/*************************************************************************** begin : Tue May 13 2003 copyright : (C) 2003 by John Birch email : jbb@kdevelop.org ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef _GDBBreakpointWidget_H_ #define _GDBBreakpointWidget_H_ #include #include #include #include #include #include "mi/gdbmi.h" #include "gdbcontroller.h" class QDomElement; class QToolButton; class QLabel; class KURL; /***************************************************************************/ /***************************************************************************/ /***************************************************************************/ namespace GDBDebugger { class Breakpoint; class BreakpointTableRow; class GDBTable; class GDBController; class GDBBreakpointWidget : public QHBox { Q_OBJECT public: GDBBreakpointWidget( GDBController* controller, QWidget* parent=0, const char* name=0 ); virtual ~GDBBreakpointWidget(); void reset(); void savePartialProjectSession(QDomElement* el); void restorePartialProjectSession(const QDomElement* el); bool hasWatchpointForAddress(unsigned long long address) const; public slots: // Connected to from the editor widget: void slotToggleBreakpoint(const QString &filename, int lineNum); void slotToggleBreakpointEnabled(const QString &fileName, int lineNum); // Connected to from the variable widget: void slotToggleWatchpoint(const QString &varName); void slotBreakpointSet(Breakpoint*); void slotRefreshBP(const KURL &filename); void slotBreakpointHit(int id); protected: virtual void focusInEvent(QFocusEvent *e); friend class BreakpointActionCell; // for access to slotNewValue private slots: void slotRemoveBreakpoint(); void slotRemoveAllBreakpoints(); void slotEditBreakpoint(const QString &fileName, int lineNum); void slotEditBreakpoint(); void slotAddBlankBreakpoint(int idx); void slotRowDoubleClicked(int row, int col, int button, const QPoint & mousePos); void slotContextMenuShow( int row, int col, const QPoint &mousePos ); void slotContextMenuSelect( int item ); void slotEditRow(int row, int col, const QPoint & mousePos); void slotNewValue(int row, int col); void editTracing(QTableItem* item); void slotBreakpointModified(Breakpoint*); void slotEvent(GDBController::event_t); void slotWatchpointHit(int id, const QString& oldValue, const QString& newValue); signals: void publishBPState(const Breakpoint& brkpt); void refreshBPState(const Breakpoint& brkpt); void gotoSourcePosition(const QString &fileName, int lineNum); // Emitted when output from yet another passed tracepoint is available. void tracingOutput(const char*); private: BreakpointTableRow* find(Breakpoint *bp); BreakpointTableRow* findId(int id); BreakpointTableRow* findKey(int BPKey); void setActive(); BreakpointTableRow* addBreakpoint(Breakpoint *bp); void removeBreakpoint(BreakpointTableRow* btr); void sendToGdb(Breakpoint &); void handleBreakpointList(const GDBMI::ResultRecord&); void handleTracingPrintf(const QValueVector& s); private: GDBController* controller_; GDBTable* m_table; QPopupMenu* m_ctxMenu; }; class BreakpointTableRow; /** Custom table cell class for cells that require complex editing. When current, the cell shows a "..." on the right. When clicked, the 'edit' signal is emitted that can be be used to pop-up a dialog box. When editing is done, the receiver of 'edit' should change the value in the table, and then call the 'updateValue' method. */ class ComplexEditCell : public QObject, public QTableItem { Q_OBJECT public: ComplexEditCell(QTable* table); /** Called by Qt when the current cell should become editable. In our case, when the item becomes current. Creates a widget that will be shown in the cell and should be able to edit cell content. In our case -- text plus "..." button that invokes action dialog. */ QWidget* createEditor() const; void updateValue(); private slots: /** Called when the "..." button is clicked. */ void slotEdit(); signals: void edit(QTableItem*); private: mutable QGuardedPtr label_; }; /***************************************************************************/ /***************************************************************************/ /***************************************************************************/ } #endif