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<HTML>
<HEAD>
  <TITLE> DwMechanism Man Page </TITLE>
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<H2>
  <FONT COLOR="navy"> NAME </FONT>
</H2>
<P>
DwMechanism -- Class representing a MIME content-transfer-encoding field-body
<H2>
  <FONT COLOR="navy"> SYNOPSIS </FONT>
</H2>
<PRE>class DW_EXPORT DwMechanism : public <A HREF="fieldbdy.html">DwFieldBody</A> {

public:

    <A HREF="mechansm.html#DwMechanism">DwMechanism</A>();
    <A HREF="mechansm.html#DwMechanism">DwMechanism</A>(const DwMechanism&amp; aCte);
    <A HREF="mechansm.html#DwMechanism">DwMechanism</A>(const DwString&amp; aStr, DwMessageComponent* aParent=0);
    virtual ~DwMechanism();
    const DwMechanism&amp; <A HREF="mechansm.html#op_eq">operator =</A> (const DwMechanism&amp; aCte);
    virtual void <A HREF="mechansm.html#Parse">Parse</A>();
    virtual void <A HREF="mechansm.html#Assemble">Assemble</A>();
    virtual DwMessageComponent* <A HREF="mechansm.html#Clone">Clone</A>() const;
    int <A HREF="mechansm.html#AsEnum">AsEnum</A>() const;
    void <A HREF="mechansm.html#FromEnum">FromEnum</A>(int aCte);
    static DwMechanism*
        <A HREF="mechansm.html#NewMechanism">NewMechanism</A>(const DwString&amp; aStr, DwMessageComponent* aParent);
    static DwMechanism*
        (*<A HREF="mechansm.html#sNewMechanism">sNewMechanism</A>)(const DwString&amp;, DwMessageComponent*);

public:

    virtual void <A HREF="mechansm.html#PrintDebugInfo">PrintDebugInfo</A>(ostream&amp; aStrm, int aDepth=0) const;
    virtual void <A HREF="mechansm.html#CheckInvariants">CheckInvariants</A>() const;

protected:

