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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
commit576eb4299a00bc053db35414406f46372a0f70f2 (patch)
tree4c030922d533821db464af566188e7d40cc8848c /kbattleship/kbattleship/kbattleship.cpp
parent0718336b6017d1a4fc1d626544180a5a2a29ddec (diff)
downloadtdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz
tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kbattleship/kbattleship/kbattleship.cpp')
-rw-r--r--kbattleship/kbattleship/kbattleship.cpp308
1 files changed, 154 insertions, 154 deletions
diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp
index b7d38891..32759e28 100644
--- a/kbattleship/kbattleship/kbattleship.cpp
+++ b/kbattleship/kbattleship/kbattleship.cpp
@@ -15,8 +15,8 @@
* *
***************************************************************************/
-#include <qlayout.h>
-#include <qtimer.h>
+#include <tqlayout.h>
+#include <tqtimer.h>
#include <kgamemisc.h>
#include <kinputdialog.h>
@@ -92,16 +92,16 @@ void KBattleshipWindow::initStatusBar()
void KBattleshipWindow::initActions()
{
- KStdAction::configureNotifications(this, SLOT(slotConfigureNotifications()), actionCollection());
- m_gameServerConnect = new KAction(i18n("&Connect to Server..."), "connect_no", Key_F2, this, SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
- m_gameNewServer = new KAction(i18n("&Start Server..."), "network", Key_F3, this, SLOT(slotNewServer()), actionCollection(), "game_newserver");
- m_gameSingle = new KAction(i18n("S&ingle Player..."), "gear", Key_F4, this, SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
- m_gameQuit = KStdGameAction::quit(this, SLOT(close()), actionCollection());
- KStdGameAction::highscores(this, SLOT(slotHighscore()), actionCollection());
- m_gameEnemyInfo = new KAction(i18n("&Enemy Info"), "view_text", Key_F11, this, SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
+ KStdAction::configureNotifications(this, TQT_SLOT(slotConfigureNotifications()), actionCollection());
+ m_gameServerConnect = new KAction(i18n("&Connect to Server..."), "connect_no", Key_F2, this, TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
+ m_gameNewServer = new KAction(i18n("&Start Server..."), "network", Key_F3, this, TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver");
+ m_gameSingle = new KAction(i18n("S&ingle Player..."), "gear", Key_F4, this, TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
+ m_gameQuit = KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
+ KStdGameAction::highscores(this, TQT_SLOT(slotHighscore()), actionCollection());
+ m_gameEnemyInfo = new KAction(i18n("&Enemy Info"), "view_text", Key_F11, this, TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
m_configSound = new KToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound");
- m_configGrid = new KToggleAction(i18n("&Show Grid"), 0, this, SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
+ m_configGrid = new KToggleAction(i18n("&Show Grid"), 0, this, TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
m_configGrid->setCheckedState(i18n("Hide Grid"));
m_gameEnemyInfo->setEnabled(false);
@@ -111,9 +111,9 @@ void KBattleshipWindow::initActions()
void KBattleshipWindow::initChat()
{
- connect(m_chat, SIGNAL(sigSendMessage(const QString &)), this, SLOT(slotSendChatMessage(const QString &)));
- connect(m_chat, SIGNAL(sigChangeEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &)));
- connect(m_chat, SIGNAL(sigChangeOwnNickname(const QString &)), this, SLOT(slotChangedNickCommand(const QString &)));
