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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQt/Mac is Mac OS X Native</h1>
+
+
+<p>
+<p> This document explains what makes an application "native" on Mac OS X.
+It shows the areas where TQt/Mac is compliant, and the grey areas where
+compliance is more questionable. (See also the document
+<a href="mac-differences.html">TQt/Mac Issues</a>.)
+<p> Normally when referring to a native application, one really means an
+application that talks directly to the underlying window system and
+operating system, rather than one that uses some intermediary (for
+example the X11 server, or a web browser). TQt/Mac applications run as
+first class citizens, just like Cocoa, Java, and Carbon applications.
+<p> When an application is running as a first class citizen it means that
+it can interact with specific components of the Mac OS X experience:
+<p> <ul>
+<li> <b>The global menubar</b><br>
+<p> TQt/Mac does this via the <a href="qmenubar.html">TQMenuBar</a> abstraction. Mac users expect to
+have a menubar at the top of the screen and TQt/Mac honors this.
+<p> Additionally, users expect certain conventions to be respected, for
+example the application menu should contain About, Preferences,
+Quit, etc. TQt/Mac handles this automatically, although it does not
+provide a means of interacting directly with the application menu.
+(By doing this automatically, TQt/Mac makes it easier to port TQt/Mac
+applications to other platforms.)
+<p> <li> <b>Aqua</b><br>
+<p> This is a critical piece of Mac OS X (documentation can be found at
+<a href="http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/index.html">http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/index.html</a>).
+It is a huge topic, but the most important guidelines for GUI
+design are probably these:
+<p> <ul>
+<li> <em>Aqua look</em><br>
+<p> As with Cocoa/Carbon TQt/Mac provides widgets that look like
+those described in the Human Interface Descriptions. TQt/Mac's
+widgets use the Appearance Manager to implement the look, so
+Apple's own API's are doing the rendering (TQt/Mac &lt;3.1 used an
+emulation style with pixmaps, however this tquickly proved to be
+cumbersome, and unable to keep up with style changes at Apple).
+<p> <li> <em>Aqua feel</em><br>
+<p> This is a bit more subjective, but certainly TQt/Mac strives to
+provide the same feel as any Mac OS X application (and we
+consider situations where it doesn't achieve this to be bugs).
+Of course TQt has other concerns to bear in mind, especially
+remaining multiplatform. Some "baggage" that TQt carries is in
+an effort to provide a widget on a platform for which an
+equivelant doesn't exist, or so that a single API can be used to
+do something, even if the API doesn't make entire sense for a
+specific widget (for example pushbuttons with a popup menu are
+really bevel buttons in Mac OS X, but TQt/Mac cannot guess that
+this bevel button is right next to other real pushbuttons).
+<p> <li> <em>Aqua guides</em><br>
+<p> This is the most subjective, but there are many suggestions and
+guidelines in the Aqua style guidelines. This is the area where
+TQt/Mac is of least assistance. The decisions that must be made
+to conform (widget sizes, widget layouts with respect to other
+widgets, window margins, etc) must be made based on the user
+experience demanded by your application. If your user base is
+small or mostly comes from the Windows or Unix worlds, these are
+minor issues much less important than trying to make a mass
+market product. TQt/Mac is fully API compatible with TQt/Windows
+and TQt/X11, but Mac OS X is a significantly different platform
+to Windows and some special considerations must be made based on
+your audience.
+<p> </ul>
+<p> <li> <b>Dock</b><br>
+<p> Interaction with the dock is limited, but at the very least the icon
+should be able to be interacted with. This can be achieved with
+<a href="qwidget.html#setIcon">TQWidget::setIcon</a>(). The setIcon() call can be made as often as
+necessary, so can be used to provide a constantly updating pixmap
+that works as expected.
+<p> <li> <b>Accessiblity</b><br>
+<p> Although many users never use this, some users will only interact
+with your applications via assistive devices. With TQt the aim is to
+make this automatic in your application so that it conforms to
+accepted practice on its platform (X11 accessiblity support is
+still in the works due to the developing nature of its
+accessibility design). With TQt 3.3 TQt/Mac will support
+accessiblity, and hopefully a host of assistive devices.
+<p> <li> <b>Build tools</b><br>
+<p> Mac OS X developers expect a certain level of interopability
+between their development toolkit and the platform's developer
+tools (for example MSVC, gmake, etc). TQt/Mac supports both Unix
+style Makefiles, and ProjectBuilder/Xcode project files by using
+the qmake tool. For example:
+<p> <pre>
+ qmake -spec macx-pbuilder project.pro
+ </pre>
+
+<p> will generate an Xcode project file from project.pro. With qmake
+you do not have to worry about rules for TQt's preprocessors (moc
+and uic) since qmake automatically handles them and ensures that
+everything necessary is linked into your application.
+<p> TQt does not entirely interact with the development environment (for
+example plugins to set a file to 'mocable' from within the Xcode
+user interface). Trolltech is actively working on improving TQt's
+interoperability with various IDEs, so hopefully this will be
+supported soon.
+<p> </ul>
+<p>
+<!-- eof -->
+<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>TQt 3.3.8</div>
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