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-rw-r--r--doc/html/t13-cannon-cpp.html132
1 files changed, 66 insertions, 66 deletions
diff --git a/doc/html/t13-cannon-cpp.html b/doc/html/t13-cannon-cpp.html
index 809c1883..a18df62d 100644
--- a/doc/html/t13-cannon-cpp.html
+++ b/doc/html/t13-cannon-cpp.html
@@ -39,29 +39,29 @@ body { background: #ffffff; color: black; }
****************************************************************/
#include "cannon.h"
-#include &lt;<a href="qtimer-h.html">qtimer.h</a>&gt;
-#include &lt;<a href="qpainter-h.html">qpainter.h</a>&gt;
-#include &lt;<a href="qpixmap-h.html">qpixmap.h</a>&gt;
-#include &lt;<a href="qdatetime-h.html">qdatetime.h</a>&gt;
+#include &lt;<a href="qtimer-h.html">ntqtimer.h</a>&gt;
+#include &lt;<a href="qpainter-h.html">ntqpainter.h</a>&gt;
+#include &lt;<a href="qpixmap-h.html">ntqpixmap.h</a>&gt;
+#include &lt;<a href="qdatetime-h.html">ntqdatetime.h</a>&gt;
#include &lt;math.h&gt;
#include &lt;stdlib.h&gt;
-<a name="f94"></a>CannonField::CannonField( <a href="qwidget.html">TQWidget</a> *parent, const char *name )
- : <a href="qwidget.html">TQWidget</a>( parent, name )
+<a name="f94"></a>CannonField::CannonField( <a href="ntqwidget.html">TQWidget</a> *parent, const char *name )
+ : <a href="ntqwidget.html">TQWidget</a>( parent, name )
{
ang = 45;
f = 0;
timerCount = 0;
- autoShootTimer = new <a href="qtimer.html">TQTimer</a>( this, "movement handler" );
- <a href="qobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="qtimer.html#timeout">timeout</a>()),
+ autoShootTimer = new <a href="ntqtimer.html">TQTimer</a>( this, "movement handler" );
+ <a href="ntqobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
this, SLOT(moveShot()) );
shoot_ang = 0;
shoot_f = 0;
target = TQPoint( 0, 0 );
gameEnded = FALSE;
- <a href="qwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) );
+ <a href="ntqwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) );
newTarget();
}
@@ -75,7 +75,7 @@ void <a name="f95"></a>CannonField::setAngle( int degrees )
if ( ang == degrees )
return;
ang = degrees;
- <a href="qwidget.html#repaint">repaint</a>( cannonRect(), FALSE );
+ <a href="ntqwidget.html#repaint">repaint</a>( cannonRect(), FALSE );
emit angleChanged( ang );
}
@@ -98,7 +98,7 @@ void <a name="f97"></a>CannonField::shoot()
timerCount = 0;
shoot_ang = ang;
shoot_f = f;
- autoShootTimer-&gt;<a href="qtimer.html#start">start</a>( 50 );
+ autoShootTimer-&gt;<a href="ntqtimer.html#start">start</a>( 50 );
emit canShoot( FALSE );
}
@@ -111,10 +111,10 @@ void <a name="f98"></a>CannonField::newTarget()
<a href="qtime.html">TQTime</a> midnight( 0, 0, 0 );
srand( midnight.<a href="qtime.html#secsTo">secsTo</a>(TQTime::<a href="qtime.html#currentTime">currentTime</a>()) );
}
- <a href="qregion.html">TQRegion</a> r( targetRect() );
+ <a href="ntqregion.html">TQRegion</a> r( targetRect() );
target = TQPoint( 200 + rand() % 190,
10 + rand() % 255 );
- <a href="qwidget.html#repaint">repaint</a>( r.<a href="qrect.html#unite">unite</a>( targetRect() ) );
+ <a href="ntqwidget.html#repaint">repaint</a>( r.<a href="ntqrect.html#unite">unite</a>( targetRect() ) );
}
void <a name="f99"></a>CannonField::setGameOver()
@@ -122,104 +122,104 @@ void <a name="f99"></a>CannonField::setGameOver()
if ( gameEnded )
return;
if ( isShooting() )
- autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
gameEnded = TRUE;
- <a href="qwidget.html#repaint">repaint</a>();
+ <a href="ntqwidget.html#repaint">repaint</a>();
}
void <a name="f100"></a>CannonField::restartGame()
{
if ( isShooting() )
- autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
gameEnded = FALSE;
- <a href="qwidget.html#repaint">repaint</a>();
+ <a href="ntqwidget.html#repaint">repaint</a>();
emit canShoot( TRUE );
}
void <a name="f101"></a>CannonField::moveShot()
{
- <a href="qregion.html">TQRegion</a> r( shotRect() );
+ <a href="ntqregion.html">TQRegion</a> r( shotRect() );
timerCount++;
- <a href="qrect.html">TQRect</a> shotR = shotRect();
