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<HTML>
<HEAD>
  <TITLE> DwDispositionType Man Page </TITLE>
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<H2>
  <FONT COLOR="navy"> NAME </FONT>
</H2>
<P>
DwDispositionType -- Class representing a MIME content-disposition field
body
<H2>
  <FONT COLOR="navy"> SYNOPSIS </FONT>
</H2>
<PRE>class DW_EXPORT DwDispositionType : public <A HREF="fieldbdy.html">DwFieldBody</A> {

public:

    <A HREF="disptype.html#DwDispositionType">DwDispositionType</A>();
    <A HREF="disptype.html#DwDispositionType">DwDispositionType</A>(const DwDispositionType&amp; aDispType);
    <A HREF="disptype.html#DwDispositionType">DwDispositionType</A>(const DwString&amp; aStr, DwMessageComponent* aParent=0);
    virtual ~DwDispositionType();
    const DwDispositionType&amp; <A HREF="disptype.html#op_eq">operator =</A> (const DwDispositionType&amp; aDispType);
    virtual void <A HREF="disptype.html#Parse">Parse</A>();
    virtual void <A HREF="disptype.html#Assemble">Assemble</A>();
    virtual DwMessageComponent* <A HREF="disptype.html#Clone">Clone</A>() const;
    int <A HREF="disptype.html#DispositionType">DispositionType</A>() const;
    void <A HREF="disptype.html#SetDispositionType">SetDispositionType</A>(int aType);
    const DwString&amp; <A HREF="disptype.html#DispositionTypeStr">DispositionTypeStr</A>() const;
    void <A HREF="disptype.html#SetDispositionTypeStr">SetDispositionTypeStr</A>(const DwString&amp; aStr);
    const DwString&amp; <A HREF="disptype.html#Filename">Filename</A>() const;
    void <A HREF="disptype.html#SetFilename">SetFilename</A>(const DwString&amp; aStr);
    DwParameter* <A HREF="disptype.html#FirstParameter">FirstParameter</A>() const;
    void <A HREF="disptype.html#AddParameter">AddParameter</A>(DwParameter* aParam);
    static DwDispositionType* <A HREF="disptype.html#NewDispositionType">NewDispositionType</A>(const DwString&amp; aStr,
        DwMessageComponent* aParent);
    static DwDispositionType* (*<A HREF="disptype.html#sNewDispositionType">sNewDispositionType</A>)(const DwString&amp;,
        DwMessageComponent*);

protected:

    void _AddParameter(DwParameter* aParam);
    virtual void EnumToStr();
    virtual void StrToEnum();
    void DeleteParameterList();
    void CopyParameterList(DwParameter* aFirst);
    int mDispositionType;
    DwString mDispositionTypeStr;
    DwString mFilenameStr;
    DwParameter* mFirstParameter;

public:

    virtual void PrintDebugInfo(ostream&amp; aStrm, int aDepth=0) const;
    virtual void CheckInvariants() const;

protected:

