/** @mainpage The KDevelop %Debugger Support Library This library contains classes to implement debugger support for a programming language. Link with: -llang_debugger Include path: -I\$(kde_includes)/tdevelop/languages/debugger \section usingdebugger Where to use this library Each debugger support plugin must interact with an editor to set breakpoints, jump to execution points, etc. This kind of interaction is implemented in @ref Debugger class. Your debugger support plugin just need to create an instance of @ref Debugger class and connect its Q_SIGNALS, for example: @code m_debugger = new Debugger( partController() ); connect( m_debugger, SIGNAL(toggledBreakpoint(const QString &, int)), debuggerBreakpointWidget, SLOT(slotToggleBreakpoint(const QString &, int)) ); connect( m_debugger, SIGNAL(editedBreakpoint(const QString &, int)), debuggerBreakpointWidget, SLOT(slotEditBreakpoint(const QString &, int)) ); connect( m_debugger, SIGNAL(toggledBreakpointEnabled(const QString &, int)), debuggerBreakpointWidget, SLOT(slotToggleBreakpointEnabled(const QString &, int)) ); @endcode Then m_debugger instance can be used for example, to jump to the execution point: @code m_debugger->gotoExecutionPoint(fileUrl, lineNumber); @endcode or to set a breakpoint: @code m_debugger->setBreakpoint(fileName, lineNumber, id, enabled, pending); @endcode */