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+
+KDE_LANG = en
+KDE_DOCS = AUTO
+KDE_MANS = AUTO
+
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+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN"
+"dtd/kdex.dtd" [
+<!ENTITY kseg "<application>KSeg</application>">
+<!ENTITY cabri "<application>Cabri</application>">
+<!ENTITY drgeo "<application>Dr.Geo</application>">
+<!ENTITY package "kdeedu">
+<!ENTITY kappname "&kig;">
+<!ENTITY % addindex "IGNORE">
+<!ENTITY % English "INCLUDE">
+<!-- change language only here -->
+]
+>
+
+<book lang="&language;">
+
+<bookinfo>
+<title>The &kig; Handbook</title>
+
+<authorgroup>
+<author>
+<firstname>Dominique</firstname> <surname>Devriese</surname>
+<affiliation>
+<address><email>devriese@kde.org</email></address>
+</affiliation>
+</author>
+<!-- TRANS:ROLES_OF_TRANSLATORS -->
+</authorgroup>
+
+
+<copyright>
+<year>2002</year><year>2003</year><year>2004</year> <holder>Dominique
+Devriese</holder>
+</copyright>
+
+<legalnotice>&FDLNotice;</legalnotice>
+
+<date>2005-08-20</date> <releaseinfo>0.10.5</releaseinfo>
+
+<abstract>
+<para>
+&kig; is a &kde; application for Interactive Geometry.
+</para>
+</abstract>
+
+<keywordset>
+<keyword>KDE</keyword>
+<keyword>KDE-Edu</keyword>
+<keyword>Kig</keyword>
+<keyword>Interactive Geometry</keyword>
+<keyword>KGeo</keyword>
+<keyword>Cabri</keyword>
+<keyword>Dr.Geo</keyword>
+<keyword>KSeg</keyword>
+</keywordset>
+</bookinfo>
+
+
+<chapter id="introduction">
+<title>Introduction</title>
+
+<para>
+&kig; is an application for Interactive Geometry. It's intended
+to serve two purposes:
+</para>
+
+<itemizedlist>
+<listitem><para> Allow students to interactively explore
+mathematical figures and concepts using the computer.
+</para></listitem>
+
+<listitem><para> Serve as a <acronym>WYSIWYG</acronym> tool for
+drawing mathematical figures and including them in other
+documents.</para></listitem>
+</itemizedlist>
+
+<para>
+You can report problems in &kig; using the internal bug
+reporting tool
+(<menuchoice><guimenu>Help</guimenu><guimenuitem>Report
+Bug...</guimenuitem></menuchoice>), or just contact me at
+<email>toscano.pino@tiscali.it</email>.
+</para>
+<para>
+Since &kig; supports macros and the construction of locuses, it allows for
+some
+rather advanced macros to be defined. If you have created an
+interesting macro, which you think might be useful for other
+people, please mail it to me at
+<email>toscano.pino@tiscali.it</email>, so I can include it in the
+distribution (if you do this, it will be licensed under the
+terms of &kig;'s license, the <ulink
+url="http://www.gnu.org/licenses/licenses.html#GPL">GPL</ulink>,
+so that other people can freely use and adapt it).
+</para>
+</chapter>
+
+
+<chapter id="using-kig-basic">
+<title>Basic usage</title>
+<section id="constructing-objects">
+<title>Constructing Objects</title>
+<section id="constructing-points">
+<title>Constructing points</title>
+<para>
+You can construct points in several ways:</para>
+<itemizedlist>
+<listitem>
+<para>
+Select <menuchoice><guimenu>Objects</guimenu>
+<guisubmenu>Points</guisubmenu>
+<guimenuitem>Point</guimenuitem></menuchoice> from the
+menubar or
+press the appropriate button in the toolbar. You can
+then construct a point by clicking at the desired
+position in the window.</para> <note><para>Actually, this
+works the same way for constructing other objects as
+well: click on the desired menubar entry or toolbar
+button and select the necessary items to construct
+the object.</para></note>
+</listitem>
+<listitem>
+<para>
+Since you often need to construct points, simply
+clicking somewhere in the screen with the &MMB; will
+construct a point for you, without going to a menu or
+button.
+</para>
+</listitem>
+<listitem>
+<para>
+You can construct points while you are building other
+objects in the background, optionally selecting them
+for the object you are building. For more on this,
+see <xref linkend="constructing-other-objects" />.
+</para>
+</listitem>
+</itemizedlist>
+
+<screenshot>
+<screeninfo>A point has been constructed</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="constructed_a_point.png"
+format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>A point has been constructed</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+</section>
+
+<section id="constructing-other-objects">
+<title>Constructing Other Objects</title>
+<para>
+Constructing objects other than points is usually done by
+selecting the appropriate entry in the
+<guimenu>Objects</guimenu> menu, or by clicking on one of
+the toolbar buttons.
+</para>
+<screenshot>
+<screeninfo>Constructing a circle</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="constructing_a_circle.png"
+format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>Constructing a circle</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+<para>
+This will start the construction of the chosen object type.
+All of these types require arguments. For example, if you
+selected to construct a circle by center and point, you will need to
+give two points: one for the center, and one for the point on
+the circle.
+</para>
+<para>
+These arguments are objects too, which can also be selected, simply by
+clicking on them. When you move the cursor over an argument you want to use to
+construct an object, a preliminary image will be shown of the object, so you will
+know what it will look like. For objects that require points as arguments, you
+can place a new point at the
+current cursor position and select it by clicking the &LMB;.
+</para>
+<para>
+You can always cancel the construction of the new object by
+pressing the &Esc; button or by clicking
+on the <guiicon>Stop</guiicon> button (red octagon with an
+<quote>X</quote>) on the toolbar.
+</para>
+<screenshot>
+<screeninfo>Constructing a circle.</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="constructing_a_circle_2.png"
+format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>Constructing a circle</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+</section>
+</section>
+
+<section id="selecting-objects">
+<title>Selecting Objects</title>
+<para>
+Selecting objects can be done in two ways:
+</para>
+<itemizedlist>
+<listitem>
+<para>
+Simply clicking on an object causes that object to be selected, clearing the
+current selection. If you
+want to select multiple objects simultaneously, hold down the &Ctrl; key while
+clicking on an object.
+</para>
+</listitem>
+<listitem>
+<para>
+By clicking and dragging on an empty spot on the screen,
+you can select all objects within the rectangle that is
+created. This action will clear the current selection. As
+in the previous case, holding down the &Ctrl; key allows you
+to keep the current selection.
+</para>
+</listitem>
+</itemizedlist>
+<para>
+When you have more than one object under the mouse, you can easily
+choose which object select or add to the current selection. Click
+with the &LMB;, while holding the &Shift; key, to have a popup with
+all the objects under the mouse. Then, you can select the object
+you need. As said before, the behaviour of the &Ctrl; key will
+affect the selection.
