/*************************************************************************** * Copyright (C) 2004 by Alexander Dymo * * cloudtemple@mksat.net * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #ifndef DESIGNERACTION_H #define DESIGNERACTION_H #include class DesignerAction : public TQAction { Q_OBJECT public: DesignerAction(TQObject *parent = 0, const char *name = 0) :TQAction(parent, name) {} DesignerAction ( const TQString & menuText, TQKeySequence accel, TQObject * parent, const char * name = 0 ) :TQAction(menuText, accel, parent, name) {} DesignerAction ( const TQIconSet & icon, const TQString & menuText, TQKeySequence accel, TQObject * parent, const char * name = 0 ) :TQAction(icon, menuText, accel, parent, name) {} DesignerAction ( const TQString & text, const TQIconSet & icon, const TQString & menuText, TQKeySequence accel, TQObject * parent, const char * name = 0, bool toggle = FALSE ) :TQAction(text, icon, menuText, accel, parent, name, toggle) {} DesignerAction ( const TQString & text, const TQString & menuText, TQKeySequence accel, TQObject * parent, const char * name = 0, bool toggle = FALSE ) :TQAction(text, menuText, accel, parent, name, toggle) {} DesignerAction ( TQObject * parent, const char * name, bool toggle ) :TQAction(parent, name, toggle) {} ~DesignerAction(); virtual void setEnabled(bool e); virtual void setDisabled(bool d); signals: void actionEnabled(bool e); }; #endif