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321 lines
7.8 KiB
C++

#if defined(_MSC_VER) /* MSVC Compiler */
#pragma warning ( disable : 4305 )
#pragma warning ( disable : 4786 )
#endif
#include "qwt3d_surfaceplot.h"
#include "qwt3d_enrichment_std.h"
using namespace std;
using namespace Qwt3D;
/////////////////////////////////////////////////////////////////////////////////
//
// cell specific
//
void SurfacePlot::createDataC()
{
createFloorDataC();
if (plotStyle() == NOPLOT)
return;
if (plotStyle() == Qwt3D::POINTS)
{
createPoints();
return;
}
else if (plotStyle() == Qwt3D::USER)
{
if (userplotstyle_p)
createEnrichment(*userplotstyle_p);
return;
}
setDeviceLineWidth(meshLineWidth());
GLStateBewarer sb(GL_POLYGON_OFFSET_FILL,true);
setDevicePolygonOffset(polygonOffset(),1.0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
int idx = 0;
if (plotStyle() != WIREFRAME)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_QUADS);
bool hl = (plotStyle() == HIDDENLINE);
if (hl)
{
RGBA col = backgroundRGBAColor();
glColor4d(col.r, col.g, col.b, col.a);
}
for (unsigned i=0; i!=actualDataC_->cells.size(); ++i)
{
glBegin(GL_POLYGON);
for (unsigned j=0; j!=actualDataC_->cells[i].size(); ++j)
{
idx = actualDataC_->cells[i][j];
setColorFromVertexC(idx, hl);
glVertex3d( actualDataC_->nodes[idx].x, actualDataC_->nodes[idx].y, actualDataC_->nodes[idx].z );
glNormal3d( actualDataC_->normals[idx].x, actualDataC_->normals[idx].y, actualDataC_->normals[idx].z );
}
glEnd();
}
}
if (plotStyle() == FILLEDMESH || plotStyle() == WIREFRAME || plotStyle() == HIDDENLINE)
{
glColor4d(meshColor().r, meshColor().g, meshColor().b, meshColor().a);
{
for (unsigned i=0; i!=actualDataC_->cells.size(); ++i)
{
glBegin(GL_LINE_LOOP);
for (unsigned j=0; j!=actualDataC_->cells[i].size(); ++j)
{
idx = actualDataC_->cells[i][j];
glVertex3d( actualDataC_->nodes[idx].x, actualDataC_->nodes[idx].y, actualDataC_->nodes[idx].z );
}
glEnd();
}
}
}
}
// ci = cell index
// cv = vertex index in cell ci
void SurfacePlot::setColorFromVertexC(int node, bool skip)
{
if (skip)
return;
RGBA col = (*datacolor_p)(
actualDataC_->nodes[node].x, actualDataC_->nodes[node].y, actualDataC_->nodes[node].z);
glColor4d(col.r, col.g, col.b, col.a);
}
void SurfacePlot::createFloorDataC()
{
switch (floorStyle())
{
case FLOORDATA:
Data2FloorC();
break;
case FLOORISO:
Isolines2FloorC();
break;
default:
break;
}
}
void SurfacePlot::Data2FloorC()
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
double zshift = actualDataC_->hull().minVertex.z;
int idx;
for (unsigned i = 0; i!=actualDataC_->cells.size(); ++i)
{
glBegin(GL_POLYGON);
for (unsigned j=0; j!=actualDataC_->cells[i].size(); ++j)
{
idx = actualDataC_->cells[i][j];
setColorFromVertexC(idx);
glVertex3d( actualDataC_->nodes[idx].x, actualDataC_->nodes[idx].y, zshift );
}
glEnd();
}
}
void SurfacePlot::Isolines2FloorC()
{
if (isolines() <= 0 || actualData_p->empty())
return;
double step = (actualData_p->hull().maxVertex.z - actualData_p->hull().minVertex.z) / isolines();
RGBA col;
double zshift = actualData_p->hull().minVertex.z;
TripleField nodes;
TripleField intersection;
double lambda = 0;
GLStateBewarer sb2(GL_LINE_SMOOTH, false);
for (int k = 0; k != isolines(); ++k)
{
double val = zshift + k * step;
for (unsigned i=0; i!=actualDataC_->cells.size(); ++i)
{
nodes.clear();
unsigned cellnodes = actualDataC_->cells[i].size();
for (unsigned j=0; j!=cellnodes; ++j)
{
nodes.push_back(actualDataC_->nodes[actualDataC_->cells[i][j]]);
}
double diff = 0;