+</para>
+
+<screenshot>
+<screeninfo>Selecting objects</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="selecting_objects.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>Selecting objects</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+</section>
+
+<section id="moving-objects">
+<title>Moving Objects</title>
+<para>
+To move objects, you must first <link
+linkend="selecting-objects">select</link> them.
+</para>
+<para>
+When the objects you want to move are selected, you can start
+moving them by &LMB; clicking and dragging any one of them. When you are done,
+simply release the &LMB;.
+</para>
+<note><para>For some types of objects (especially when defined by
+complicated locuses), moving them can be slow on old hardware. This
+is unfortunate, but inevitable, given the calculations involved.
+</para></note> <note><para>If you &RMB; click one of the selected objects, and
+choose
+<guimenuitem>Move</guimenuitem>, moving the mouse will move the object. When the
+object is moved to the desired position, another &LMB; click will stop the
+moving of the object.</para></note>
+</section>
+<section id="deleting-objects">
+<title>Deleting objects</title>
+<para>
+Deleting objects is done by first <link
+linkend="selecting-objects">selecting</link> them, and next doing either of
+these:
+<itemizedlist>
+<listitem>
+<para>
+Press the <keycap>Delete</keycap> key.
+</para>
+</listitem>
+<listitem>
+<para>
+Press the <guiicon>delete</guiicon> button on the toolbar.
+</para>
+</listitem>
+<listitem>
+<para>
+<mousebutton>Right</mousebutton>-click on one of the
+objects, and select
+<guimenuitem>Delete</guimenuitem>
+in the <link linkend="objects-context-menus">context
+menu</link> that appears.
+</para>
+</listitem>
+</itemizedlist>
+</para>
+</section>
+
+<section id="showing-hiding-objects">
+<title>Showing and hiding objects</title>
+<para>
+In &kig;, objects can be hidden. This is done by selecting
+the objects, &RMB; clicking one of
+them, and selecting
+<guimenuitem>Hide</guimenuitem> in
+the <link linkend="objects-context-menus">context menu</link>
+that appears.
+</para>
+<para>
+To unhide the objects, use the
+<menuchoice><guimenu>Edit</guimenu><guimenuitem>Unhide
+all</guimenuitem></menuchoice>. This will unhide all
+currently hidden objects.
+</para>
+
+<section id="night-vision">
+<title>Night Vision</title>
+<para>
+Night Vision is a particular way of working with hidden
+objects. When you have to move or change something in one or
+more object but without unhiding all the hidden objects you
+have, then the night vision mode will be of benefit to you.
+</para>
+<para>
+Basically, it allows you to see the hidden objects as if they
+were visible, so that you can manipulate them as you would normally.
+In Night Vision mode, the hidden objects will be visible with
+a grey colour.
+</para>
+<para>
+To toggle the night vision mode, use
+<menuchoice><guimenu>Settings</guimenu><guimenuitem>Wear
+Infrared Glasses</guimenuitem></menuchoice>.
+</para>
+</section>
+</section>
+
+<section id="undo-redo">
+<title>Undo/Redo</title>
+<para>
+In &kig;, you can undo almost any change you make in the
+document. Just use the
+<guiicon>undo</guiicon>/<guiicon>redo</guiicon> buttons on the
+toolbar, or the appropriate shortcuts.
+</para>
+</section>
+
+<section id="full-screen-mode">
+<title>Full Screen Mode</title>
+<para>
+&kig; also has a Full Screen mode. To use it, click the
+appropriate button on the toolbar, or select
+<menuchoice><guimenu>Settings</guimenu><guimenuitem>Full
+Screen Mode</guimenuitem></menuchoice>.
+</para>
+<para>
+To leave Full Screen mode,
+&RMB; click the screen at a place
+where there is no object present, and select
+<guimenuitem>Exit Full Screen Mode</guimenuitem>, or press the
+&Esc; key.
+</para>
+</section>
+</chapter>
+
+
+<chapter id="kig-object-types">
+<title>&kig; Object Types</title>
+<para>
+&kig; supports a rather large number of object types. Please
+note that not all of the available object types are shown in the
+toolbars: there are some objects that you can only
+construct via the <guimenu>Objects</guimenu> menu in the menu
+bar. Of course, as with all &kde; applications, the contents of the toolbars are
+configurable. Try out the
+<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
+Toolbars...</guimenuitem></menuchoice> option if you want to do this.
+</para>
+</chapter>
+
+
+<chapter id="using-advanced">
+<title>Advanced Usage</title>
+<section id="objects-context-menus">
+<title>Context Menus</title>
+<para>
+&kig; has context menus for its objects. Try
+&RMB; clicking on an object in order to see
+a context menu appear. There are many options: for
+constructing other objects, setting colours, and even hiding,
+moving or deleting objects. Some objects have options of
+their own (&eg; you can redefine certain points to be
+constrained to a line if they previously weren't, &etc;).
+These options should be very straightforward to understand.
+</para>
+</section>
+
+<section id="document-context-menus">
+<title>Document context menus</title>
+<para>
+<mousebutton>Right</mousebutton>-clicking on the document (&ie; not on an
+object) will
+present a popup that you can use to start constructing a new object, change the
+coordinate system used, show hidden
+objects, and even zoom in and zoom out of the document.
+</para>
+</section>
+
+<section id="defining-macros">
+<title>Defining Macros</title>
+<para>
+One of the more advanced features in &kig; is its support for
+macros. This allows you to define new types of objects from
+other ones which are defined already.
+</para>
+<para>
+For example: Suppose you want to make a macro for constructing
+a circle from three points on it. You would input three points,
+then construct some perpendiculars and midpoints
+until you find the center. Now you can use the existing
+<quote>Construct a circle by center and point</quote> command
+(using one of the three points as the point for this command). The
+following image should make this a bit more clear:
+</para>
+<screenshot>
+<screeninfo>Test running macros</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="test_run_macro.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>Test running macros</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+
+<para>
+Next comes defining the macro. Select <guimenuitem>New
+macro</guimenuitem> from the <guimenu>Type</guimenu> menu, or
+click on the button on the toolbar. A wizard will appear and
+ask you to select the given objects. In our example, these
+are the three points. Select the three points (click on them
+to select, click again to unselect) and click the
+<guibutton>Next</guibutton> button to continue. Finally,
+select the last objects (only the circle in our example).
+</para>
+
+<screenshot>
+<screeninfo>The macro wizard</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="macro_wizard.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>The macro wizard</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+
+<para> After the previous steps are completed, click the
+<guibutton>Next</guibutton> button to continue. Enter a name
+and optionally a description for your new type, and click the
+<guibutton>Finish</guibutton> button. Your macro type is now
+finished.
