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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kbattleship/kbattleship/kbaiplayer.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbattleship/kbattleship/kbaiplayer.h')
-rw-r--r-- | kbattleship/kbattleship/kbaiplayer.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/kbattleship/kbattleship/kbaiplayer.h b/kbattleship/kbattleship/kbaiplayer.h new file mode 100644 index 00000000..aebb149d --- /dev/null +++ b/kbattleship/kbattleship/kbaiplayer.h @@ -0,0 +1,59 @@ +/*************************************************************************** + kbaiplayer.h + ---------- + Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at> + (c) 2001 Nikolas Zimmermann <wildfox@kde.org> + + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef KBAIPLAYER_H +#define KBAIPLAYER_H + +#include <qobject.h> + +#include <krandomsequence.h> + +#include "kbstrategy.h" +#include "kbattlefield.h" +#include "kshiplist.h" + +class KBAIPlayer : public QObject +{ + Q_OBJECT +public: + KBAIPlayer(); + ~KBAIPlayer(); + + void init(KBattleField *battle_field, KShipList *ai_shiplist); + +public slots: + void slotRestart(); + bool slotRequestShot(); + bool shipPlaced(int shiplen, int x, int y, bool vertical); + +signals: + void sigShootAt(const QPoint pos); + void sigReady(); + +private: + void chooseStrategy(); + void addShips(); + + KBStrategy *m_masterStrategy; + KShipList *m_ownShipList; + KBattleField *m_battleField; + KRandomSequence *m_randomSeq; + + QRect m_fieldRect; +}; + +#endif |