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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kbattleship/kbattleship/kbaiplayer.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/***************************************************************************
+ kbaiplayer.h
+ ----------
+ Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
+ (c) 2001 Nikolas Zimmermann <wildfox@kde.org>
+
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#ifndef KBAIPLAYER_H
+#define KBAIPLAYER_H
+
+#include <qobject.h>
+
+#include <krandomsequence.h>
+
+#include "kbstrategy.h"
+#include "kbattlefield.h"
+#include "kshiplist.h"
+
+class KBAIPlayer : public QObject
+{
+ Q_OBJECT
+public:
+ KBAIPlayer();
+ ~KBAIPlayer();
+
+ void init(KBattleField *battle_field, KShipList *ai_shiplist);
+
+public slots:
+ void slotRestart();
+ bool slotRequestShot();
+ bool shipPlaced(int shiplen, int x, int y, bool vertical);
+
+signals:
+ void sigShootAt(const QPoint pos);
+ void sigReady();
+
+private:
+ void chooseStrategy();
+ void addShips();
+
+ KBStrategy *m_masterStrategy;
+ KShipList *m_ownShipList;
+ KBattleField *m_battleField;
+ KRandomSequence *m_randomSeq;
+
+ QRect m_fieldRect;
+};
+
+#endif