+</para>
+
+<para>
+To use the new macro type, click its button on the toolbar or
+use the <guimenu>Objects</guimenu> menu. Constructing a macro
+object is just like constructing any other object.
+</para>
+<screenshot>
+<screeninfo>Using your new type</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="macros_at_work.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>Using your new type</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+</section>
+
+<section id="working-with-types">
+<title>Working with types</title>
+<para>
+As you saw in the previous chapter, &kig; allows you to create
+your own objects. &kig; also makes sure that once you have
+created an object, it is saved on exit and loaded on startup.
+You do not have to manually save or load macro definitions.
+However, &kig; does allow you to do more with the macros. If
+you select <menuchoice><guimenu>Types</guimenu><guimenuitem>Manage
+Types...</guimenuitem></menuchoice> from the menu, you will see
+a dialog where you can edit your types. It allows you to modify
+the existant types, delete types that are no longer used, export
+them to a file, or even load them from another file.
+</para>
+<screenshot>
+<screeninfo>Edit Types Dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="edit_types_dialog.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>The Edit Types Dialog</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+</section>
+
+<section id="text-labels">
+<title>Text labels</title>
+<para>
+&kig; allows you to add text labels to a construction. This
+is very useful for adding names, explanations or other text
+to constructions. &kig; can also display variable information
+about objects (also known as <quote>properties</quote>).
+</para>
+<para>
+To start constructing a text label, simply press the
+<guibutton>Text Label</guibutton> button in the &kig; toolbar or
+select <menuchoice><guimenu>Objects</guimenu><guisubmenu>Other
+</guisubmenu><guimenuitem>Text label</guimenuitem>
+</menuchoice> in the menubar.
+</para>
+<para>
+Next, you have to choose a location for the text label. You
+can either just select a random location on the screen, or
+choose to <quote>attach</quote> the label to an object.
+</para>
+<screenshot>
+<screeninfo>Attaching a label to a circle...</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="text_label_attaching.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>Attaching a label to a circle...</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+<para>
+After you have selected where to put the label, the text label dialog appears.
+Here, you can type in
+the text that you want in the new label, and click
+<guibutton>Finish</guibutton>. You should now see the label in your document.
+</para>
+<screenshot>
+<screeninfo>The Text Label Dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="text_label_wizard.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>The Text Label Dialog</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+<para>
+The previous example was a simple one, and limited to just
+text. However, there is also support for showing variable
+information about objects in a label (&eg; you can construct a
+label with the text <quote>This segment is %1 units
+long.</quote> where <token>%1</token> would be dynamically
+replaced with the length of a specific segment).
+</para>
+<para>
+To do this, enter a text with a number of placeholders (
+<token>%1</token>, <token>%2</token> &etc;) in it.
+Then, press the <guibutton>Next</guibutton> button to
+continue. If you want to change the text or variables later,
+you can go back using the <guibutton>Back</guibutton> button.
+</para>
+<para>
+The wizard now shows the text you entered with all
+placeholders replaced by something like <guilabel>argument
+1</guilabel>. Selecting the property connected to a certain argument is
+done by first clicking on the argument in question. Then click
+on the object that you need and that has this property, and
+then select the property itself in the popup
+menu that appears. For instance, in the example above, you
+would click <guilabel>argument 1</guilabel>, click on the
+correct segment in the main &kig; window, and select the
+property <guilabel>Length</guilabel>. Afterwards, you can
+fill in the rest of the variable parts, or select another
+property for one of the variable parts if you wish to change
+it. When you are ready, click the
+<guibutton>Finish</guibutton> button to complete the
+construction of the text label.
+</para>
+<screenshot>
+<screeninfo>Selecting a property for a variable
+part</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata
+fileref="text_label_wizard__select_property.png"
+format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>Selecting a property for a variable part</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+</section>
+
+<section id="locuses">
+<title>Locuses</title>
+<para>
+&kig; supports the use of locuses. A locus is mathematically defined as
+the set of all points or lines that satisfy or are determined by specific
+conditions; as in <quote>the locus of points
+equidistant from a given point is a circle</quote>.
+Let's look at an example of how to use locuses in &kig;:
+</para>
+<para>
+Consider the following geometrical construction: We draw a
+circle, and a point that can move only along its circumference
+(construct this point by positioning the cursor on a circle, and clicking
+the &MMB;. If you then try to move the resulting point,
+you'll see that you cannot move it off the circle). Then, we
+draw a segment from that point to the center of the circle,
+and the midpoint of that segment.
+</para>
+<screenshot>
+<screeninfo>A simple construction using a locus</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata
+fileref="simple_locus_construction.png"
+format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>A simple construction using a locus</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+<para>
+Now if you move the point that is constrained to the circle,
+you'll see that the second point moves along with it. If you
+were to hold a pen at the second point, and move the
+first point around the entire circle, a new circle, half the
+size of the other would be drawn. The path that the second point
+travels while the first one moves around the circle is its locus.
+</para>
+<para>
+Actually constructing the locus of a point is very easy. Click
+the <guiicon>locus</guiicon> button in the toolbar, or select
+<menuchoice><guimenu>Objects</guimenu>
+<guisubmenu>Other</guisubmenu>
+<guimenuitem>Locus</guimenuitem>
+</menuchoice>
+from the menubar. Then select the constrained point as the
+moving point (the text <guilabel>Moving Point</guilabel> will
+appear as you move the mouse over it), and the other as the
+dependent point. The locus of the dependent point will then be drawn.
+</para>
+</section>
+</chapter>
+
+<chapter id="scripting">
+<title>Scripting</title>
+<para>
+&kig; allows you to create custom types in the Python
+scripting language. This is a very advanced feature, and I know
+of only one other Interactive Geometry program that has a similar
+functionality (the <acronym>GNOME</acronym> program &drgeo;).
+</para>
+<para>
+Python Scripting in &kig; basically allows you to create your
+own objects from certain parent objects. For example, if you are a math
+teacher, and you have some fancy way
+of calculating an interesting point on a conic, then instead of
+messing with complex constructions and macros, you could just
+write down in Python code how the point is to be calculated and
+then &kig; will show it for you.
+</para>
+<para>
+Suppose you were not aware of the &kig; built-in type <quote>Mid Point</quote>,
+and you wanted to show the midpoint of two given points. You
+would then click on the <guibutton>Python Script</guibutton>
+button in the toolbar, or select
+<menuchoice><guimenu>Objects</guimenu><guisubmenu>Other</guisubmenu>
+<guimenuitem>Python Script</guimenuitem></menuchoice> from the
+menubar. You are then presented with a wizard that allows you
+to proceed.
+</para>
+<screenshot>
+<screeninfo>The Script Object Wizard</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="script_wizard.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>The Script Object Wizard</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+<para>
+The first thing you have to do is select the arguments for the
+script object. In our example, this means the two points of
+which we want to show the midpoint. Select them in the &kig;
+main window, and click <guibutton>Next</guibutton> to proceed.
