_) { _numRows = numRows_; if (numRows_ > 0) { int w = CalcAccessWidth(numRows_, ColSize()); d4_assert(w >= 0); SetAccessWidth(w); } } void c4_ColOfInts::FlipBytes() { if (_currWidth > 8) { int step = _currWidth >> 3; c4_ColIter iter (*this, 0, ColSize()); while (iter.Next(step)) { t4_byte* data = iter.BufSave(); d4_assert(data != 0); for (int j = 0; j < step; ++j) { t4_byte c = data[j]; data[j] = data[step-j-1]; data[step-j-1] = c; } } } } void c4_ColOfInts::SetAccessWidth(int bits_) { d4_assert((bits_ & (bits_ - 1)) == 0); int l2bp1 = 0; // "log2 bits plus one" needed to represent value while (bits_) { ++l2bp1; bits_ >>= 1; } d4_assert(0 <= l2bp1 && l2bp1 < 8); _currWidth = (1 << l2bp1) >> 1; if (l2bp1 > 4 && (_mustFlip || Persist() != 0 && Strategy()._bytesFlipped)) l2bp1 += 3; // switch to the trailing entries for byte flipping // Metrowerks Codewarrior 11 is dumb, it requires the "&c4_ColOfInts::" static tGetter gTab [] = { &c4_ColOfInts::Get_0b, // 0: 0 bits/entry &c4_ColOfInts::Get_1b, // 1: 1 bits/entry &c4_ColOfInts::Get_2b, // 2: 2 bits/entry &c4_ColOfInts::Get_4b, // 3: 4 bits/entry &c4_ColOfInts::Get_8i, // 4: 8 bits/entry &c4_ColOfInts::Get_16i, // 5: 16 bits/entry &c4_ColOfInts::Get_32i, // 6: 32 bits/entry &c4_ColOfInts::Get_64i, // 7: 64 bits/entry &c4_ColOfInts::Get_16r, // 8: 16 bits/entry, reversed &c4_ColOfInts::Get_32r, // 9: 32 bits/entry, reversed &c4_ColOfInts::Get_64r, // 10: 64 bits/entry, reversed }; static tSetter sTab [] = { &c4_ColOfInts::Set_0b, // 0: 0 bits/entry &c4_ColOfInts::Set_1b, // 1: 1 bits/entry &c4_ColOfInts::Set_2b, // 2: 2 bits/entry &c4_ColOfInts::Set_4b, // 3: 4 bits/entry &c4_ColOfInts::Set_8i, // 4: 8 bits/entry &c4_ColOfInts::Set_16i, // 5: 16 bits/entry &c4_ColOfInts::Set_32i, // 6: 32 bits/entry &c4_ColOfInts::Set_64i, // 7: 64 bits/entry &c4_ColOfInts::Set_16r, // 8: 16 bits/entry, reversed &c4_ColOfInts::Set_32r, // 9: 32 bits/entry, reversed &c4_ColOfInts::Set_64r, // 10: 64 bits/entry, reversed }; d4_assert(l2bp1 < sizeof gTab / sizeof *gTab); _getter = gTab[l2bp1]; _setter = sTab[l2bp1]; d4_assert(_getter != 0 && _setter != 0); } int c4_ColOfInts::ItemSize(int) { return _currWidth >= 8 ? _currWidth >> 3 : - _currWidth; } const void* c4_ColOfInts::Get(int index_, int& length_) { d4_assert(sizeof _item >= _dataWidth); (this->*_getter)(index_); length_ = _dataWidth; return _item; } void c4_ColOfInts::Set(int index_, const c4_Bytes& buf_) { d4_assert(buf_.Size() == _dataWidth); if ((this->*_setter)(index_, buf_.Contents())) return; d4_assert(buf_.Size() == sizeof (t4_i32)); int n = fBitsNeeded(*(const t4_i32*) buf_.Contents()); if (n > _currWidth) { int k = RowCount(); t4_i32 oldEnd = ColSize(); t4_i32 newEnd = ((t4_i32) k * n + 7) >> 3; if (newEnd > oldEnd) { InsertData(oldEnd, newEnd - oldEnd, _currWidth == 0); // 14-5-2002: need to get rid of gap in case it risks not being a // multiple of the increased size (bug, see s46 regression test) // // Example scenario: gap size is odd, data gets resized to 2/4-byte // ints, data at end fits without moving gap to end, then we end // up with a vector that has an int split *across* the gap - this // commits just fine, but access to that split int is now bad. // // Lesson: need stricter/simpler consistency, it's way too complex! if (n > 8) RemoveGap(); } // data value exceeds width, expand to new size and repeat if (_currWidth > 0) { d4_assert(n % _currWidth == 0); // must be expanding by a multiple // To expand, we start by inserting a new appropriate chunk // at the end, and expand the entries in place (last to first). tGetter oldGetter = _getter; SetAccessWidth(n); d4_assert(sizeof _item >= _dataWidth); // this expansion in place works because it runs backwards while (--k >= 0) { (this->*oldGetter)(k); (this->*_setter)(k, _item); } } else { if (_dataWidth > (int) sizeof (t4_i32)) n = _dataWidth << 3; // don't trust setter result, use max instead SetAccessWidth(n); } // now repeat the failed call to _setter /* bool f = */ (this->*_setter)(index_, buf_.Contents()); //? d4_assert(f); } } t4_i32 c4_ColOfInts::GetInt(int index_) { int n; const void* p = Get(index_, n); d4_assert(n == sizeof (t4_i32)); return *(const t4_i32*) p; } void c4_ColOfInts::SetInt(int index_, t4_i32 value_) { Set(index_, c4_Bytes (&value_, sizeof value_)); } int c4_ColOfInts::DoCompare(const c4_Bytes& b1_, const c4_Bytes& b2_) { d4_assert(b1_.Size() == sizeof (t4_i32)); d4_assert(b2_.Size() == sizeof (t4_i32)); t4_i32 v1 = *(const t4_i32*) b1_.Contents(); t4_i32 v2 = *(const t4_i32*) b2_.Contents(); return v1 == v2 ? 