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-rw-r--r--tutorial/t10/cannon.cpp2
-rw-r--r--tutorial/t11/cannon.cpp2
-rw-r--r--tutorial/t12/cannon.cpp6
-rw-r--r--tutorial/t13/cannon.cpp20
-rw-r--r--tutorial/t14/cannon.cpp26
-rw-r--r--tutorial/t15/main.cpp2
6 files changed, 29 insertions, 29 deletions
diff --git a/tutorial/t10/cannon.cpp b/tutorial/t10/cannon.cpp
index 2dfccc99b..7d1dcbdc9 100644
--- a/tutorial/t10/cannon.cpp
+++ b/tutorial/t10/cannon.cpp
@@ -27,7 +27,7 @@ void CannonField::setAngle( int degrees )
if ( ang == degrees )
return;
ang = degrees;
- repaint( cannonRect(), FALSE );
+ repaint( cannonRect(), false );
emit angleChanged( ang );
}
diff --git a/tutorial/t11/cannon.cpp b/tutorial/t11/cannon.cpp
index 2febb1224..cf2e755e1 100644
--- a/tutorial/t11/cannon.cpp
+++ b/tutorial/t11/cannon.cpp
@@ -36,7 +36,7 @@ void CannonField::setAngle( int degrees )
if ( ang == degrees )
return;
ang = degrees;
- repaint( cannonRect(), FALSE );
+ repaint( cannonRect(), false );
emit angleChanged( ang );
}
diff --git a/tutorial/t12/cannon.cpp b/tutorial/t12/cannon.cpp
index 23f647233..50d2c3bd2 100644
--- a/tutorial/t12/cannon.cpp
+++ b/tutorial/t12/cannon.cpp
@@ -40,7 +40,7 @@ void CannonField::setAngle( int degrees )
if ( ang == degrees )
return;
ang = degrees;
- repaint( cannonRect(), FALSE );
+ repaint( cannonRect(), false );
emit angleChanged( ang );
}
@@ -69,9 +69,9 @@ void CannonField::shoot()
void CannonField::newTarget()
{
- static bool first_time = TRUE;
+ static bool first_time = true;
if ( first_time ) {
- first_time = FALSE;
+ first_time = false;
TQTime midnight( 0, 0, 0 );
srand( midnight.secsTo(TQTime::currentTime()) );
}
diff --git a/tutorial/t13/cannon.cpp b/tutorial/t13/cannon.cpp
index 1e1ed63fb..51849bb23 100644
--- a/tutorial/t13/cannon.cpp
+++ b/tutorial/t13/cannon.cpp
@@ -26,7 +26,7 @@ CannonField::CannonField( TQWidget *parent, const char *name )
shoot_ang = 0;
shoot_f = 0;
target = TQPoint( 0, 0 );
- gameEnded = FALSE;
+ gameEnded = false;
setPalette( TQPalette( TQColor( 250, 250, 200) ) );
newTarget();
}
@@ -41,7 +41,7 @@ void CannonField::setAngle( int degrees )
if ( ang == degrees )
return;
ang = degrees;
- repaint( cannonRect(), FALSE );
+ repaint( cannonRect(), false );
emit angleChanged( ang );
}
@@ -65,15 +65,15 @@ void CannonField::shoot()
shoot_ang = ang;
shoot_f = f;
autoShootTimer->start( 50 );
- emit canShoot( FALSE );
+ emit canShoot( false );
}
void CannonField::newTarget()
{
- static bool first_time = TRUE;
+ static bool first_time = true;
if ( first_time ) {
- first_time = FALSE;
+ first_time = false;
TQTime midnight( 0, 0, 0 );
srand( midnight.secsTo(TQTime::currentTime()) );
}
@@ -89,7 +89,7 @@ void CannonField::setGameOver()
return;
if ( isShooting() )
autoShootTimer->stop();
- gameEnded = TRUE;
+ gameEnded = true;
repaint();
}
@@ -97,9 +97,9 @@ void CannonField::restartGame()
{
if ( isShooting() )
autoShootTimer->stop();
- gameEnded = FALSE;
+ gameEnded = false;
repaint();
- emit canShoot( TRUE );
+ emit canShoot( true );
}