for (unsigned m = 0; m!=cellnodes; ++m)
{
unsigned mm = (m+1)%cellnodes;
if ((val>=nodes[m].z && val<=nodes[mm].z) || (val>=nodes[mm].z && val<=nodes[m].z))
{
diff = nodes[mm].z - nodes[m].z;
if (isPracticallyZero(diff)) // degenerated
{
intersection.push_back(nodes[m]);
intersection.push_back(nodes[mm]);
continue;
}
lambda = (val - nodes[m].z) / diff;
intersection.push_back(Triple(nodes[m].x + lambda * (nodes[mm].x-nodes[m].x), nodes[m].y + lambda * (nodes[mm].y-nodes[m].y), val));
}
}
if (!intersection.empty())
{
col = (*datacolor_p)(nodes[0].x,nodes[0].y,nodes[0].z);
glColor4d(col.r, col.g, col.b, col.a);
if (intersection.size()>2)
{
glBegin(GL_LINE_STRIP);
for (unsigned dd = 0; dd!=intersection.size(); ++dd)
{
glVertex3d(intersection[dd].x, intersection[dd].y, zshift);
}
glEnd();
glBegin(GL_POINTS);
glVertex3d(intersection[0].x,intersection[0].y,zshift);
glEnd();
}
else if (intersection.size() == 2)
{
glBegin(GL_LINES);
glVertex3d(intersection[0].x,intersection[0].y,zshift);
glVertex3d(intersection[1].x,intersection[1].y,zshift);
// small pixel gap problem (see OpenGL spec.)
glVertex3d(intersection[1].x,intersection[1].y,zshift);
glVertex3d(intersection[0].x,intersection[0].y,zshift);
glEnd();
}
intersection.clear();
}
}
}
}
void SurfacePlot::createNormalsC()
{
if (!normals() || actualData_p->empty())
return;
if (actualDataC_->nodes.size() != actualDataC_->normals.size())
return;
Arrow arrow;
arrow.setQuality(normalQuality());
Triple basev, topv, norm;
double diag = (actualData_p->hull().maxVertex-actualData_p->hull().minVertex).length() * normalLength();
RGBA col;
arrow.assign(*this);
arrow.drawBegin();
for (unsigned i = 0; i != actualDataC_->normals.size(); ++i)
{
basev = actualDataC_->nodes[i];
topv = basev + actualDataC_->normals[i];
norm = topv-basev;
norm.normalize();
norm *= diag;
arrow.setTop(basev+norm);
arrow.setColor((*datacolor_p)(basev.x,basev.y,basev.z));
arrow.draw(basev);
}
arrow.drawEnd();
}
/*!
Convert user (non-rectangular) mesh based data to internal structure.
See also Qwt3D::TripleField and Qwt3D::CellField
*/
bool SurfacePlot::loadFromData(TripleField const& data, CellField const& poly)
{
actualDataG_->clear();
actualData_p = actualDataC_;
actualDataC_->nodes = data;
actualDataC_->cells = poly;
actualDataC_->normals = TripleField(actualDataC_->nodes.size());
unsigned i;
// normals for the moment
Triple n, u, v;
for ( i = 0; i < poly.size(); ++i)
{
if (poly[i].size() < 3)
n = Triple(0,0,0);
else
{
for (unsigned j = 0; j < poly[i].size(); ++j)
{
unsigned jj = (j+1) % poly[i].size();
unsigned pjj = (j) ? j-1 : poly[i].size()-1;
u = actualDataC_->nodes[poly[i][jj]]-actualDataC_->nodes[poly[i][j]];
v = actualDataC_->nodes[poly[i][pjj]]-actualDataC_->nodes[poly[i][j]];
n = normalizedcross(u,v);
actualDataC_->normals[poly[i][j]] += n;
}
}
}
for ( i = 0; i != actualDataC_->normals.size(); ++i)
{
actualDataC_->normals[i].normalize();
}
ParallelEpiped hull(Triple(DBL_MAX,DBL_MAX,DBL_MAX),Triple(-DBL_MAX,-DBL_MAX,-DBL_MAX));
for (i = 0; i!=data.size(); ++i)
{
if (data[i].x < hull.minVertex.x)
hull.minVertex.x = data[i].x;
if (data[i].y < hull.minVertex.y)
hull.minVertex.y = data[i].y;
if (data[i].z < hull.minVertex.z)
hull.minVertex.z = data[i].z;
if (data[i].x > hull.maxVertex.x)
hull.maxVertex.x = data[i].x;
if (data[i].y > hull.maxVertex.y)
hull.maxVertex.y = data[i].y;
if (data[i].z > hull.maxVertex.z)
hull.maxVertex.z = data[i].z;
}
actualDataC_->setHull(hull);
updateData();
updateNormals();
createCoordinateSystem();
return true;
}