// column.inl -- // $Id$ // This is part of Metakit, the homepage is http://www.equi4.com/metakit/ /** @file * Inlined members of the column classes */ ///////////////////////////////////////////////////////////////////////////// // c4_Column d4_inline int c4_Column::fSegIndex(t4_i32 offset_) { // limited by max array: 1 << (kSegBits + 15) with 16-bit ints return (int) (offset_ >> kSegBits); } d4_inline t4_i32 c4_Column::fSegOffset(int index_) { return (t4_i32) index_ << kSegBits; } d4_inline int c4_Column::fSegRest(t4_i32 offset_) { return ((int) offset_ & kSegMask); } d4_inline c4_Persist* c4_Column::Persist() const { return _persist; } d4_inline t4_i32 c4_Column::Position() const { return _position; } d4_inline t4_i32 c4_Column::ColSize() const { return _size; } d4_inline bool c4_Column::IsDirty() const { return _dirty; } d4_inline void c4_Column::SetBuffer(t4_i32 length_) { SetLocation(0, length_); _dirty = true; } d4_inline const t4_byte* c4_Column::LoadNow(t4_i32 offset_) { if (_segments.GetSize() == 0) SetupSegments(); if (offset_ >= _gap) offset_ += _slack; t4_byte* ptr = (t4_byte*) _segments.GetAt(fSegIndex(offset_)); return ptr + fSegRest(offset_); } ///////////////////////////////////////////////////////////////////////////// // c4_ColIter d4_inline c4_ColIter::c4_ColIter (c4_Column& col_, t4_i32 offset_, t4_i32 limit_) : _column (col_), _limit (limit_), _pos (offset_), _len (0), _ptr (0) { } d4_inline const t4_byte* c4_ColIter::BufLoad() const { return _ptr; } d4_inline t4_byte* c4_ColIter::BufSave() { return _column.CopyNow(_pos); } d4_inline int c4_ColIter::BufLen() const { return _len; } /////////////////////////////////////////////////////////////////////////////