/** \file PropEditor.dox \brief The TDevelop Property Editor library description page */ /** \page PropEditor TDevelop Property Editor library description \section whatis What is Property Editor? %Property editor is a collection of facilities to store and edit the properties of an object. For example, look at %Qt Designer. Each widget has a list of properties that can be edited in a nice table form. Same ideology is used to edit properties in Kugar Report Designer (from KOffice distribution). In TDevelop project manager can also display the properties of currently selected build item in property editor. \section over Library Overview This PropertyEditor library is a redesign of Kugar property editing library with the goal to be more generic and extensible. Library provides a @ref PropertyLib::Property class which stores property name, value and some more important information like description or the list of possible values. Using @ref PropertyLib::Property class adds more overhead over TQ_PROPERTY but provides more flexibility. You can subclass @ref PropertyLib::Property and create your custom properties. Custom properties can have either predefined type (see @ref PropertyLib::PropertyType) or custom type. Custom type should be used if a custom property editor widget is necessary. Properties are organized into lists. @ref PropertyLib::PropertyList is designed to store such lists in most efficient manner. It also allows to group properties (for example think about "geometrical" properties like "x", "y", etc.). Property lists can be displayed in @ref PropertyLib::PropertyEditor widget which will display them in a table form. Note that @ref PropertyLib::PropertyEditor takes not a @ref PropertyLib::PropertyList object, but @ref PropertyLib::PropertyAccessor instead. @ref PropertyLib::PropertyAccessor is designed to provide a method to access an intersection of property lists. For example, let's consider object A with property list a_list abd object B with list b_list. Now let's imagine we want to display common properties from a_list and b_list in one @ref PropertyLib::PropertyEditor widget. Obviously, we need to "intersect" a_list with b_list and display the result of intersection. This is why @ref PropertyLib::PropertyAccessor is used for editing. If we change the value of a property in the editor, @ref PropertyLib::PropertyAccessor will update both properties from underlying a_list and b_list. @ref PropertyLib::PropertyEditor at the same time shows only one editor for selected property in the list. Each @ref PropertyLib::PropertyType has corresponding @ref PropertyLib::PropertyWidget which displays property editor or draws a property in the list if it is not edited. More exactly, if @ref PropertyLib::PropertyEditor needs to display editor widget, it displays @ref PropertyLib::PropertyWidget, else it calls @ref PropertyLib::PropertyWidget::drawViewer function. Custom property widgets should be subclasses of @ref PropertyLib::PropertyWidget. To create property widgets at runtime, a factory is used. Factory class is called @ref PropertyLib::PropertyMachineFactory. Static function @ref PropertyLib::PropertyMachineFactory::getInstance can be used to obtain the reference to the factory instance. Factory creates and returns so-called @ref Machine for each registered property type (either predefined or user defined). @ref Machine contains @ref PropertyLib::PropertyWidget and a list of "detailed" machines. Usually only property widget is necessary for a property but there are complex properties like "Font" for example. We would like to see separate editors for font family, size, etc. and a button to choose all of these in the dialog. For that "Font" property, a PropertyWidget with a "choose font" button and also number of detailed widgets like "font family" combo, etc. can be created. \section Examples A simple example on how to create a property editor and use it with one property list: \code PropertyEditor *m_editor = new PropertyEditor(this); PropertyList *list = new PropertyList; list->addProperty("My Group", new Property(Integer, "First Property", "This is my first property", -5)); list->addProperty("My Group", new Property(String, "Second Property", "This is my second property", "Hello")); list->addProperty(new Property(Color, "Third Property", "This is my third property", TQColor("green"))); m_editor->populateProperties(*list); \endcode More advanced example with property accessors and list intersection: \code PropertyEditor *m_editor = new PropertyEditor(this); PropertyList *list = new PropertyList; list->addProperty("My Group", new Property(Integer, "First Property", "This is my first property", -5)); list->addProperty("My Group", new Property(String, "Second Property", "This is my second property", "Hello")); list->addProperty(new Property(Color, "Third Property", "This is my third property", TQColor("green"))); PropertyList *list2 = new PropertyList; list2->addProperty("My Group", new Property(Integer, "First Property", "This is my first property", -7)); list2->addProperty("My Group", new Property(String, "Second Property", "This is my second property", "Hello")); list2->addProperty(new Property(String, "Third Property", "This is my third property", "green")); PropertyAccessor *ac = list->intersect(*list2); m_editor->populateProperties(ac); \endcode In this example only properties named "First Property" and "Second Property" will be shown in editor. "Third Property" has different types in list and list2 and will not be included in intersection. */