/********************************************************************** ** Copyright (C) 2002 Trolltech AS. All rights reserved. ** ** This file is part of TQt Designer. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid TQt Enterprise Edition or TQt Professional Edition ** licenses may use this file in accordance with the TQt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about TQt Commercial License Agreements. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef LISTBOXDND_H #define LISTBOXDND_H #include #include #include "listdnd.h" typedef TQPtrList ListBoxItemList; class ListBoxDnd : public ListDnd { Q_OBJECT public: // dragModes are enumerated in ListDnd ListBoxDnd( TQListBox * eventSource, const char * name = 0 ); signals: void dropped( TQListBoxItem * ); void dragged( TQListBoxItem * ); public slots: void confirmDrop( TQListBoxItem * ); protected: virtual bool dropEvent( TQDropEvent * event ); virtual bool mouseMoveEvent( TQMouseEvent * event ); virtual void updateLine( const TQPoint & pos ); virtual bool canDecode( TQDragEnterEvent * event ); private: TQListBoxItem * itemAt( TQPoint pos ); int buildList( ListBoxItemList & list ); void insertList( ListBoxItemList & list ); void removeList( ListBoxItemList & list ); }; #endif //LISTBOXDND_H