diff options
Diffstat (limited to 'doc/html/t14-gamebrd-cpp.html')
| -rw-r--r-- | doc/html/t14-gamebrd-cpp.html | 40 | 
1 files changed, 20 insertions, 20 deletions
diff --git a/doc/html/t14-gamebrd-cpp.html b/doc/html/t14-gamebrd-cpp.html index 8b3256dc6..40a7c5f63 100644 --- a/doc/html/t14-gamebrd-cpp.html +++ b/doc/html/t14-gamebrd-cpp.html @@ -58,7 +58,7 @@ body { background: #ffffff; color: black; }      <a href="ntqpushbutton.html">TQPushButton</a> *quit = new <a href="ntqpushbutton.html">TQPushButton</a>( "&Quit", this, "quit" );      quit-><a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); -    <a href="ntqobject.html#connect">connect</a>( quit, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); +    <a href="ntqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );      LCDRange *angle  = new LCDRange( "ANGLE", this, "angle" );      angle->setRange( 5, 70 ); @@ -71,34 +71,34 @@ body { background: #ffffff; color: black; }      cannonField = new CannonField( box, "cannonField" ); -    <a href="ntqobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)), -             cannonField, SLOT(setAngle(int)) ); -    <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)), -             angle, SLOT(setValue(int)) ); +    <a href="ntqobject.html#connect">connect</a>( angle, TQ_SIGNAL(valueChanged(int)), +             cannonField, TQ_SLOT(setAngle(int)) ); +    <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(angleChanged(int)), +             angle, TQ_SLOT(setValue(int)) ); -    <a href="ntqobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)), -             cannonField, SLOT(setForce(int)) ); -    <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)), -             force, SLOT(setValue(int)) ); +    <a href="ntqobject.html#connect">connect</a>( force, TQ_SIGNAL(valueChanged(int)), +             cannonField, TQ_SLOT(setForce(int)) ); +    <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(forceChanged(int)), +             force, TQ_SLOT(setValue(int)) ); -    <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(hit()), -             this, SLOT(hit()) ); -    <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(missed()), -             this, SLOT(missed()) ); +    <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(hit()), +             this, TQ_SLOT(hit()) ); +    <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(missed()), +             this, TQ_SLOT(missed()) );      <a href="ntqpushbutton.html">TQPushButton</a> *shoot = new <a href="ntqpushbutton.html">TQPushButton</a>( "&Shoot", this, "shoot" );      shoot-><a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); -    <a href="ntqobject.html#connect">connect</a>( shoot, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), SLOT(fire()) ); +    <a href="ntqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(fire()) ); -    <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)), -             shoot, SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) ); +    <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(canShoot(bool)), +             shoot, TQ_SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) );      TQPushButton *restart          = new <a href="ntqpushbutton.html">TQPushButton</a>( "&New Game", this, "newgame" );      restart->setFont( TQFont( "Times", 18, TQFont::Bold ) ); -    <a href="ntqobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) ); +    <a href="ntqobject.html#connect">connect</a>( restart, TQ_SIGNAL(clicked()), this, TQ_SLOT(newGame()) );      hits = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" );      shotsLeft = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" ); @@ -108,11 +108,11 @@ body { background: #ffffff; color: black; }      <a href="ntqaccel.html">TQAccel</a> *accel = new <a href="ntqaccel.html">TQAccel</a>( this );      accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( Key_Enter ), -                        this, SLOT(fire()) ); +                        this, TQ_SLOT(fire()) );      accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( Key_Return ), -                        this, SLOT(fire()) ); +                        this, TQ_SLOT(fire()) );      accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ), -                        tqApp, SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); +                        tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );      <a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 );      grid-><a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 );  | 