    void _PrintDebugInfo(ostream&amp; aStrm) const;
};
</PRE>
<H2>
  <FONT COLOR="navy"> DESCRIPTION </FONT>
</H2>
<P>
<B><TT>DwMechanism</TT></B> represents a field body for the
Content-Transfer-Encoding header field as described in RFC-2045.
<B><TT>DwMechanism</TT></B> provides convenience functions that allow you
to set or get the content-transfer-encoding attribute as an enumerated value.
<H2>
  <FONT COLOR="navy"> Public Member Functions </FONT>
</H2>
<P>
<FONT COLOR="teal"><B> <A NAME="DwMechanism">DwMechanism</A>() <BR>
DwMechanism(const DwMechanism&amp; aCte) <BR>
DwMechanism(const DwString&amp; aStr, DwMessageComponent* aParent=0)
</B></FONT>
<P>
The first constructor is the default constructor, which sets the
<B><TT>DwMechanism</TT></B> object's string representation to the empty string
and sets its parent to <B><TT>NULL</TT></B>.
<P>
The second constructor is the copy constructor, which copies the string
representation from <B><TT>aCte</TT></B>. The parent of the new
<B><TT>DwMechanism</TT></B> object is set to <B><TT>NULL</TT></B>.
<P>
The third constructor copies <B><TT>aStr</TT></B> to the
<B><TT>DwMechanism</TT></B> object's string representation and sets
<B><TT>aParent</TT></B> as its parent. The virtual member function
<B><TT>Parse()</TT></B> should be called immediately after this constructor
in order to parse the string representation. Unless it is
<B><TT>NULL</TT></B>, <B><TT>aParent</TT></B> should point to an object of
a class derived from <B><TT>DwField</TT></B>.
<P>
<FONT COLOR="teal"><B> const DwMechanism&amp; <A NAME="op_eq">operator =</A>
(const DwMechanism&amp; aCte) </B></FONT>
<P>
This is the assignment operator, which performs a deep copy of
<B><TT>aCte</TT></B>. The parent node of the <B><TT>DwMechanism</TT></B>
object is not changed.
<P>
<FONT COLOR="teal"><B> virtual void <A NAME="Parse">Parse</A>() </B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
executes the parse method for <B><TT>DwMechanism</TT></B> objects. It should
be called immediately after the string representation is modified and before
any of the object's attributes are retrieved.
<P>
This function clears the is-modified flag.
<P>
<FONT COLOR="teal"><B> virtual void <A NAME="Assemble">Assemble</A>()
</B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
executes the assemble method for <B><TT>DwMechanism</TT></B> objects. It
should be called whenever one of the object's attributes is changed in order
to assemble the string representation. It will be called automatically for
this object by the parent object's <B><TT>Assemble()</TT></B> member function
if the is-modified flag is set.
<P>
This function clears the is-modified flag.
<P>
<FONT COLOR="teal"><B> virtual DwMessageComponent*
<A NAME="Clone">Clone</A>() const </B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
creates a new <B><TT>DwMechanism</TT></B> object on the free store that has
the same value as this <B><TT>DwMechanism</TT></B> object. The basic idea
is that of a virtual copy constructor.
<P>
<FONT COLOR="teal"><B> int <A NAME="AsEnum">AsEnum</A>() const </B></FONT>
<P>
Returns the content transfer encoding as an enumerated value. Enumerated
values are defined for all standard content transfer encodings in the file
enum.h. If the content transfer encoding is non-standard
<B><TT>DwMime::kCteUnknown</TT></B> is returned. The inherited member function
<B><TT>DwMessageComponent::AsString()</TT></B> may be used to get the content
transfer encoding, standard or non-standard, as a string.
<P>
<FONT COLOR="teal"><B> void <A NAME="FromEnum">FromEnum</A>(int aCte)
</B></FONT>
<P>
Sets the content transfer encoding from an enumerated value. Enumerated values
are defined for all standard content transfer encodings in the file enum.h.
You may set the content transfer encoding to any string value, standard or
non-standard, by using the inherited member function
<B><TT>DwMessageComponent::FromString()</TT></B>.
<P>
<FONT COLOR="teal"><B> static DwMechanism*
<A NAME="NewMechanism">NewMechanism</A>(const DwString&amp; aStr,
DwMessageComponent* aParent) </B></FONT>
<P>
Creates a new <B><TT>DwMechanism</TT></B> object on the free store. If the
static data member <B><TT>sNewMechanism</TT></B> is <B><TT>NULL</TT></B>,
this member function will create a new <B><TT>DwMechanism</TT></B> and return
it. Otherwise, <B><TT>NewMechanism()</TT></B> will call the user-supplied
function pointed to by <B><TT>sNewMechanism</TT></B>, which is assumed to
return an object from a class derived from <B><TT>DwMechanism</TT></B>, and
return that object.
<P>
<FONT COLOR="teal"><B> virtual void
<A NAME="PrintDebugInfo">PrintDebugInfo</A>(ostream&amp; aStrm, int aDepth=0)
const </B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
prints debugging information about this object to <B><TT>aStrm</TT></B>.
It will also call <B><TT>PrintDebugInfo()</TT></B> for any of its child
components down to a level of <B><TT>aDepth</TT></B>.
<P>
This member function is available only in the debug version of the library.
<P>
<FONT COLOR="teal"><B> virtual void
<A NAME="CheckInvariants">CheckInvariants</A>() const </B></FONT>
<P>
Aborts if one of the invariants of the object fails. Use this member function
to track down bugs.
<P>
This member function is available only in the debug version of the library.
<H2>
  <FONT COLOR="navy"> Public Data Members </FONT>
</H2>
<P>
<FONT COLOR="teal"><B> static DwMechanism*
(*<A NAME="sNewMechanism">sNewMechanism</A>)(const DwString&amp;,
DwMessageComponent*) </B></FONT>
<P>
If <B><TT>sNewMechanism</TT></B> is not <B><TT>NULL</TT></B>, it is assumed
to point to a user-supplied function that returns an object from a class
derived from <B><TT>DwMechanism</TT></B>.
<P>
</BODY></HTML>