+ <a href="ntqrect.html">TQRect</a> shotR = shotRect();
- if ( shotR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) ) {
- autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ if ( shotR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) {
+ autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
emit hit();
emit canShoot( TRUE );
- } else if ( shotR.<a href="qrect.html#x">x</a>() &gt; width() || shotR.<a href="qrect.html#y">y</a>() &gt; height() ) {
- autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ } else if ( shotR.<a href="ntqrect.html#x">x</a>() &gt; width() || shotR.<a href="ntqrect.html#y">y</a>() &gt; height() ) {
+ autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
emit missed();
emit canShoot( TRUE );
} else {
- r = r.<a href="qrect.html#unite">unite</a>( TQRegion( shotR ) );
+ r = r.<a href="ntqrect.html#unite">unite</a>( TQRegion( shotR ) );
}
- <a href="qwidget.html#repaint">repaint</a>( r );
+ <a href="ntqwidget.html#repaint">repaint</a>( r );
}
-void CannonField::<a href="qwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e )
+void CannonField::<a href="ntqwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e )
{
- <a href="qrect.html">TQRect</a> updateR = e-&gt;<a href="qpaintevent.html#rect">rect</a>();
- <a href="qpainter.html">TQPainter</a> p( this );
+ <a href="ntqrect.html">TQRect</a> updateR = e-&gt;<a href="qpaintevent.html#rect">rect</a>();
+ <a href="ntqpainter.html">TQPainter</a> p( this );
if ( gameEnded ) {
- p.<a href="qpainter.html#setPen">setPen</a>( black );
- p.<a href="qpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) );
- p.<a href="qpainter.html#drawText">drawText</a>( <a href="qwidget.html#rect">rect</a>(), AlignCenter, "Game Over" );
+ p.<a href="ntqpainter.html#setPen">setPen</a>( black );
+ p.<a href="ntqpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) );
+ p.<a href="ntqpainter.html#drawText">drawText</a>( <a href="ntqwidget.html#rect">rect</a>(), AlignCenter, "Game Over" );
}
- if ( updateR.<a href="qrect.html#intersects">intersects</a>( cannonRect() ) )
+ if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( cannonRect() ) )
paintCannon( &amp;p );
- if ( isShooting() &amp;&amp; updateR.<a href="qrect.html#intersects">intersects</a>( shotRect() ) )
+ if ( isShooting() &amp;&amp; updateR.<a href="ntqrect.html#intersects">intersects</a>( shotRect() ) )
paintShot( &amp;p );
- if ( !gameEnded &amp;&amp; updateR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) )
+ if ( !gameEnded &amp;&amp; updateR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) )
paintTarget( &amp;p );
}
-void <a name="f102"></a>CannonField::paintShot( <a href="qpainter.html">TQPainter</a> *p )
+void <a name="f102"></a>CannonField::paintShot( <a href="ntqpainter.html">TQPainter</a> *p )
{
- p-&gt;<a href="qpainter.html#setBrush">setBrush</a>( black );
- p-&gt;<a href="qpainter.html#setPen">setPen</a>( NoPen );
- p-&gt;<a href="qpainter.html#drawRect">drawRect</a>( shotRect() );
+ p-&gt;<a href="ntqpainter.html#setBrush">setBrush</a>( black );
+ p-&gt;<a href="ntqpainter.html#setPen">setPen</a>( NoPen );
+ p-&gt;<a href="ntqpainter.html#drawRect">drawRect</a>( shotRect() );
}
-void <a name="f103"></a>CannonField::paintTarget( <a href="qpainter.html">TQPainter</a> *p )
+void <a name="f103"></a>CannonField::paintTarget( <a href="ntqpainter.html">TQPainter</a> *p )
{
- p-&gt;<a href="qpainter.html#setBrush">setBrush</a>( red );
- p-&gt;<a href="qpainter.html#setPen">setPen</a>( black );
- p-&gt;<a href="qpainter.html#drawRect">drawRect</a>( targetRect() );
+ p-&gt;<a href="ntqpainter.html#setBrush">setBrush</a>( red );
+ p-&gt;<a href="ntqpainter.html#setPen">setPen</a>( black );
+ p-&gt;<a href="ntqpainter.html#drawRect">drawRect</a>( targetRect() );
}
-const <a href="qrect.html">TQRect</a> barrelRect(33, -4, 15, 8);
+const <a href="ntqrect.html">TQRect</a> barrelRect(33, -4, 15, 8);
-void <a name="f104"></a>CannonField::paintCannon( <a href="qpainter.html">TQPainter</a> *p )
