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+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY %{APPNAMELC} "<application>%{APPNAME} %{VERSION}</application>">
+ <!ENTITY kappname "&%{APPNAMELC};"><!-- Do *not* replace kappname-->
+ <!ENTITY package "tde-module"><!-- tdebase, tdeadmin, etc -->
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % English "INCLUDE"><!-- change language only here -->
+
+
+ <!-- Do not define any other entities; instead, use the entities
+ from tde-genent.entities and $LANG/user.entities. -->
+]>
+<!-- kdoctemplate v0.8 October 1 1999
+ Minor update to "Credits and Licenses" section on August 24, 2000
+ Removed "Revision history" section on 22 January 2001
+ Changed to Installation/Help menu entities 18 October 2001
+ Other minor cleanup and changes 18 October 2001 -->
+
+
+<!--
+This template was designed by: David Rugge davidrugge@mindspring.com
+with lots of help from: Eric Bischoff ebisch@cybercable.tm.fr
+and Frederik Fouvry fouvry@sfs.nphil.uni-tuebingen.de
+of the TDE DocBook team.
+
+You may freely use this template for writing any sort of TDE documentation.
+If you have any changes or improvements, please let us know.
+
+Remember:
+- in XML, the case of the <tags> and attributes is relevant ;
+- also, quote all attributes.
+
+Please don't forget to remove all these comments in your final documentation,
+thanks ;-).
+-->
+
+<!-- ................................................................ -->
+
+<!-- The language must NOT be changed here. -->
+
+<book lang="&language;">
+
+<!-- This header contains all of the meta-information for the document such
+as Authors, publish date, the abstract, and Keywords -->
+
+<bookinfo>
+<title>The &%{APPNAMELC}; Handbook</title>
+
+<authorgroup>
+<author>
+<firstname></firstname>
+<othername></othername>
+<surname>%{AUTHOR}</surname>
+<affiliation>
+<address><email>%{EMAIL}</email></address>
+</affiliation>
+</author>
+</authorgroup>
+
+<!-- TRANS:ROLES_OF_TRANSLATORS -->
+
+<copyright>
+<year>1999</year>
+<year>%{YEAR}</year>
+<holder>%{AUTHOR}</holder>
+</copyright>
+<!-- Translators: put here the copyright notice of the translation -->
+<!-- Put here the FDL notice. Read the explanation in fdl-notice.docbook
+ and in the FDL itself on how to use it. -->
+<legalnotice>&FDLNotice;</legalnotice>
+
+<!-- Date and version information of the documentation
+Don't forget to include this last date and this last revision number, we
+need them for translation coordination !
+Please respect the format of the date (YYYY-MM-DD) and of the version
+(V.MM.LL), it could be used by automation scripts.
+Do NOT change these in the translation. -->
+
+<date>2001-10-18</date>
+<releaseinfo>%{VERSION}</releaseinfo>
+
+<!-- Abstract about this handbook -->
+
+<abstract>
+<para>
+&%{APPNAMELC}; is an application specially designed to do nothing you would
+ever want.
+</para>
+</abstract>
+
+<!-- This is a set of Keywords for indexing by search engines.
+Please at least include TDE, the TDE package it is in, the name
+ of your application, and a few relevant keywords. -->
+
+<keywordset>
+<keyword>TDE</keyword>
+<keyword>%{APPNAME}</keyword>
+<keyword>nothing</keyword>
+<keyword>nothing else</keyword>
+</keywordset>
+
+</bookinfo>
+
+<!-- The contents of the documentation begin here. Label
+each chapter so with the id attribute. This is necessary for two reasons: it
+allows you to easily reference the chapter from other chapters of your
+document, and if there is no ID, the name of the generated HTML files will vary
+from time to time making it hard to manage for maintainers and for the GIT
+system. Any chapter labelled (OPTIONAL) may be left out at the author's
+discretion. Other chapters should not be left out in order to maintain a
+consistent documentation style across all TDE apps. -->
+
+<chapter id="introduction">
+<title>Introduction</title>
+
+<!-- The introduction chapter contains a brief introduction for the
+application that explains what it does and where to report
+problems. Basically a long version of the abstract. Don't include a
+revision history. (see installation appendix comment) -->
+
+<para>
+&%{APPNAMELC}; is a program that lets you do absolutely nothing. Please report
+any problems or feature requests to the &tde; mailing lists.