void CannonField::moveShot()
@@ -112,11 +112,11 @@ void CannonField::moveShot()
if ( shotR.intersects( targetRect() ) ) {
autoShootTimer->stop();
emit hit();
- emit canShoot( TRUE );
+ emit canShoot( true );
} else if ( shotR.x() > width() || shotR.y() > height() ) {
autoShootTimer->stop();
emit missed();
- emit canShoot( TRUE );
+ emit canShoot( true );
} else {
r = r.unite( TQRegion( shotR ) );
}
diff --git a/tutorial/t14/cannon.cpp b/tutorial/t14/cannon.cpp
index b20d5592a..39588c0f4 100644
--- a/tutorial/t14/cannon.cpp
+++ b/tutorial/t14/cannon.cpp
@@ -26,8 +26,8 @@ CannonField::CannonField( TQWidget *parent, const char *name )
shoot_ang = 0;
shoot_f = 0;
target = TQPoint( 0, 0 );
- gameEnded = FALSE;
- barrelPressed = FALSE;
+ gameEnded = false;
+ barrelPressed = false;
setPalette( TQPalette( TQColor( 250, 250, 200) ) );
newTarget();
}
@@ -42,7 +42,7 @@ void CannonField::setAngle( int degrees )
if ( ang == degrees )
return;
ang = degrees;
- repaint( cannonRect(), FALSE );
+ repaint( cannonRect(), false );
emit angleChanged( ang );
}
@@ -66,15 +66,15 @@ void CannonField::shoot()
shoot_ang = ang;
shoot_f = f;
autoShootTimer->start( 50 );
- emit canShoot( FALSE );
+ emit canShoot( false );
}
void CannonField::newTarget()
{
- static bool first_time = TRUE;
+ static bool first_time = true;
if ( first_time ) {
- first_time = FALSE;
+ first_time = false;
TQTime midnight( 0, 0, 0 );
srand( midnight.secsTo(TQTime::currentTime()) );
}
@@ -90,7 +90,7 @@ void CannonField::setGameOver()
return;
if ( isShooting() )
autoShootTimer->stop();
- gameEnded = TRUE;
+ gameEnded = true;
repaint();
}
@@ -98,9 +98,9 @@ void CannonField::restartGame()
{
if ( isShooting() )
autoShootTimer->stop();
- gameEnded = FALSE;
+ gameEnded = false;
repaint();
- emit canShoot( TRUE );
+ emit canShoot( true );
}
void CannonField::moveShot()
@@ -113,12 +113,12 @@ void CannonField::moveShot()
if ( shotR.intersects( targetRect() ) ) {
autoShootTimer->stop();
emit hit();
- emit canShoot( TRUE );
+ emit canShoot( true );
} else if ( shotR.x() > width() || shotR.y() > height() ||
shotR.intersects(barrierRect()) ) {
autoShootTimer->stop();
emit missed();
- emit canShoot( TRUE );
+ emit canShoot( true );
} else {
r = r.unite( TQRegion( shotR ) );
}
@@ -132,7 +132,7 @@ void CannonField::mousePressEvent( TQMouseEvent *e )
if ( e->button() != LeftButton )
return;
if ( barrelHit( e->pos() ) )
- barrelPressed = TRUE;
+ barrelPressed = true;
}
@@ -153,7 +153,7 @@ void CannonField::mouseMoveEvent( TQMouseEvent *e )
void CannonField::mouseReleaseEvent( TQMouseEvent *e )
{
if ( e->button() == LeftButton )
- barrelPressed = FALSE;
+ barrelPressed = false;
}
diff --git a/tutorial/t15/main.cpp b/tutorial/t15/main.cpp
index de277d7be..bee75527e 100644
--- a/tutorial/t15/main.cpp
+++ b/tutorial/t15/main.cpp
@@ -24,7 +24,7 @@ void WorkerObject::run()
TQTimer *t = new TQTimer(this);
connect( t, TQ_SIGNAL(timeout()), TQ_SLOT(timerHandler()) );
- t->start( 1000, FALSE );
+ t->start( 1000, false );
for( int count = 0; count < 5; count++ ) {
sleep( 1 );