//============================================================================= // File: bodypart.h // Contents: Declarations for DwBodyPart // Maintainer: Doug Sauder // WWW: http://www.fwb.gulf.net/~dwsauder/mimepp.html // // Copyright (c) 1996, 1997 Douglas W. Sauder // All rights reserved. // // IN NO EVENT SHALL DOUGLAS W. SAUDER BE LIABLE TO ANY PARTY FOR DIRECT, // INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF // THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF DOUGLAS W. SAUDER // HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // DOUGLAS W. SAUDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT // NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" // BASIS, AND DOUGLAS W. SAUDER HAS NO OBLIGATION TO PROVIDE MAINTENANCE, // SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. // //============================================================================= #ifndef DW_BODYPART_H #define DW_BODYPART_H #ifndef DW_CONFIG_H #include #endif #ifndef DW_STRING_H #include #endif #ifndef DW_ENTITY_H #include #endif class DwMessage; class DwEntity; class DwBody; //============================================================================= //+ Name DwBodyPart -- Class representing a MIME body-part //+ Description //. {\tt DwBodyPart} represents a {\it body part}, as described in RFC-2045 //. and RFC-2046. A body part is an {\it entity}, so it has a collection //. of headers and a {\it body}. A body part is different from a {\it message} //. in that a body part is part of a multipart body. //. //. In MIME++, a {\tt DwBodyPart} is a subclass of {\tt DwEntity}; therefore, //. it contains both a {\tt DwHeaders} object and a {\tt DwBody} object, //. and it is contained in a multipart {\tt DwBody} object. //. //. As with {\tt DwMessage}, most of the functionality of {\tt DwBodyPart} is //. implemented by the abstract class {\tt DwEntity}. //============================================================================= // Last modified 1997-08-23 //+ Noentry ~DwBodyPart _PrintDebugInfo mNext sClassName class DW_EXPORT DwBodyPart : public DwEntity { public: DwBodyPart(); DwBodyPart(const DwBodyPart& aPart); DwBodyPart(const DwEntity& aPart); DwBodyPart(const DwString& aStr, DwMessageComponent* aParent=0); //. The first constructor is the default constructor, which sets the //. {\tt DwBodyPart} object's string representation to the empty string //. and sets its parent to {\tt NULL}. //. //. The second constructor is the copy constructor, which performs //. a deep copy of {\tt aPart}. //. The parent of the new {\tt DwBodyPart} object is set to {\tt NULL}. //. //. The third constructor copies {\tt aStr} to the {\tt DwBodyPart} //. object's string representation and sets {\tt aParent} as its parent. //. The virtual member function {\tt Parse()} should be called immediately //. after this constructor in order to parse the string representation. //. Unless it is {\tt NULL}, {\tt aParent} should point to an object of //. a class derived from {\tt DwBody}. virtual ~DwBodyPart(); const DwBodyPart& operator = (const DwBodyPart& aPart); //. This is the assignment operator, which performs a deep copy of //. {\tt aPart}. The parent node of the {\tt DwBodyPart} object //. is not changed. virtual DwMessageComponent* Clone() const; //. This virtual function, inherited from {\tt DwMessageComponent}, //. creates a new {\tt DwBodyPart} on the free store that has the same //. value as this {\tt DwBodyPart} object. The basic idea is that of //. a virtual copy constructor. static DwBodyPart* NewBodyPart(const DwString& aStr, DwMessageComponent* aParent); //. Creates a new {\tt DwBodyPart} on the free store. //. If the static data member {\tt sNewBodyPart} is {\tt NULL}, //. this member function will create a new {\tt DwBodyPart} //. and return it. Otherwise, {\tt NewBodyPart()} will call //. the user-supplied function pointed to by {\tt sNewBodyPart}, //. which is assumed to return an object from a class derived from //. {\tt DwBodyPart}, and return that object. DwBodyPart* Next() const; //. This member function returns the next {\tt DwBodyPart} object //. following this {\tt DwBodyPart} in the list of {\tt DwBodyPart} //. objects contained in a multipart {\tt DwBody}. void SetNext(const DwBodyPart* aPart); //. This advanced function sets {\tt aPart} as the next {\tt DwBodyPart} //. object following this {\tt DwBodyPart} in the list of {\tt DwBodyPart} //. objects contained in a multipart {\tt DwBody}. Since {\tt DwBody} //. contains a member function for adding a {\tt DwBodyPart} object to //. its list, this function should be avoided for most applications. //+ Var sNewBodyPart static DwBodyPart* (*sNewBodyPart)(const DwString&, DwMessageComponent*); //. If {\tt sNewBodyPart} is not {\tt NULL}, it is assumed to point to a //. user-supplied function that returns an object from a class //. derived from {\tt DwBodyPart}. public: virtual void PrintDebugInfo(std::ostream& aStrm, int aDepth=0) const; //. This virtual function, inherited from {\tt DwMessageComponent}, //. prints debugging information about this object to {\tt aStrm}. //. It will also call {\tt PrintDebugInfo()} for any of its child //. components down to a level of {\tt aDepth}. //. //. This member function is available only in the debug version of //. the library. virtual void CheckInvariants() const; //. Aborts if one of the invariants of the object fails. Use this //. member function to track down bugs. //. //. This member function is available only in the debug version of //. the library. protected: void _PrintDebugInfo(std::ostream& aStrm) const; private: const DwBodyPart* mNext; static const char* const sClassName; }; #endif