#include #include #include #include #include "weather_icon.h" WeatherIconPrivate* WeatherIconPrivate::s_instance = 0; WeatherIconPrivate::WeatherIconPrivate() { iconLoader = new TDEIconLoader("kweather"); } WeatherIconPrivate::~WeatherIconPrivate() { delete iconLoader; } WeatherIconPrivate* WeatherIconPrivate::instance() { if ( s_instance == 0 ) s_instance = new WeatherIconPrivate(); return s_instance; } void WeatherIconPrivate::useIconTheme( bool use ) { m_useIconTheme = use; } bool WeatherIconPrivate::usingIconTheme() { return m_useIconTheme; } TQPair WeatherIconPrivate::findIcon( TQStringList fallback ) { kdDebug() << "[WeatherIcon::findIcon] use icon theme? " << m_useIconTheme << endl; if( m_useIconTheme ) { // Check in theme for ( TQStringList::Iterator icon = fallback.begin(); icon != fallback.end(); ++icon ) { kdDebug() << "[WeatherIcon::findIcon] Searching for `" << *icon << "` in theme" << endl; TQString iPath = iconPath(*icon, true); if( !( iPath.isNull() ) ) { kdDebug() << "[WeatherIcon::findIcon] FOUND `" << *icon << "` in theme: " << iPath << endl; return qMakePair(*icon, iPath); } } } // Check in kweather fallback for ( TQStringList::Iterator icon = fallback.begin(); icon != fallback.end(); ++icon ) { kdDebug() << "[WeatherIcon::findIcon] Searching for `" << *icon << "` in kweather icons" << endl; TQString iPath = iconPath(*icon, false); if( !( iPath.isNull() ) ) { kdDebug() << "[WeatherIcon::findIcon] FOUND `" << *icon << "` in kweather icons: " << iPath << endl; return qMakePair(*icon, iPath); } } return qMakePair(WeatherIcon::unknown(), iconPath(WeatherIcon::unknown())); } TQString WeatherIconPrivate::iconPath( TQString icon, bool inTheme ) { if( inTheme ) { return iconLoader->iconPath(icon, TDEIcon::Desktop, true); } else { return locate( "data", "kweather/" + icon + ".png" ); } } TQString WeatherIconPrivate::iconPath( TQString icon ) { return iconPath(icon, m_useIconTheme); } WeatherIcon::WeatherIcon( int condition, bool night ) { TQStringList fallback; switch( condition ) { case Sunny: { if( night ) { fallback << "weather-clear-night"; //xdg, kweather } fallback << "weather-clear"; // xdg, kweather break; } case Fog: { if( night ) { fallback << "weather-fog-night"; // themes, kweather } fallback << "weather-fog"; // xdg, kweather break; } case Mist: { if( night ) { fallback << "weather-mist-night"; // themes, kweather } fallback << "weather-mist"; // themes, kweather if( night ) { fallback << "weather-fog-night"; // themes, kweather } fallback << "weather-fog"; // xdg, kweather break; } case Overcast: { fallback << "weather-overcast"; // xdg, kweather break; } case Hail: { fallback << "weather-hail"; // themes fallback << "weather-freezing-rain"; // themes, kweather fallback << "weather-snow"; // xdg, kweather break; } case LightRain: { fallback << "weather-showers-scattered"; // xdg, kweather break; } case Sleet: { fallback << "weather-snow-rain"; // themes, kweather fallback << "weather-snow"; // xdg, kweather break; } } TQPair foundIcon = WeatherIconPrivate::instance()->findIcon(fallback); iconName = foundIcon.first; iconPath = foundIcon.second; return; } WeatherIcon::WeatherIcon( int condition, bool night, unsigned int strength ) { TQStringList fallback; switch ( condition ) { case Cloudy: { switch ( strength ) { case 1: { if( night ) { fallback << "weather-few-clouds-night"; // xdg, kweather } fallback << "weather-few-clouds"; // xdg, kweather break; } case 2: { if( night ) { fallback << "weather-moderate-clouds-night"; // kweather } fallback << "weather-moderate-clouds"; // kweather if( night ) { fallback << "weather-few-clouds-night"; // xdg, kweather } fallback << "weather-few-clouds"; // xdg, kweather break; } case 3: { if( night ) { fallback << "weather-clouds-night"; // themes, kweather } fallback << "weather-clouds"; // themes, kweather if( night ) { fallback << "weather-few-clouds-night"; // xdg, kweather } fallback << "weather-few-clouds"; // xdg, kweather break; } case 4: { if( night ) { fallback << "weather-ample-clouds-night"; // kweather } fallback << "weather-ample-clouds"; // kweather fallback << "weather-many-clouds"; // themes, kweather fallback << "weather-overcast"; // xdg, kweather break; } case 5: { fallback << "weather-many-clouds"; // themes, kweather fallback << "weather-overcast"; // xdg, kweather break; } default: { fallback << "weather-clouds"; // themes, kweather fallback << "weather-few-clouds"; // xdg, kweather break; } } break; } case Showers: { switch ( strength ) { case 1: { if( night ) { fallback << "weather-showers-scattered-night"; // themes, kweather } else { fallback << "weather-showers-scattered-day"; // themes, kweather } fallback << "weather-showers-scattered"; // xdg, kweather break; } case 2: { if( night ) { fallback << "weather-showers-night"; // themes, kweather } else { fallback << "weather-showers-day"; // themes, kweather } fallback << "weather-showers"; // xdg, kweather break; } case 3: default: { fallback << "weather-showers"; // xdg, kweather break; } } break; } case Snow: { switch( strength ) { case 1: { if( night ) { fallback << "weather-snow-scattered-night"; // themes, kweather } else { fallback << "weather-snow-scattered-day"; // themes, kweather } fallback << "weather-snow-scattered"; // xdg, kweather fallback << "weather-snow"; // workaround for some themes break; } case 2: { if( night ) { fallback << "weather-snow-moderate-night"; // kweather } else { fallback << "weather-snow-moderate-day"; // kweather } fallback << "weather-snow-moderate"; // kweather if( night ) { fallback << "weather-snow-scattered-night"; // themes, kweather } else { fallback << "weather-snow-scattered-day"; // themes, kweather } fallback << "weather-snow-scattered"; // xdg, kweather fallback << "weather-snow"; // workaround for some themes break; } case 3: { if( night ) { fallback << "weather-snow-ample-night"; // kweather } else { fallback << "weather-snow-ample-day"; // kweather } fallback << "weather-snow-ample"; // kweather fallback << "weather-snow"; // xdg, kweather break; } case 4: { fallback << "weather-snow-scattered"; // xdg, kweather fallback << "weather-snow"; // workaround for some themes break; } case 5: default: { fallback << "weather-snow"; // xdg, kweather break; } } break; } case Thunderstorm: switch ( strength ) { case 1: { if( night ) { fallback << "weather-storm-night"; // themes, kweather } else { fallback << "weather-storm-day"; // themes, kweather } fallback << "weather-storm"; // xdg, kweather break; } case 2: { if( night ) { fallback << "weather-storm-moderate-night"; // kweather } else { fallback << "weather-storm-moderate-day"; // kweather } fallback << "weather-storm-moderate"; // kweather if( night ) { fallback << "weather-storm-night"; // themes, kweather } else { fallback << "weather-storm-day"; // themes, kweather } fallback << "weather-storm"; // xdg, kweather break; } case 3: default: { fallback << "weather-storm"; // xdg, kweather break; } } break; } TQPair foundIcon = WeatherIconPrivate::instance()->findIcon(fallback); iconName = foundIcon.first; iconPath = foundIcon.second; return; } WeatherIcon::~WeatherIcon() { iconName = TQString::null; }