+</para>
+<para>
+Now you are presented with a text edit box where you can enter
+the code for you script object. Template code and some comments
+are already in place. It is important to make sure that your
+code is valid Python code. People familiar with Python will
+notice that we are actually defining a Python function called
+<function>calc</function>. It is therefore necessary to adhere
+to the Python rules for defining functions. For example, every
+line of the function should start with a <keysym>Tab</keysym>.
+The first line not starting with a <keysym>tab</keysym> ends the
+definition of the function.
+</para>
+<para>
+The Python function that we want to define is called
+<function>calc</function>, and in our case it accepts two arguments.
+These are the objects you have selected as arguments in the
+previous screen. You need as many arguments as you have
+selected there. They are called <parameter>arg1</parameter> and
+<parameter>arg2</parameter>, but you can change their names to
+something more meaningful if you want.
+</para>
+<para>
+In the function, you can do all sorts of calculations that you
+deem necessary, using the two arguments if needed. You should
+return the object you want to define. In our case, this is a
+<classname>Point</classname> object. The two arguments are also
+<classname>Point</classname> objects, and we
+can use the <function>Point.coordinate()</function> function to
+define the coordinates of the two given points.
+</para>
+<para>
+The calculation necessary in our example is very simple, we
+simply add the two sets of coordinates, and divide the new set
+by two. We then construct a new point using the result.
+The Python code needed is:</para>
+
+<programlisting>
+def calc( a, b ):
+m = ( a.coordinate() + b.coordinate() ) / 2;
+return Point( m )
+</programlisting>
+
+<screenshot>
+<screeninfo>Entering the code</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="script_wizard_entering_code.png" format="PNG"/>
+</imageobject>
+<textobject>
+<phrase>Entering the code for the midpoint in the Script Object
+wizard.</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+<para>
+If you now click the <guibutton>Finish</guibutton> button,
+the new object will appear in the &kig; document. If you move
+one of the points, the newly created point will move along
+with it. Much more powerful objects can be built in this way:
+you are encouraged to try it out.
+</para>
+<screenshot>
+<screeninfo>Constructed a Script Object</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="constructed_script_object.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>
+The newly constructed Script Object.
+</phrase>
+</textobject>
+</mediaobject>
+</screenshot>
+<para>
+All objects in &kig; can be used in the Python code. As we have
+seen above, points are of the <classname>Point</classname> class, and you
+can use &eg; the <function>Point.coordinate()</function> method. You can
+also return all kinds of objects, not just a <classname>Point</classname>.
+Many more classes and methods are available in the &kig; Python code,
+and a more complete reference is provided <ulink
+url="http://edu.kde.org/kig/manual/scripting-api/index.html">on
+the &kig; website</ulink>.
+</para>
+</chapter>
+
+<chapter id="kig-features">
+<title>&kig; Features</title>
+
+<itemizedlist>
+<listitem>
+<para>
+&kig; is an open source application. This means that you
+are free to use and modify it any way you like it.
+Distributing &kig; is subject to some restrictions,
+basically that everyone should have the same rights to use
+&kig;, including your modifications, as you and me.
+</para>
+<para>
+Free software programs are developed in a very open
+spirit, and its developers are usually very responsive to
+user feedback. Therefore, if you have any questions,
+complaints, or whatever about &kig;, please let the author
+know at <email>toscano.pino@tiscali.it</email>.
+</para>
+</listitem>
+<listitem>
+<para>
+&kig; is a KPart application, which means that you can
+embed it into other &kde; software. If you open a <literal
+role="extension">.kig</literal> file in &konqueror;, it
+can be opened directly in the &konqueror; screen without
+the need to start an external application.
+</para>
+</listitem>
+<listitem>
+<para>
+Working with &kig; should be very straightforward.
+Constructing objects is easy and interactive, with
+preliminary results being shown, &etc;. Moving, selecting
+and building all work as one would expect them to. Undo
+support should also be very intuitive.
+</para>
+</listitem>
+<listitem>
+<para>
+&kig; supports macros to be defined in a straightforward
+manner. These objects are presented to the user like
+normal objects. They are saved on exit and loaded on
+startup, so that they aren't lost on exit. You can
+manage these objects in the <guilabel>Manage Types</guilabel>
+dialog (see <xref linkend="working-with-types" />). You can export
+them
+to files, import them from files, edit and delete them.
+</para>
+</listitem>
+<listitem>
+<para>
+&kig; saves its data in a clear &XML; format.
+</para>
+</listitem>
+<listitem>
+<para>
+&kig; supports the construction of locuses.
+</para>
+</listitem>
+<listitem>
+<para>
+&kig; allows you to export a &kig; file to some interesting
+formats, like images, <application>XFig</application> and
+<application>LaTeX</application> files, and <acronym>SVG</acronym>
+vectorial images. This is rather useful, because not all programs
+support the &kig; file format yet.
+</para>
+</listitem>
+<listitem>
+<para>
+&kig; has a very flexible transformation system.
+</para>
+</listitem>
+<listitem>
+<para>
+&kig; aims to be compatible with its competitors. This is
+why it supports the &kgeo; file format, the &kseg; file
+format and partially the &drgeo; and &cabri; formats; morover,
+support for other formats is planned.
+</para>
+</listitem>
+</itemizedlist>
+</chapter>
+
+
+<chapter id="faq">
+<title>Questions and Answers</title>
+
+&reporting.bugs; &updating.documentation;
+</chapter>
+
+
+<chapter id="credits">
+<title>Credits and License</title>
+
+<para>
+&kig;
+</para>
+<para>
+&kig; copyright 2002-2004 Dominique Devriese
+<email>devriese@kde.org</email>
+</para>
+
+<para>
+Documentation copyright 2002-2004 Dominique
+Devriese <email>devriese@kde.org</email>.
+</para>
+
+<para>
+Documentation copyright 2004-2005 Pino Toscano
+<email>toscano.pino@tiscali.it</email>.
+</para>
+
+<para>
+Reviewed by &Philip.Rodrigues; &Philip.Rodrigues.mail;.
+</para>
+<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+&underFDL; &underGPL;
+</chapter>
+
+<appendix id="installation">
+<title>Installation</title>
+
+<sect1 id="getting-kig">
+<title>How to obtain &kig;</title>
+
+&install.intro.documentation;
+
+</sect1>
+
+<sect1 id="compilation">
+<title>Compilation and Installation</title>
+&install.compile.documentation;
+</sect1>
+
+</appendix>
+
+<appendix id="contributing">
+<title>Contribute</title>
+<section id="kig-is-free">
+<title>Free Software</title>
+<para>
+&kig; is <ulink
+url="http://www.gnu.org/philosophy/philosophy.html#AboutFreeSoftware">
+Free Software</ulink>. This means that its source code is
+freely available on the Internet, and everyone can use it,
+read it, modify it, and distribute it. I work on it as a
+hobby project, and I have already learned a lot about
+programming, C++, &kde;/&Qt;, math, software collaboration and open
+source projects in the process.