+void <a name="f104"></a>CannonField::paintCannon( <a href="ntqpainter.html">TQPainter</a> *p )
{
- <a href="qrect.html">TQRect</a> cr = cannonRect();
- <a href="qpixmap.html">TQPixmap</a> pix( cr.<a href="qrect.html#size">size</a>() );
- pix.<a href="qpixmap.html#fill">fill</a>( this, cr.<a href="qrect.html#topLeft">topLeft</a>() );
+ <a href="ntqrect.html">TQRect</a> cr = cannonRect();
+ <a href="ntqpixmap.html">TQPixmap</a> pix( cr.<a href="ntqrect.html#size">size</a>() );
+ pix.<a href="ntqpixmap.html#fill">fill</a>( this, cr.<a href="ntqrect.html#topLeft">topLeft</a>() );
- <a href="qpainter.html">TQPainter</a> tmp( &amp;pix );
- tmp.<a href="qpainter.html#setBrush">setBrush</a>( blue );
- tmp.<a href="qpainter.html#setPen">setPen</a>( NoPen );
+ <a href="ntqpainter.html">TQPainter</a> tmp( &amp;pix );
+ tmp.<a href="ntqpainter.html#setBrush">setBrush</a>( blue );
+ tmp.<a href="ntqpainter.html#setPen">setPen</a>( NoPen );
- tmp.<a href="qpainter.html#translate">translate</a>( 0, pix.<a href="qpixmap.html#height">height</a>() - 1 );
- tmp.<a href="qpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 );
- tmp.<a href="qpainter.html#rotate">rotate</a>( -ang );
- tmp.<a href="qpainter.html#drawRect">drawRect</a>( barrelRect );
- tmp.<a href="qpainter.html#end">end</a>();
+ tmp.<a href="ntqpainter.html#translate">translate</a>( 0, pix.<a href="ntqpixmap.html#height">height</a>() - 1 );
+ tmp.<a href="ntqpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 );
+ tmp.<a href="ntqpainter.html#rotate">rotate</a>( -ang );
+ tmp.<a href="ntqpainter.html#drawRect">drawRect</a>( barrelRect );
+ tmp.<a href="ntqpainter.html#end">end</a>();
- p-&gt;<a href="qpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="qrect.html#topLeft">topLeft</a>(), pix );
+ p-&gt;<a href="ntqpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="ntqrect.html#topLeft">topLeft</a>(), pix );
}
TQRect <a name="f105"></a>CannonField::cannonRect() const
{
- <a href="qrect.html">TQRect</a> r( 0, 0, 50, 50 );
- r.<a href="qrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="qwidget.html#rect">rect</a>().bottomLeft() );
+ <a href="ntqrect.html">TQRect</a> r( 0, 0, 50, 50 );
+ r.<a href="ntqrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="ntqwidget.html#rect">rect</a>().bottomLeft() );
return r;
}
@@ -234,32 +234,32 @@ TQRect <a name="f106"></a>CannonField::shotRect() const
double velx = velocity*cos( radians );
double vely = velocity*sin( radians );
- double x0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*cos(radians);
- double y0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*sin(radians);
+ double x0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*cos(radians);
+ double y0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*sin(radians);
double x = x0 + velx*time;
double y = y0 + vely*time - 0.5*gravity*time*time;
- <a href="qrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 );
- r.<a href="qrect.html#moveCenter">moveCenter</a>( TQPoint( qRound(x), height() - 1 - qRound(y) ) );
+ <a href="ntqrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 );
+ r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint( qRound(x), height() - 1 - qRound(y) ) );
return r;
}
TQRect <a name="f107"></a>CannonField::targetRect() const
{
- <a href="qrect.html">TQRect</a> r( 0, 0, 20, 10 );
- r.<a href="qrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) );
+ <a href="ntqrect.html">TQRect</a> r( 0, 0, 20, 10 );
+ r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) );
return r;
}
bool <a name="f108"></a>CannonField::isShooting() const
{
- return autoShootTimer-&gt;<a href="qtimer.html#isActive">isActive</a>();
+ return autoShootTimer-&gt;<a href="ntqtimer.html#isActive">isActive</a>();
}
-TQSizePolicy CannonField::<a href="qwidget.html#sizePolicy">sizePolicy</a>() const
+TQSizePolicy CannonField::<a href="ntqwidget.html#sizePolicy">sizePolicy</a>() const
{
return TQSizePolicy( TQSizePolicy::Expanding, TQSizePolicy::Expanding );
}