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-rw-r--r--languages/cpp/app_templates/chello_gba/main.c50
1 files changed, 50 insertions, 0 deletions
diff --git a/languages/cpp/app_templates/chello_gba/main.c b/languages/cpp/app_templates/chello_gba/main.c
new file mode 100644
index 00000000..354b4fd8
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/main.c
@@ -0,0 +1,50 @@
+%{CPP_TEMPLATE}
+
+#include "main.h"
+
+int main(){
+ initTextMode();
+ print("HELLO WORLD",9,9);
+ while(1){} //loop forever
+
+}
+
+
+void print(char* text,u16 x,u16 y){
+ u16 i=0;
+ u16* ScreenBase = (u16*)0x6004000;
+ ScreenBase = ScreenBase + x + y*32;
+ while ( *text != '\0' ){
+
+ *ScreenBase++ = (u16)*text-'A'+1;
+ i++;
+ text++;
+ }
+}
+
+void initTextMode(){
+ REG_DISPCNT = (MODE0 | BG2_ENABLE); //this sets the screen mode to mode 0 and enables background 2
+
+ // 256 colors and charscreenbase 0, screenbase 8
+ // default size is 256x256 pixel
+ REG_BG2CNT = (1 << 7 | 0 << 2 | 8 << 8);
+
+
+ u16* palDest=(u16*)BGPaletteMem; //0x5000000
+ u16* palSource = (u16*)Master_Palette;
+ // copy the palette info (256 colors a 15/16 Bit) into the desired address
+ u16 i=0;
+ for (;i<256;i++) {
+ *palDest++ = *palSource++;
+ }
+
+ // copy the tiles to charbase 0, (0x6000000 start of the videobuffer)
+ u16* fontDest = (u16*)VideoBuffer; //this is the start of video memory
+ u16* fontSource = (u16*)font_Tiles;
+ i=0;
+ for(;i<1920;i=i+2){
+ *fontDest++ = *fontSource++;
+ }
+}
+
+