#include "%{APPNAMELC}.h" #include %{APPNAME}Base::%{APPNAME}Base( TQWidget *parent, TQt::WFlags f ) : TQWidget( parent, f ) { setupUi( this ); } %{APPNAME}Base::~%{APPNAME}Base() { } /* * Constructs a %{APPNAME} which is a child of 'parent', with the * name 'name' and widget flags set to 'f' */ %{APPNAME}::%{APPNAME}( TQWidget *parent, TQt::WFlags f ) : %{APPNAME}Base( parent, f ) { connect(quit, TQT_SIGNAL(clicked()), this, TQT_SLOT(goodBye())); } /* * Destroys the object and frees any allocated resources */ %{APPNAME}::~%{APPNAME}() { // no need to delete child widgets, TQt does it all for us } /* * A simple slot... not very interesting. */ void %{APPNAME}::goodBye() { close(); }