%{CPP_TEMPLATE} #include "main.h" int main(){ initTextMode(); print("HELLO WORLD",9,9); while(1){} //loop forever } void print(char* text,u16 x,u16 y){ u16 i=0; u16* ScreenBase = (u16*)0x6004000; ScreenBase = ScreenBase + x + y*32; while ( *text != '\0' ){ *ScreenBase++ = (u16)*text-'A'+1; i++; text++; } } void initTextMode(){ REG_DISPCNT = (MODE0 | BG2_ENABLE); //this sets the screen mode to mode 0 and enables background 2 // 256 colors and charscreenbase 0, screenbase 8 // default size is 256x256 pixel REG_BG2CNT = (1 << 7 | 0 << 2 | 8 << 8); u16* palDest=(u16*)BGPaletteMem; //0x5000000 u16* palSource = (u16*)Master_Palette; // copy the palette info (256 colors a 15/16 Bit) into the desired address u16 i=0; for (;i<256;i++) { *palDest++ = *palSource++; } // copy the tiles to charbase 0, (0x6000000 start of the videobuffer) u16* fontDest = (u16*)VideoBuffer; //this is the start of video memory u16* fontSource = (u16*)font_Tiles; i=0; for(;i<1920;i=i+2){ *fontDest++ = *fontSource++; } }