+</para>
+</section>
+
+<section id="contribute-to-kig">
+<title>Contribute</title>
+<para>
+In this chapter I want to point out to you (the user) the
+rights that &kig;'s license gives you. As with all free
+software, you are allowed (and encouraged) to fix problems
+you encounter while using it, to add features you miss, to
+distribute your modified program, and to send these
+modifications to me at <email>toscano.pino@tiscali.it</email>, so
+that I can include them in the next version for others to
+enjoy. Please note I personally have no financial interest in this
+project whatsoever.
+</para>
+<para>
+If you are uncertain of your rights to use this software, or
+other people's right to use any modifications you make to this
+program &etc;, please read the license. You can find it in the
+<filename>COPYING</filename> file in the &kig; source tree or
+the <guilabel>license</guilabel> tab in the <guilabel>About
+Kig</guilabel> dialog.
+</para>
+</section>
+
+<section id="howto-contribute">
+<title>How to contribute ?</title>
+<para>
+Any contributions are welcome. If you don't like the icons,
+or think that the manual needs updating, or if you have this really
+cool macro that you want to share with the world, do not
+hesitate to send it to me. Please note that your
+contributions will be distributed under the terms of the &GNU;
+<acronym>GPL</acronym>; you can find the terms of this license in the
+<filename>COPYING</filename> file in the &kig; source tree,
+and in the <link linkend="credits">Credits and
+Licenses</link> chapter in this manual.
+</para>
+</section>
+</appendix>
+
+&documentation.index;
+</book>
+<!--
+Local Variables:
+mode: xml
+End:
+--> \ No newline at end of file
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diff --git a/doc/kig/man-kig.1.docbook b/doc/kig/man-kig.1.docbook
new file mode 100644
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+++ b/doc/kig/man-kig.1.docbook
@@ -0,0 +1,109 @@
+<?xml version="1.0" ?>
+<!DOCTYPE refentry PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+<!ENTITY % English "INCLUDE">
+]>
+
+<refentry lang="&language;">
+<refentryinfo>
+<title>KDE User's Manual</title>
+<author><personname>
+<firstname>Ben</firstname>
+<surname>Burton</surname>
+</personname><email>bab@debian.org</email></author>
+<date>May 25, 2005</date>
+<productname>K Desktop Environment</productname>
+</refentryinfo>
+
+<refmeta>
+<refentrytitle><command>kig</command></refentrytitle>
+<manvolnum>1</manvolnum>
+</refmeta>
+
+<refnamediv>
+<refname><command>kig</command></refname>
+<refpurpose>an interactive geometry program for &kde;</refpurpose>
+</refnamediv>
+
+<refsynopsisdiv>
+<cmdsynopsis>
+<command>kig</command>
+<group choice="opt"><option>-c, --convert-to-native</option>
+<group choice="opt"><option>-o, --outfile <replaceable>filename</replaceable></option>
+</group>
+</group>
+<arg choice="opt">KDE Generic Options</arg>
+<arg choice="opt">Qt Generic Options</arg>
+</cmdsynopsis>
+</refsynopsisdiv>
+
+<refsect1>
+<title>Description</title>
+<para>&kig; is an application for interactive geometry. It is intended to
+serve two purposes:</para>
+<itemizedlist><listitem><para>To allow students to interactively explore
+mathematical figures and concepts using the computer;</para></listitem>
+<listitem><para>To serve as a WYSIWYG tool for drawing mathematical figures and
+including them in other documents.</para></listitem></itemizedlist>
+<para>With this program you can do geometry on a computer just like you
+would on a blackboard in a classroom. However the program allows you to
+move and change parts of a geometrical drawing so that you can see how other
+parts change as a result.</para>
+<para>&kig; supports loci and user-defined macros. It also imports and
+exports both to and from foreign file formats including
+<application>Cabri</application>, <application>Dr. Geo</application>,
+&kgeo;, <application>KSeg</application> and <application>XFig</application>.</para>
+<para>This application is part of the official &kde; edutainment module.</para>
+</refsect1>
+
+<refsect1>
+<title>Options</title>
+<para>App options, in a variablelist</para>
+
+<variablelist>
+<varlistentry>
+<term><option>-c, --convert-to-native</option></term>
+<listitem><para>Do not show a &GUI;. Instead convert the specified file to
+native &kig; format. The native &kig; file will be written to standard
+output unless <option>--outfile</option> is passed.</para></listitem>
+</varlistentry>
+<varlistentry>
+<term><option>-o, --outfile <replaceable>filename</replaceable></option></term>
+<listitem><para>Used with <option>--convert-to-native</option> to specify
+where to save the newly created &kig; file. Not specifying this option, or
+providing a filename of <filename>-</filename> will output the file to
+standard output.</para>
+</listitem>
+</varlistentry>
+</variablelist>
+
+</refsect1>
+
+<refsect1>
+<title>See Also</title>
+<para>More detailed user documentation is available from <ulink
+url="help:/kig">help:/kig</ulink>
+(either enter this <acronym>URL</acronym> into &konqueror;, or run
+<userinput><command>khelpcenter</command>
+<parameter>help:/kig</parameter></userinput>).</para>
+
+<para>There is also further information available at the <ulink
+url="http://edu.kde.org/kig/">&kde; Edutainment website</ulink>.</para>
+</refsect1>
+
+<refsect1>
+<title>Authors</title>
+<para>&kig; was written by
+<personname><firstname>Dominique</firstname><surname>Devriese</surname></personname>
+<email>devriese@kde.org</email>,
+<personname><firstname>Maurizio</firstname><surname>Paolini</surname></personname>
+<email>paolini@dmf.bs.unicatt.it</email>,
+<personname><firstname>Franco</firstname><surname>Pasquarelli</surname></personname>
+<email>pasqui@dmf.bs.unicatt.it</email>,
+<personname><firstname>Pino</firstname><surname>Toscano</surname></personname>
+<email>toscano.pino@tiscali.it</email>, and others.</para>
+<para>This man page based on the one prepared for Debian by
+<personname><firstname>Ben</firstname><surname>Burton</surname></personname>
+<email>bab@debian.org</email>.</para>
+</refsect1>
+
+</refentry>
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@@ -0,0 +1,1156 @@
+# Doxyfile 1.3.7
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project
+#
+# All text after a hash (#) is considered a comment and will be ignored
+# The format is:
+# TAG = value [value, ...]
+# For lists items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ")
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
+# by quotes) that should identify the project.