    void _PrintDebugInfo(ostream&amp; aStrm) const;
};
</PRE>
<H2>
  <FONT COLOR="navy"> DESCRIPTION </FONT>
</H2>
<P>
<B><TT>DwDispositionType</TT></B> represents a field body for the
Content-Disposition header field as described in RFC-1806. This header field
specifies whether the content of a message or body part should be displayed
automatically to a user. A disposition-type of inline indicates that the
content should be displayed; a disposition-type of attachment indicates that
it should not be. RFC-1806 specifies that a filename parameter may be optionally
included in the field body; the filename parameter suggests a file name for
saving the message or body part's content.
<P>
<B><TT>DwDispositionType</TT></B> provides convenience functions that allow
you to set or get the disposition-type as an enumerated value, to set or
get the filename parameter, or to manage a list of parameters.
<P>
RFC-1806 specifically states that the Content-Disposition header field is
experimental and not a proposed standard.
<H2>
  <FONT COLOR="navy"> Public Member Functions </FONT>
</H2>
<P>
<FONT COLOR="teal"><B> <A NAME="DwDispositionType">DwDispositionType</A>()
<BR>
DwDispositionType(const DwDispositionType&amp; aDispType) <BR>
DwDispositionType(const DwString&amp; aStr, DwMessageComponent* aParent=0)
</B></FONT>
<P>
The first constructor is the default constructor, which sets the
<B><TT>DwDispositionType</TT></B> object's string representation to the empty
string and sets its parent to <B><TT>NULL</TT></B>.
<P>
The second constructor is the copy constructor, which performs deep copy
of <B><TT>aDispType</TT></B>. The parent of the new
<B><TT>DwDispositionType</TT></B> object is set to <B><TT>NULL</TT></B>.
<P>
The third constructor copies <B><TT>aStr</TT></B> to the
<B><TT>DwDispositionType</TT></B> object's string representation and sets
<B><TT>aParent</TT></B> as its parent. The virtual member function
<B><TT>Parse()</TT></B> should be called immediately after this constructor
in order to parse the string representation. Unless it is
<B><TT>NULL</TT></B>, <B><TT>aParent</TT></B> should point to an object of
a class derived from <B><TT>DwField</TT></B>.
<P>
<FONT COLOR="teal"><B> const DwDispositionType&amp; <A NAME="op_eq">operator
=</A> (const DwDispositionType&amp; aDispType) </B></FONT>
<P>
This is the assignment operator, which performs a deep copy of
<B><TT>aDispType</TT></B>. The parent node of the
<B><TT>DwDipositionType</TT></B> object is not changed.
<P>
<FONT COLOR="teal"><B> virtual void <A NAME="Parse">Parse</A>() </B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
executes the parse method for <B><TT>DwDispositionType</TT></B> objects.
It should be called immediately after the string representation is modified
and before the parts of the broken-down representation are accessed.
<P>
This function clears the is-modified flag.
<P>
<FONT COLOR="teal"><B> virtual void <A NAME="Assemble">Assemble</A>()
</B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
executes the assemble method for <B><TT>DwDispositionType</TT></B> objects.
It should be called whenever one of the object's attributes is changed in
order to assemble the string representation from its broken-down representation.
It will be called automatically for this object by the parent object's
<B><TT>Assemble()</TT></B> member function if the is-modified flag is set.
<P>
This function clears the is-modified flag.
<P>
<FONT COLOR="teal"><B> virtual DwMessageComponent*
<A NAME="Clone">Clone</A>() const </B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
creates a new <B><TT>DwDispositionType</TT></B> object on the free store
that has the same value as this <B><TT>DwDispositionType</TT></B> object.
The basic idea is that of a virtual copy constructor.
<P>
<FONT COLOR="teal"><B> int <A NAME="DispositionType">DispositionType</A>()
const </B></FONT>
<P>
Returns the disposition-type as an enumerated value. Valid enumerated types,
which are defined in enum.h, include
<B><TT>DwMime::kDispTypeNull</TT></B>,
<B><TT>DwMime::kDispTypeUnknown</TT></B>,
<B><TT>DwMime::kDispTypeInline</TT></B>, and
<B><TT>DwMime::kDispTypeAttachment</TT></B>.
<P>
<FONT COLOR="teal"><B> void
<A NAME="SetDispositionType">SetDispositionType</A>(int aType) </B></FONT>
<P>
Sets the disposition-type from the enumerated value
<B><TT>aType</TT></B>. Valid enumerated types, which are defined in enum.h,
include <B><TT>DwMime::kDispTypeNull</TT></B>,
<B><TT>DwMime::kDispTypeUnknown</TT></B>,
<B><TT>DwMime::kDispTypeInline</TT></B>, and
<B><TT>DwMime::kDispTypeAttachment</TT></B>.
<P>
<FONT COLOR="teal"><B> const DwString&amp;
<A NAME="DispositionTypeStr">DispositionTypeStr</A>() const </B></FONT>
<P>
Returns the disposition-type as a string.
<P>
<FONT COLOR="teal"><B> void
<A NAME="SetDispositionTypeStr">SetDispositionTypeStr</A>(const DwString&amp;
aStr) </B></FONT>
<P>
Sets the disposition-type from a string.
<P>
<FONT COLOR="teal"><B> const DwString&amp; <A NAME="Filename">Filename</A>()
const </B></FONT>
<P>
This convenience function returns the value from the filename parameter,
if present. If no filename parameter is present, an empty string is returned.
<P>
<FONT COLOR="teal"><B> void <A NAME="SetFilename">SetFilename</A>(const
DwString&amp; aStr) </B></FONT>
<P>
This convenience function sets the value of the filename parameter to
<B><TT>aStr</TT></B>.
<P>
<FONT COLOR="teal"><B> DwParameter*
<A NAME="FirstParameter">FirstParameter</A>() const </B></FONT>
<P>
Returns the first <B><TT>DwParameter</TT></B> object in the list managed
by this <B><TT>DwDispositionType</TT></B> object, or <B><TT>NULL</TT></B>
if no parameters are present. Use <B><TT>DwParameter::Next()</TT></B> to
iterate through the list.
<P>
<FONT COLOR="teal"><B> void
<A NAME="AddParameter">AddParameter</A>(DwParameter* aParam) </B></FONT>
<P>
Adds a <B><TT>DwParameter</TT></B> object to the list managed by this
<B><TT>DwDispositionType</TT></B> object.
<P>
<FONT COLOR="teal"><B> static DwDispositionType*
<A NAME="NewDispositionType">NewDispositionType</A>(const DwString&amp; aStr,
DwMessageComponent* aParent) </B></FONT>
<P>
Creates a new <B><TT>DwDispositionType</TT></B> object on the free store.
If the static data member <B><TT>sNewDispositionType</TT></B> is
<B><TT>NULL</TT></B>, this member function will create a new
<B><TT>DwDispositionType</TT></B> and return it. Otherwise,
<B><TT>NewDispositionType()</TT></B> will call the user-supplied function
pointed to by <B><TT>sNewDispositionType</TT></B>, which is assumed to return
an object from a class derived from <B><TT>DwDispositionType</TT></B>, and
return that object.
<H2>
  <FONT COLOR="navy"> Public Data Members </FONT>
</H2>
<P>
<FONT COLOR="teal"><B> static DwDispositionType*
(*<A NAME="sNewDispositionType">sNewDispositionType</A>)(const DwString&amp;,
DwMessageComponent*) </B></FONT>
<P>
If <B><TT>sNewDispositionType</TT></B> is not <B><TT>NULL</TT></B>, it is
assumed to point to a user-supplied function that returns an object from
a class derived from <B><TT>DwDispositionType</TT></B>.
<P>
</BODY></HTML>