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-rw-r--r--doc/coordsys.doc10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/coordsys.doc b/doc/coordsys.doc
index 01726f39..31148cd0 100644
--- a/doc/coordsys.doc
+++ b/doc/coordsys.doc
@@ -1,10 +1,10 @@
/****************************************************************************
**
-** Qt Coordinate System Documentation
+** TQt Coordinate System Documentation
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
-** This file is part of the Qt GUI Toolkit.
+** This file is part of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
@@ -13,7 +13,7 @@
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
-** and the KDE Free Qt Foundation.
+** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
@@ -41,7 +41,7 @@
\title The Coordinate System
-A \link QPaintDevice paint device\endlink in Qt is a drawable 2D
+A \link QPaintDevice paint device\endlink in TQt is a drawable 2D
surface. \l QWidget, \l QPixmap, \l QPicture and \l QPrinter are all
paint devices. A \l QPainter is an object which can draw on such
devices.
@@ -131,7 +131,7 @@ OpenGL Programming Guide.\endlink Refer to those for in-depth
coverage; here we give just a brief overview and an example.
The first step uses the world transformation matrix. Use this matrix
-to orient and position your objects in your model. Qt provides
+to orient and position your objects in your model. TQt provides
methods such as \l QPainter::rotate(), \l QPainter::scale(), \l
QPainter::translate() and so on to operate on this matrix.