class TDEIconLoader; class WeatherIconPrivate { friend class WeatherIcon; public: WeatherIconPrivate(); ~WeatherIconPrivate(); static WeatherIconPrivate* instance(); void useIconTheme( bool use ); bool usingIconTheme(); TQString iconPath( TQString icon, bool inTheme ); TQString iconPath( TQString icon ); private: static WeatherIconPrivate* s_instance; TDEIconLoader* iconLoader; bool m_useIconTheme; TQPair findIcon( TQStringList fallback ); }; class WeatherIcon { public: enum SimpleCondition { Sunny, Fog, Mist, Overcast, Hail, LightRain, Sleet }; enum RangedCondition { Cloudy, Showers, Snow, Thunderstorm }; WeatherIcon( int condition /* SimpleCondition */, bool night ); WeatherIcon( int condition /* RangedCondition */, bool night, unsigned int strength ); ~WeatherIcon(); static TQString unknown() { return "weather-none-available"; }; TQString name() { return iconName; } TQString path() { return iconPath; } private: TQString iconName; TQString iconPath; };