/* This file is part of KDE WSCL Parser Copyright (c) 2005 Tobias Koenig This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "conversation.h" using namespace WSCL; Conversation::Conversation() { } Conversation::~Conversation() { } void Conversation::setName( const TQString &name ) { mName = name; } TQString Conversation::name() const { return mName; } void Conversation::setVersion( const TQString &version ) { mVersion = version; } TQString Conversation::version() const { return mVersion; } void Conversation::setDescription( const TQString &description ) { mDescription = description; } TQString Conversation::description() const { return mDescription; } void Conversation::setNameSpace( const TQString &nameSpace ) { mNameSpace = nameSpace; } TQString Conversation::nameSpace() const { return mNameSpace; } void Conversation::setSchema( const TQString &schema ) { mSchema = schema; } TQString Conversation::schema() const { return mSchema; } void Conversation::setInitialInteraction( const TQString &initialInteraction ) { mInitialInteraction = initialInteraction; } TQString Conversation::initialInteraction() const { return mInitialInteraction; } void Conversation::setFinalInteraction( const TQString &finalInteraction ) { mFinalInteraction = finalInteraction; } TQString Conversation::finalInteraction() const { return mFinalInteraction; } void Conversation::setInteractions( const Interaction::List &interactions ) { mInteractions = interactions; } Interaction::List Conversation::interactions() const { return mInteractions; } void Conversation::setTransitions( const Transition::List &transitions ) { mTransitions = transitions; } Transition::List Conversation::transitions() const { return mTransitions; }