+</para>
+</chapter>
+
+<chapter id="using-%{APPNAMELC}">
+<title>Using &%{APPNAMELC};</title>
+
+<!-- This chapter should tell the user how to use your app. You should use as
+many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
+your application. -->
+
+<para>
+
+<!-- Note that all graphics should be in .png format. Use no gifs because of
+patent issues. -->
+
+<screenshot>
+<screeninfo>Here's a screenshot of &%{APPNAMELC};</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="screenshot.png" format="PNG"/>
+ </imageobject>
+ <imageobject>
+ <imagedata fileref="screenshot.eps" format="EPS"/>
+ </imageobject>
+ <textobject>
+ <phrase>Screenshot</phrase>
+ </textobject>
+ </mediaobject>
+</screenshot>
+</para>
+
+
+<sect1 id="%{APPNAMELC}-features">
+<title>More &%{APPNAMELC}; features</title>
+
+<para>It slices! It dices! and it comes with a free toaster!</para>
+<para>
+The Squiggle Tool <guiicon><inlinemediaobject>
+ <imageobject>
+ <imagedata fileref="squiggle.png" format="PNG"/>
+ </imageobject>
+ <imageobject>
+ <imagedata fileref="squiggle.eps" format="EPS"/>
+ </imageobject>
+ <textobject>
+ <phrase>Squiggle</phrase>
+ </textobject>
+</inlinemediaobject></guiicon> is used to draw squiggly lines all over
+the &%{APPNAMELC}; main window. It's not a bug, it's a feature!
+</para>
+
+</sect1>
+</chapter>
+
+<chapter id="commands">
+<title>Command Reference</title>
+
+<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the
+application windows and their menubar and toolbar commands for easy reference.
+Also include any keys that have a special function but have no equivalent in the
+menus or toolbars. This may not be necessary for small apps or apps with no tool
+or menu bars. -->
+
+<sect1 id="%{APPNAMELC}-mainwindow">
+<title>The main &%{APPNAMELC}; window</title>
+
+<sect2>
+<title>The File Menu</title>
+<para>
+<variablelist>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
+</shortcut>
+<guimenu>File</guimenu>
+<guimenuitem>New</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Creates a new document</action></para></listitem>
+</varlistentry>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
+</shortcut>
+<guimenu>File</guimenu>
+<guimenuitem>Save</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Saves the document</action></para></listitem>
+</varlistentry>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
+</shortcut>
+<guimenu>File</guimenu>
+<guimenuitem>Quit</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Quits</action> &%{APPNAMELC};</para></listitem>
+</varlistentry>
+</variablelist>
+</para>
+
+</sect2>
+
+<sect2>
+<title>The <guimenu>Help</guimenu> Menu</title>
+
+<!-- Assuming you have a standard help menu (help, what's this, about -->
+<!-- &%{APPNAMELC};, about TDE) then the documentation is already written. -->
+<!-- The following entity is valid anywhere that a variablelist is -->
+<!-- valid. -->
+
+&help.menu.documentation;
+
+</sect2>
+
+</sect1>
+</chapter>
+
+<chapter id="developers">
+<title>Developer's Guide to &%{APPNAMELC};</title>
+
+<!-- (OPTIONAL) A Programming/Scripting reference chapter should be
+used for apps that use plugins or that provide their own scripting hooks
+and/or development libraries. -->
+
+<para>
+Programming &%{APPNAMELC}; plugins is a joy to behold. Just read through the next
+66 pages of API's to learn how!
+</para>
+
+<!-- Use refentries to describe APIs. Refentries are fairly complicated and you
+should consult the docbook reference for further details. The example below was
+taken from that reference and shortened a bit for readability. -->
+
+<refentry id="re-1007-unmanagechildren-1">
+<refmeta>
+<refentrytitle>XtUnmanageChildren</refentrytitle>
+<refmiscinfo>Xt - Geometry Management</refmiscinfo>
+</refmeta>
+<refnamediv>
+<refname>XtUnmanageChildren
+</refname>
+<refpurpose>remove a list of children from a parent widget's managed
+list.