0 : v1 < v2 ? -1 : +1; } void c4_ColOfInts::Insert(int index_, const c4_Bytes& buf_, int count_) { d4_assert(buf_.Size() == _dataWidth); d4_assert(count_ > 0); bool clear = true; const t4_byte* ptr = buf_.Contents(); for (int i = 0; i < _dataWidth; ++i) if (*ptr++) { clear = false; break; } ResizeData(index_, count_, clear); if (!clear) while (--count_ >= 0) Set(index_++, buf_); } void c4_ColOfInts::Remove(int index_, int count_) { d4_assert(count_ > 0); ResizeData(index_, - count_); } void c4_ColOfInts::ResizeData(int index_, int count_, bool clear_) { _numRows += count_; if (!(_currWidth & 7)) { // not 1, 2, or 4 const t4_i32 w = (t4_i32) (_currWidth >> 3); if (count_ > 0) InsertData(index_ * w, count_ * w, clear_); else RemoveData(index_ * w, - count_ * w); return; } d4_assert(_currWidth == 1 || _currWidth == 2 || _currWidth == 4); /* _currwidth 1: 2: 4: * shiftPos 3 2 1 shift the offset right this much * maskPos 7 3 1 tqmask the offset with this */ const int shiftPos = _currWidth == 4 ? 1 : 4 - _currWidth; const int maskPos = (1 << shiftPos) - 1; // the following code is similar to c4_Column::Resize, but at bit level // turn insertion into deletion by inserting entire bytes if (count_ > 0) { unsigned off = (unsigned) index_ >> shiftPos; int gapBytes = (count_ + maskPos) >> shiftPos; InsertData(off, gapBytes, clear_); // oops, we might have inserted too low by a few entries const int bits = (index_ & maskPos) * _currWidth; if (bits) { const int maskLow = (1 << bits) - 1; // move the first few bits to start of inserted range t4_byte* p = CopyNow(off + gapBytes); t4_byte one = *p & maskLow; *p &= ~maskLow; * CopyNow(off) = one; } index_ += count_; count_ -= gapBytes << shiftPos; d4_assert(count_ <= 0); } // now perform a deletion using a forward loop to copy down if (count_ < 0) { c4_Bytes temp; while (index_ < _numRows) { int length; const void* ptr = Get(index_ - count_, length); Set(index_++, c4_Bytes (ptr, length)); } } else { d4_assert(count_ == 0); } FixSize(false); } void c4_ColOfInts::FixSize(bool fudge_) { int n = RowCount(); t4_i32 needBytes = ((t4_i32) n * _currWidth + 7) >> 3; // use a special trick to mark sizes less than 1 byte in storage if (fudge_ && 1 <= n && n <= 4 && (_currWidth & 7)) { const int shiftPos = _currWidth == 4 ? 1 : 4 - _currWidth; static t4_byte fakeSizes [3][4] = { // n: 1: 2: 3: 4: { 6, 1, 2, 2 }, // 4-bit entries: 4b 8b 12b 16b { 5, 5, 1, 1 }, // 2-bit entries: 2b 4b 6b 8b { 3, 3, 4, 5 }, // 1-bit entries: 1b 2b 3b 4b }; // The idea is to use an "impossible" size (ie. 5, for n = 2) // to give information about the current bit packing density. d4_assert(needBytes <= 2); needBytes = fakeSizes [shiftPos-1] [n-1]; } t4_i32 currSize = ColSize(); if (needBytes < currSize) RemoveData(needBytes, currSize - needBytes); else if (needBytes > currSize) InsertData(currSize, needBytes - currSize, true); } ///////////////////////////////////////////////////////////////////////////// bool c4_ColIter::Next() { _pos += _len; _len = _column.AvailAt(_pos); _ptr = _column.LoadNow(_pos); if (!_ptr) _len = 0; else if (_pos + _len >= _limit) _len = _limit - _pos; else { // 19990831 - optimization to avoid most copying // while the end is adjacent to the next segment, extend it while (_ptr + _len == _column.LoadNow(_pos + _len)) { int n = _column.AvailAt(_pos + _len); if (n == 0) break; // may be a short column (strings) _len += n; if (_pos + _len >= _limit) { _len = _limit - _pos; break; } } } return _len > 0; } bool c4_ColIter::Next(int max_) { _pos += _len; _len = _column.AvailAt(_pos); _ptr = _column.LoadNow(_pos); if (!_ptr) _len = 0; else if (_pos + _len > _limit) _len = _limit - _pos; if (_len <= 0) return false; if (_len > max_) _len = max_; return true; } /////////////////////////////////////////////////////////////////////////////