+
+PROJECT_NAME = "Kig Python Scripting API"
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER = @KIGVERSION@
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = ./build
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 2 levels of 10 sub-directories under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of source
+# files, where putting all generated files in the same directory would otherwise
+# cause performance problems for the file system.
+
+CREATE_SUBDIRS = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Brazilian, Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch,
+# Finnish, French, German, Greek, Hungarian, Italian, Japanese, Japanese-en
+# (Japanese with English messages), Korean, Korean-en, Norwegian, Polish, Portuguese,
+# Romanian, Russian, Serbian, Slovak, Slovene, Spanish, Swedish, and Ukrainian.
+
+OUTPUT_LANGUAGE = English
+
+# This tag can be used to specify the encoding used in the generated output.
+# The encoding is not always determined by the language that is chosen,
+# but also whether or not the output is meant for Windows or non-Windows users.
+# In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES
+# forces the Windows encoding (this is the default for the Windows binary),
+# whereas setting the tag to NO uses a Unix-style encoding (the default for
+# all platforms other than Windows).
+
+USE_WINDOWS_ENCODING = NO
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is used
+# as the annotated text. Otherwise, the brief description is used as-is. If left
+# blank, the following values are used ("$name" is automatically replaced with the
+# name of the entity): "The $name class" "The $name widget" "The $name file"
+# "is" "provides" "specifies" "contains" "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF =
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all inherited
+# members of a class in the documentation of that class as if those members were
+# ordinary class members. Constructors, destructors and assignment operators of
+# the base classes will not be shown.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
+# can be used to strip a user-defined part of the path. Stripping is
+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip.
+
+STRIP_FROM_PATH =
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful is your file systems
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like the Qt-style comments (thus requiring an
+# explicit @brief command for a brief description.
+
+JAVADOC_AUTOBRIEF = YES
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the DETAILS_AT_TOP tag is set to YES then Doxygen
+# will output the detailed description near the top, like JavaDoc.
+# If set to NO, the detailed description appears after the member
+# documentation.
+
+DETAILS_AT_TOP = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS = YES
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE = 2
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES =
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
+# only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C = NO
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java sources
+# only. Doxygen will then generate output that is more tailored for Java.
+# For instance, namespaces will be presented as packages, qualified scopes
+# will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING = YES
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL = NO
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS = YES
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES = YES
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# users are advised to set this option to NO.
+
+CASE_SENSE_NAMES = YES
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES = NO
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO = NO
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if sectionname ... \endif.
+
+ENABLED_SECTIONS = creating-python-scripting-doc
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or define consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and defines in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
+# at the bottom of the documentation of classes and structs. If set to YES the
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR = YES
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text.
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT = @top_srcdir@/kig/misc/coordinate.h \
+ @top_srcdir@/kig/misc/common.h \
+ @top_srcdir@/kig/misc/conic-common.h \
+ @top_srcdir@/kig/misc/cubic-common.h \
+ @top_srcdir@/kig/misc/kigtransform.h \
+ @top_srcdir@/kig/objects/object_imp.h \
+ @top_srcdir@/kig/objects/curve_imp.h \
+ @top_srcdir@/kig/objects/point_imp.h \
+ @top_srcdir@/kig/objects/line_imp.h \
+ @top_srcdir@/kig/objects/conic_imp.h \
+ @top_srcdir@/kig/objects/cubic_imp.h \
+ @top_srcdir@/kig/objects/bogus_imp.h \
+ @top_srcdir@/kig/objects/circle_imp.h \
+ @top_srcdir@/kig/objects/other_imp.h \
+ @top_srcdir@/kig/scripting/python-scripting-api-dox-mainpage.dox
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp
+# *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm
+
+FILE_PATTERNS =
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+
+EXCLUDE =
+
+# The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories
+# that are symbolic links (a Unix filesystem feature) are excluded from the input.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories.
+
+EXCLUDE_PATTERNS =
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS =
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command <filter> <input-file>, where <filter>
+# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output.
+
+INPUT_FILTER = "sed -e 's,BogusImp,BogusObject,g' -e 's,StringImp,StringObject,g' -e 's,IntImp,IntObject,g' -e 's,DoubleImp,DoubleObject,g' -e 's,TransformationImp,TransformationObject,g' -e 's,HierarchyImp,HierarchyObject,g' -e 's,InvalidImp,InvalidObject,g' -e 's/\([a-zA-Z]*\)Imp/\1/g'"
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C and C++ comments will always remain visible.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES (the default)
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = YES
+
+# If the REFERENCES_RELATION tag is set to YES (the default)
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION = YES
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX = YES
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX =
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header.
+
+HTML_HEADER = @srcdir@/header.html
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER = @srcdir@/footer.html
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If the tag is left blank doxygen
+# will generate a default style sheet. Note that doxygen will try to copy
+# the style sheet file to the HTML output directory, so don't put your own
+# stylesheet in the HTML output directory as well, or it will be erased!
+
+HTML_STYLESHEET = @srcdir@/doxygen.css
+
+# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
+# files or namespaces will be aligned in HTML using tables. If set to
+# NO a bullet list will be used.
+
+HTML_ALIGN_MEMBERS = YES
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND = NO
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
+# top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it.
+
+DISABLE_INDEX = YES
+
+# This tag can be used to set the number of enum values (range [1..20])
+# that doxygen will group on one line in the generated HTML documentation.
+
+ENUM_VALUES_PER_LINE = 4
+
+# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
+# generated containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+,
+# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are
+# probably better off using the HTML help feature.
+
+GENERATE_TREEVIEW = NO
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH = 250
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, a4wide, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE = a4wide
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS = NO
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX = NO
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT = xml
+
+# The XML_SCHEMA tag can be used to specify an XML schema,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_SCHEMA =
+
+# The XML_DTD tag can be used to specify an XML DTD,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_DTD =
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader. This is useful
+# if you want to understand what is going on. On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION = NO
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_PREDEFINED tags.
+
+EXPAND_ONLY_PREDEF = NO
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# in the INCLUDE_PATH (see below) will be search if a #include is found.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed.
+
+PREDEFINED =
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
+# this tag can be used to specify a list of macro names that should be expanded.
+# The macro definition that is found in the sources will be used.
+# Use the PREDEFINED tag if you want to use a different macro definition.
+
+EXPAND_AS_DEFINED =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
+# doxygen's preprocessor will remove all function-like macros that are alone
+# on a line, have an all uppercase name, and do not end with a semicolon. Such
+# function macros are typically used for boiler-plate code, and will confuse the
+# parser if not removed.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles.
+# Optionally an initial location of the external documentation
+# can be added for each tagfile. The format of a tag file without
+# this location is as follows:
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where "loc1" and "loc2" can be relative or absolute paths or
+# URLs. If a location is present for each tag, the installdox tool
+# does not have to be run to correct the links.