+<indexterm id="ix-1007-unmanagechildren-1"><primary>widgets</primary><secondary>removing</secondary></indexterm>
+<indexterm id="ix-1007-unmanagechildren-2"><primary>XtUnmanageChildren</primary></indexterm>
+</refpurpose>
+
+</refnamediv>
+<refsynopsisdiv>
+<refsynopsisdivinfo>
+<date>4 March 1996</date>
+</refsynopsisdivinfo>
+<synopsis>
+void XtUnmanageChildren(<replaceable class="parameter">children</replaceable>, <replaceable class="parameter">num_children</replaceable>)
+ WidgetList <replaceable class="parameter">children</replaceable>;
+ Cardinal <replaceable class="parameter">num_children</replaceable>;
+</synopsis>
+
+<refsect2 id="r2-1007-unmanagechildren-1">
+<title>Inputs</title>
+<variablelist>
+<varlistentry>
+<term><replaceable class="parameter">children</replaceable>
+</term>
+<listitem>
+<para>Specifies an array of child widgets. Each child must be of
+class RectObj or any subclass thereof.
+</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term><replaceable class="parameter">num_children</replaceable>
+</term>
+<listitem>
+<para>Specifies the number of elements in <replaceable class="parameter">children</replaceable>.
+</para>
+</listitem>
+</varlistentry>
+</variablelist>
+</refsect2></refsynopsisdiv>
+
+<refsect1 id="r1-1007-unmanagechildren-1">
+<title>Description
+</title>
+<para><function>XtUnmanageChildren()</function> unmaps the specified widgets
+and removes them from their parent's geometry management.
+The widgets will disappear from the screen, and (depending
+on its parent) may no longer have screen space allocated for
+them.
+</para>
+<para>Each of the widgets in the <replaceable class="parameter">children</replaceable> array must have
+the same parent.
+</para>
+<para>See the &ldquo;Algorithm&rdquo; section below for full details of the
+widget unmanagement procedure.
+</para>
+</refsect1>
+
+<refsect1 id="r1-1007-unmanagechildren-2">
+<title>Usage</title>
+<para>Unmanaging widgets is the usual method for temporarily
+making them invisible. They can be re-managed with
+<function>XtManageChildren()</function>.
+</para>
+<para>You can unmap a widget, but leave it under geometry
+management by calling <function>XtUnmapWidget()</function>. You can
+destroy a widget's window without destroying the widget by
+calling <function>XtUnrealizeWidget()</function>. You can destroy a
+widget completely with <function>XtDestroyWidget()</function>.
+</para>
+<para>If you are only going to unmanage a single widget, it is
+more convenient to call <function>XtUnmanageChild()</function>. It is
+often more convenient to call <function>XtUnmanageChild()</function>
+several times than it is to declare and initialize an array
+of widgets to pass to <function>XtUnmanageChildren()</function>. Calling
+<function>XtUnmanageChildren()</function> is more efficient, however,
+because it only calls the parent's <function>change_managed()</function>
+method once.
+</para>
+</refsect1>
+
+<refsect1 id="r1-1007-unmanagechildren-3">
+<title>Algorithm
+</title>
+<para><function>XtUnmanageChildren()</function> performs the following:
+</para>
+<variablelist>
+<varlistentry>
+<term>-
+</term>
+<listitem>
+<para>Ignores the child if it already is unmanaged or is being
+destroyed.
+</para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>-
+</term>
+<listitem>
+<para>Otherwise, if the child is realized, it makes it nonvisible
+by unmapping it.
+</para>
+</listitem>
+</varlistentry>
+</variablelist>
+<para>
+</para>
+</refsect1>
+
+<refsect1 id="r1-1007-unmanagechildren-4">
+<title>Structures</title>
+<para>The <type>WidgetList</type> type is simply an array of widgets:
+</para>
+<screen id="sc-1007-unmanagechildren-1">typedef Widget *WidgetList;
+</screen>
+</refsect1>
+</refentry>
+
+</chapter>
+
+<chapter id="faq">
+<title>Questions and Answers</title>
+
+<!-- (OPTIONAL but recommended) This chapter should include all of the silly
+(and not-so-silly) newbie questions that fill up your mailbox. This chapter
+should be reserved for BRIEF questions and answers! If one question uses more
+than a page or so then it should probably be part of the
+"Using this Application" chapter instead. You should use links to
+cross-reference questions to the parts of your documentation that answer them.
