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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-01-26 13:16:15 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-01-26 13:16:15 -0600
commit7e09b5c2efae58399621a938de26b9675b8ba621 (patch)
treede2c9535e1f4c48ae91910492d298eba1d593fd5 /tdescreensaver/kdesavers/wave.h
parent159f7e147ac33c924b3ce9050c8f03cbc54916ee (diff)
downloadtdeartwork-7e09b5c2efae58399621a938de26b9675b8ba621.tar.gz
tdeartwork-7e09b5c2efae58399621a938de26b9675b8ba621.zip
Rename a number of libraries and executables to avoid conflicts with KDE4
Diffstat (limited to 'tdescreensaver/kdesavers/wave.h')
-rw-r--r--tdescreensaver/kdesavers/wave.h100
1 files changed, 100 insertions, 0 deletions
diff --git a/tdescreensaver/kdesavers/wave.h b/tdescreensaver/kdesavers/wave.h
new file mode 100644
index 00000000..363e8ddd
--- /dev/null
+++ b/tdescreensaver/kdesavers/wave.h
@@ -0,0 +1,100 @@
+//-----------------------------------------------------------------------------
+//
+// kwave - Partical Wave Screen Saver for KDE 2
+//
+// Copyright (c) Ian Reinhart Geiser 2001
+//
+/////
+//NOTE:
+// The base particle engine did not come from me, it was designed by Jeff Molofee <nehe@connect.ab.ca>
+// I did some extensive modifications to make it work with QT's OpenGL but the base principal is about
+// the same.
+////
+
+#ifndef __WAVE_H__
+#define __WAVE_H__
+
+#include <tqdialog.h>
+#include <tqgl.h>
+#ifdef TQ_WS_MACX
+#include <OpenGL/glu.h>
+#include <OpenGL/gl.h>
+#else
+#include <GL/glu.h>
+#include <GL/gl.h>
+#endif
+#include <tdescreensaver.h>
+#include <tqtimer.h>
+#include <tqimage.h>
+#include "wavecfg.h"
+
+
+class Wave : public TQGLWidget
+{
+Q_OBJECT
+
+
+public:
+ Wave( TQWidget * parent=0, const char * name=0 );
+ ~Wave();
+
+protected:
+ /** paint the GL view */
+ void paintGL ();
+ /** resize the gl view */
+ void resizeGL ( int w, int h );
+ /** setup the GL enviroment */
+ void initializeGL ();
+
+
+private:
+//
+ GLUnurbsObj *pNurb;
+ GLint nNumPoints;
+// float ctrlPoints[4][4][3];
+// float knots[8];
+ int index;
+ bool LoadGLTextures();
+ GLuint texture[1];
+ TQImage tex;
+
+};
+
+class KWaveSaver : public KScreenSaver
+{
+Q_OBJECT
+
+public:
+ KWaveSaver( WId drawable );
+ virtual ~KWaveSaver();
+ void readSettings();
+public slots:
+ void blank();
+
+private:
+ Wave *wave;
+ TQTimer *timer;
+};
+
+class KWaveSetup : public SetupUi
+{
+ Q_OBJECT
+
+public:
+ KWaveSetup( TQWidget *parent = NULL, const char *name = NULL );
+ ~KWaveSetup( );
+protected:
+ void readSettings();
+
+private slots:
+ void slotOkPressed();
+ void aboutPressed();
+private:
+ KWaveSaver *saver;
+ float size;
+ float stars;
+};
+
+#endif
+
+