+# Note that each tag file must have a unique name
+# (where the name does NOT include the path)
+# If a tag file is not located in the directory in which doxygen
+# is run, you must also specify the path to the tagfile here.
+
+TAGFILES =
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE =
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed
+# in the class index. If set to NO only the inherited external classes
+# will be listed.
+
+ALLEXTERNALS = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will
+# be listed.
+
+EXTERNAL_GROUPS = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of `which perl').
+
+PERL_PATH = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base or
+# super classes. Setting the tag to NO turns the diagrams off. Note that this
+# option is superseded by the HAVE_DOT option below. This is only a fallback. It is
+# recommended to install and use dot, since it yields more powerful graphs.
+
+CLASS_DIAGRAMS = YES
+
+# If set to YES, the inheritance and collaboration graphs will hide
+# inheritance and usage relations if the target is undocumented
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz, a graph visualization
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT = YES
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect inheritance relations. Setting this tag to YES will force the
+# the CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK = NO
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH and HAVE_DOT tags are set to YES then doxygen will
+# generate a call dependency graph for every global function or class method.
+# Note that enabling this option will significantly increase the time of a run.
+# So in most cases it will be better to enable call graphs for selected
+# functions only using the \callgraph command.
+
+CALL_GRAPH = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are png, jpg, or gif
+# If left blank png will be used.
+
+DOT_IMAGE_FORMAT = png
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found on the path.
+
+DOT_PATH =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS =
+
+# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width
+# (in pixels) of the graphs generated by dot. If a graph becomes larger than
+# this value, doxygen will try to truncate the graph, so that it fits within
+# the specified constraint. Beware that most browsers cannot cope with very
+# large images.
+
+MAX_DOT_GRAPH_WIDTH = 1024
+
+# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height
+# (in pixels) of the graphs generated by dot. If a graph becomes larger than
+# this value, doxygen will try to truncate the graph, so that it fits within
+# the specified constraint. Beware that most browsers cannot cope with very
+# large images.
+
+MAX_DOT_GRAPH_HEIGHT = 1024
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes that
+# lay further from the root node will be omitted. Note that setting this option to
+# 1 or 2 may greatly reduce the computation time needed for large code bases. Also
+# note that a graph may be further truncated if the graph's image dimensions are
+# not sufficient to fit the graph (see MAX_DOT_GRAPH_WIDTH and MAX_DOT_GRAPH_HEIGHT).
+# If 0 is used for the depth value (the default), the graph is not depth-constrained.
+
+MAX_DOT_GRAPH_DEPTH = 0
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to the search engine
+#---------------------------------------------------------------------------
+
+# The SEARCHENGINE tag specifies whether or not a search engine should be
+# used. If set to NO the values of all tags below this one will be ignored.
+
+SEARCHENGINE = NO
diff --git a/doc/kig/scripting-api/Makefile.am b/doc/kig/scripting-api/Makefile.am
new file mode 100644
index 00000000..1fd75153
--- /dev/null
+++ b/doc/kig/scripting-api/Makefile.am
@@ -0,0 +1,7 @@
+# generate the Kig Python Scriptin APIdocs from the Kig source code
+
+all-local: build-kig-python-scripting-apidocs
+build-kig-python-scripting-apidocs:
+# cat $(srcdir)/Doxyfile.scripting-api.in | sed -e 's#KIGVERSION#@KIGVERSION@#g' | sed -e 's#TOPSRCDIR#$(top_srcdir)#g' | sed -e 's#SRCDIR#$(srcdir)#g' > Doxyfile.scripting-api
+ doxygen Doxyfile.scripting-api
+ cp bottom1.png bottom2.png docheadergears.png grad.png headerbg.png build/html
diff --git a/doc/kig/scripting-api/README b/doc/kig/scripting-api/README
new file mode 100644
index 00000000..1f9b6062
--- /dev/null
+++ b/doc/kig/scripting-api/README
@@ -0,0 +1,14 @@
+This directory contains mostly the things necessary for generating the
+Kig Python Scripting API documentation from the Kig source code. This
+file serves to answer two questions:
+
+1 Why is this in its own directory ? Because, when I tried putting it
+ in the directory above, the KDE_DOCS am_edit feature installed the
+ Doxyfile and stuff in the documentation dir, which is bogus.
+
+2 You copied doxygen.css, footer.html, header.html, headerbg.png,
+ docheadergears.png, grad.png, bottom1.png and bottom2.png from
+ kdelibs/doc/common, why didn't you use the already installed version
+ in kde_htmldir/common ? -> because Kig is supposed to run on
+ various KDE installations ( ranging from 3.1 to HEAD ), and I don't
+ think the images in there are guaranteed not to change..
diff --git a/doc/kig/scripting-api/bottom1.png b/doc/kig/scripting-api/bottom1.png
new file mode 100644
index 00000000..cf26bf4f
--- /dev/null
+++ b/doc/kig/scripting-api/bottom1.png
Binary files differ
diff --git a/doc/kig/scripting-api/bottom2.png b/doc/kig/scripting-api/bottom2.png
new file mode 100644
index 00000000..05151553
--- /dev/null
+++ b/doc/kig/scripting-api/bottom2.png
Binary files differ
diff --git a/doc/kig/scripting-api/configure.in.in b/doc/kig/scripting-api/configure.in.in
new file mode 100644
index 00000000..61b79189
--- /dev/null
+++ b/doc/kig/scripting-api/configure.in.in
@@ -0,0 +1 @@
+dnl AC_OUTPUT( doc/kig/scripting-api/Doxyfile.scripting-api )
diff --git a/doc/kig/scripting-api/docheadergears.png b/doc/kig/scripting-api/docheadergears.png
new file mode 100644
index 00000000..d2a64b78
--- /dev/null
+++ b/doc/kig/scripting-api/docheadergears.png
Binary files differ
diff --git a/doc/kig/scripting-api/doxygen.css b/doc/kig/scripting-api/doxygen.css
new file mode 100644
index 00000000..2982c55e
--- /dev/null
+++ b/doc/kig/scripting-api/doxygen.css
@@ -0,0 +1,156 @@
+/*******************************************************************************
+ Adapted from the doxygen.css in kdelibs/doc/common by domi
+********************************************************************************/
+
+/*******************************************************************************
+
+ Style sheet for kdelibs doxygen documentation.
+ Copyright (c) Anders Lund <anders@alweb.dk> 2002
+
+ This script is made available under the terms of the General Public License.