+This is also a great place to provide pointers to other FAQ's if your users
+must do some complicated configuration on other programs in order for your
+application work. -->
+
+&reporting.bugs;
+&updating.documentation;
+
+<qandaset id="faqlist">
+<qandaentry>
+<question>
+<para>My Mouse doesn't work. How do I quit &%{APPNAMELC};?</para>
+</question>
+<answer>
+<para>You silly goose! Check out the <link linkend="commands">Commands
+Section</link> for the answer.</para>
+</answer>
+</qandaentry>
+<qandaentry>
+<question>
+<para>Why can't I twiddle my documents?</para>
+</question>
+<answer>
+<para>You can only twiddle your documents if you have the foobar.lib
+installed.</para>
+</answer>
+</qandaentry>
+</qandaset>
+</chapter>
+
+<chapter id="credits">
+
+<!-- Include credits for the programmers, documentation writers, and
+contributors here. The license for your software should then be included below
+the credits with a reference to the appropriate license file included in the TDE
+distribution. -->
+
+<title>Credits and License</title>
+
+<para>
+&%{APPNAMELC};
+</para>
+<para>
+Program copyright %{YEAR} %{AUTHOR} <email>%{EMAIL}</email>
+</para>
+<para>
+Contributors:
+<itemizedlist>
+<listitem><para>Konqui the TDE Dragon <email>konqui@trinitydesktop.org</email></para>
+</listitem>
+<listitem><para>Tux the Linux Penguin <email>tux@linux.org</email></para>
+</listitem>
+</itemizedlist>
+</para>
+
+<para>
+Documentation copyright %{YEAR} %{AUTHOR} <email>%{EMAIL}</email>
+</para>
+
+<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+
+&underFDL; <!-- FDL: do not remove -->
+
+<!-- Determine which license your application is licensed under,
+ and delete all the remaining licenses below:
+
+ (NOTE: All documentation are licensed under the FDL,
+ regardless of what license the application uses) -->
+
+&underGPL; <!-- GPL License -->
+&underBSDLicense; <!-- BSD License -->
+&underArtisticLicense; <!-- BSD Artistic License -->
+&underX11License; <!-- X11 License -->
+
+</chapter>
+
+<appendix id="installation">
+<title>Installation</title>
+
+<sect1 id="getting-%{APPNAMELC}">
+<title>How to obtain &%{APPNAMELC};</title>
+
+<!-- This first entity contains boiler plate for applications that are
+part of TDE GIT. You should remove it if you are releasing your
+application -->
+
+&install.intro.documentation;
+
+</sect1>
+
+<sect1 id="requirements">
+<title>Requirements</title>
+
+<!--
+List any special requirements for your application here. This should include:
+.Libraries or other software that is not included in tdesupport,
+tdelibs, or tdebase.
+.Hardware requirements like amount of RAM, disk space, graphics card
+capabilities, screen resolution, special expansion cards, etc.
+.Operating systems the app will run on. If your app is designed only for a
+specific OS, (you wrote a graphical LILO configurator for example) put this
+information here.
+-->
+
+<para>
+In order to successfully use &%{APPNAMELC};, you need &tde; 1.1. Foobar.lib is
+required in order to support the advanced &%{APPNAMELC}; features. &%{APPNAMELC}; uses
+about 5 megs of memory to run, but this may vary depending on your
+platform and configuration.
+</para>
+
+<para>
+All required libraries as well as &%{APPNAMELC}; itself can be found
+on <ulink url="ftp://ftp.%{APPNAMELC}.org">The &%{APPNAMELC}; home page</ulink>.
+</para>
+
+<!-- For a list of updates, you may refer to the application web site
+or the ChangeLog file, or ... -->
+<para>
+You can find a list of changes at <ulink
+url="http://apps.trinitydesktop.org/%{APPNAMELC}">http://apps.trinitydesktop.org/%{APPNAMELC}</ulink>.
+</para>
+</sect1>
+
+<sect1 id="compilation">
+<title>Compilation and Installation</title>
+
+<!-- This entity contains the boilerplate text for standard -->
+<!-- compilation instructions. If your application requires any -->
+<!-- special handling, remove it, and replace with your own text. -->
+
+&install.compile.documentation;
+
+</sect1>
+
+<sect1 id="configuration">
+<title>Configuration</title>
+
+<para>Don't forget to tell your system to start the <filename>dtd</filename>
+dicer-toaster daemon first, or &%{APPNAMELC}; won't work !</para>
+
+</sect1>
+
+</appendix>
+
+&documentation.index;
+</book>
+
+<!--
+Local Variables:
+mode: sgml
+sgml-minimize-attributes:nil
+sgml-general-insert-case:lower
+sgml-indent-step:0
+sgml-indent-data:nil
+End:
+
+vim:tabstop=2:shiftwidth=2:expandtab
+-->
+