+ You should have received a copy of the GNU General Public License
+ along with this software; see the file COPYING. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+
+********************************************************************************/
+
+body {
+ margin: 0px;
+ color: black;
+ background-color: white;
+}
+
+a {
+ color: #0000C0;
+}
+
+/* decorative header */
+div.header {
+ background-color: #0855C5;
+ background-image: url("headerbg.png");
+}
+div.header table {
+ padding: 0px;
+ margin: 0px
+}
+div.header table tr td h1 {
+ color: white;
+ font: bold 20pt monospace;
+ padding-top: 0.5em;
+}
+
+/* global lind buttons at bottom of decorative header */
+table.links {
+ float: right;
+ border:0;
+ padding-left:1px
+}
+table.links td a {
+ color: white
+}
+table.links td:hover {
+ background-color:#0C4293;
+}
+table.links td a:hover {
+ color: white;
+ background-color:#0C4293
+}
+table.links td {
+ border-left: 1px solid #4A81D5;
+ padding: 0px 12px 0px 12px;
+ background-color:#0E4EAF;
+ font-size:9pt;
+ /*font-weight: bold;*/
+}
+
+/* little gradient below decorative/navigation header */
+div#hgrad {
+ height: 12px;
+ background-image: url("grad.png");
+}
+
+/* contents part of page */
+div.text {
+ margin: 12px
+}
+
+/* contents, mostly equivalent to the default doxugen style sheet */
+H1 { text-align: center; }
+CAPTION { font-weight: bold }
+A.qindex {}
+A.qindexRef {}
+A.el { text-decoration: none; font-weight: bold }
+A.elRef { font-weight: bold }
+A.code { text-decoration: none; font-weight: normal; color: #4444ee }
+A.codeRef { font-weight: normal; color: #4444ee }
+A:hover { text-decoration: none; background-color: #ececec }
+DL.el { margin-left: -1cm }
+DIV.fragment { width: 100%; border: none; background-color: #ffffee; padding: 12px }
+DIV.ah { background-color: navy; font-weight: bold; color: #ffffff; margin-bottom: 3px; margin-top: 3px }
+TD.md { background-color: #ececec; font-weight: bold; }
+TD.mdname1 { background-color: #ececec; font-weight: bold; color: #602020; }
+TD.mdname { background-color: #ececec; font-weight: bold; color: #602020; width: 600px; }
+DIV.groupHeader { margin-left: 16px; margin-top: 12px; margin-bottom: 6px; font-weight: bold }
+DIV.groupText { margin-left: 16px; font-style: italic; font-size: smaller }
+BODY { background: white }
+TD.indexkey {
+ background-color: #e0eef8;
+ font-weight: bold;
+ padding-right : 10px;
+ padding-top : 2px;
+ padding-left : 10px;
+ padding-bottom : 2px;
+ margin-left : 0px;
+ margin-right : 0px;
+ margin-top : 2px;
+ margin-bottom : 2px
+}
+TD.indexvalue {
+ background-color: #e0eef8;
+ font-style: normal;
+ padding-right : 10px;
+ padding-top : 2px;
+ padding-left : 10px;
+ padding-bottom : 2px;
+ margin-left : 0px;
+ margin-right : 0px;
+ margin-top : 2px;
+ margin-bottom : 2px
+}
+FONT.keyword { color: #008000 }
+FONT.keywordtype { color: #604020 }
+FONT.keywordflow { color: #e08000 }
+FONT.comment { color: #800000 }
+FONT.preprocessor { color: #806020 }
+FONT.stringliteral { color: #002080 }
+FONT.charliteral { color: #008080 }
+
+
+
+/* kde decoration at bottom */
+div#bottom-nav {
+ position : relative;
+ background-color: transparent;
+ /*width : 100%;*/
+ /*top: 0px;
+ left: 0px;
+ right: 0px;
+ margin-left: 0px;
+ margin-right:0px;*/
+ margin-top: 12px;
+ height: 50px;
+ background-image : url('bottom1.png');
+ background-repeat : repeat-x;
+}
+
+/* copyright etc at bottom */
+div.bottom {
+ margin: 12px;
+ font-size: 9pt;
+ text-align: right;
+}
+div.bottom a {
+ color: #aaaaaa
+}
+
diff --git a/doc/kig/scripting-api/footer.html b/doc/kig/scripting-api/footer.html
new file mode 100644
index 00000000..6d94781b
--- /dev/null
+++ b/doc/kig/scripting-api/footer.html
@@ -0,0 +1,15 @@
+<!-- Adapted from the footer.html in kdelibs/doc/common by domi -->
+</div>
+<div id="bottom-nav">
+<img src="bottom2.png" align="right" height="59" width="227" alt="KDE Logo">
+</div>
+<div class="bottom">
+This file is part of the documentation for kdelibs $projectnumber.
+</div>
+<div class="bottom" style="color:#cccccc">
+Documentation copyright &copy; 1996-2002 the KDE developers.<br>
+Generated on $datetime by
+<a href="http://www.doxygen.org/index.html">doxygen</a> $doxygenversion written by <a href="mailto:dimitri@stack.nl">Dimitri van Heesch</a>, &copy;&nbsp;1997-2001
+</div>
+</body>
+</html>
diff --git a/doc/kig/scripting-api/grad.png b/doc/kig/scripting-api/grad.png
new file mode 100644
index 00000000..b0c7f409
--- /dev/null
+++ b/doc/kig/scripting-api/grad.png
Binary files differ
diff --git a/doc/kig/scripting-api/header.html b/doc/kig/scripting-api/header.html
new file mode 100644
index 00000000..e491908a
--- /dev/null
+++ b/doc/kig/scripting-api/header.html
@@ -0,0 +1,34 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<!-- Adapted from the header.html in kdelibs/doc/common by domi -->
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html;charset=utf-8">
+ <title>$title ($projectname)</title>
+ <link href="doxygen.css" rel="stylesheet" type="text/css">
+</head>
+<body>
+ <div class="header">
+ <table border="0" cellspacing="0" cellpadding="0">
+ <tr>
+ <td rowspan="2" width="92">
+ <a href="index.html" title="The Kig Python Scripting API documentation main page"><img src="docheadergears.png" style="border:0px;" alt=""></a>
+ </td>
+ <td width="95%">
+ <h1>$projectname Documentation</h1>
+ </td>
+ </tr>
+ <tr>
+ <td valign="bottom">
+ <table class="links" border=0 cellspacing=0>
+ <tr>
+ <td><a href="index.html">Overview</a></td>
+ <td><a href="hierarchy.html" title="Inheritance list, sorted roughly alphabetically">Class&nbsp;Hierarchy</a></td>
+ <td><a href="classes.html" title="Alphabetical list of classes">Classes</a></td>
+ <td><a href="annotated.html" title="Classes, structs, unions and interfaces with brief descriptions">Classes&nbsp;(annotated)</a></td>
+ <td><a href="functions.html" title="Documented class members with links to the classes they belong to">Members</a></td>
+ </tr>
+ </table>
+ </td></tr></table>
+ </div>
+ <div id="hgrad"></div>
+ <div class="text">
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