+ connect(m_chat, TQT_SIGNAL(sigSendMessage(const TQString &)), this, TQT_SLOT(slotSendChatMessage(const TQString &)));
+ connect(m_chat, TQT_SIGNAL(sigChangeEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_chat, TQT_SIGNAL(sigChangeOwnNickname(const TQString &)), this, TQT_SLOT(slotChangedNickCommand(const TQString &)));
}
void KBattleshipWindow::changeShipPlacementDirection(){
@@ -122,16 +122,16 @@ void KBattleshipWindow::changeShipPlacementDirection(){
void KBattleshipWindow::initShipPlacing()
{
- connect(m_ownshiplist, SIGNAL(sigOwnFieldDataChanged(int, int, int)), this, SLOT(slotChangeOwnFieldData(int, int, int)));
- connect(m_ownshiplist, SIGNAL(sigLastShipAdded()), this, SLOT(slotShipsReady()));
+ connect(m_ownshiplist, TQT_SIGNAL(sigOwnFieldDataChanged(int, int, int)), this, TQT_SLOT(slotChangeOwnFieldData(int, int, int)));
+ connect(m_ownshiplist, TQT_SIGNAL(sigLastShipAdded()), this, TQT_SLOT(slotShipsReady()));
}
void KBattleshipWindow::initView()
{
- QWidget *dummy = new QWidget(this, "dummy");
+ TQWidget *dummy = new TQWidget(this, "dummy");
setCentralWidget(dummy);
- QGridLayout *topLayout = new QGridLayout(dummy, 2, 2, 0, -1, "topLayout");
+ TQGridLayout *topLayout = new TQGridLayout(dummy, 2, 2, 0, -1, "topLayout");
m_chat = new KChatWidget(dummy);
m_view = new KBattleshipView(dummy, "", m_configGrid->isChecked());
@@ -148,10 +148,10 @@ void KBattleshipWindow::initView()
m_view->startDrawing();
setFocusProxy(m_view);
- connect(m_view, SIGNAL(sigEnemyFieldClicked(int, int)), this, SLOT(slotEnemyFieldClick(int, int)));
- connect(m_view, SIGNAL(sigOwnFieldClicked(int, int)), this, SLOT(slotPlaceShip(int, int)));
- connect(m_view, SIGNAL(sigMouseOverField(int, int)), this, SLOT(slotPlaceShipPreview(int, int)));
- connect(m_view, SIGNAL(changeShipPlacementDirection()), this, SLOT(changeShipPlacementDirection()));
+ connect(m_view, TQT_SIGNAL(sigEnemyFieldClicked(int, int)), this, TQT_SLOT(slotEnemyFieldClick(int, int)));
+ connect(m_view, TQT_SIGNAL(sigOwnFieldClicked(int, int)), this, TQT_SLOT(slotPlaceShip(int, int)));
+ connect(m_view, TQT_SIGNAL(sigMouseOverField(int, int)), this, TQT_SLOT(slotPlaceShipPreview(int, int)));
+ connect(m_view, TQT_SIGNAL(changeShipPlacementDirection()), this, TQT_SLOT(changeShipPlacementDirection()));
}
void KBattleshipWindow::slotDeleteAI()
@@ -186,8 +186,8 @@ void KBattleshipWindow::slotEnemyFieldClick(int fieldx, int fieldy)
{
slotStatusMsg(i18n("Sending Message..."));
KMessage *msg = new KMessage(KMessage::SHOOT);
- msg->addField("fieldx", QString::number(fieldx));
- msg->addField("fieldy", QString::number(fieldy));
+ msg->addField("fieldx", TQString::number(fieldx));
+ msg->addField("fieldy", TQString::number(fieldy));
slotSendMessage(msg);
}
@@ -213,7 +213,7 @@ void KBattleshipWindow::slotEnemyFieldClick(int fieldx, int fieldy)
if(showstate == KBattleField::HIT)
{
KShip *ship = m_enemyshiplist->shipAt(fieldx, fieldy);
- typedef QValueList<int> DeathValueList;
+ typedef TQValueList<int> DeathValueList;
DeathValueList deathList;
bool xokay = true, yokay = true;
int tempy = 0, tempx = 0;
@@ -314,14 +314,14 @@ void KBattleshipWindow::slotEnemyFieldClick(int fieldx, int fieldy)
slotStatusMsg(i18n("You won the game :)"));
m_stat->slotAddOwnWon();
slotUpdateHighscore();
- switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"),QString::null,i18n("Restart"),i18n("Do Not Restart")))
+ switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"),TQString::null,i18n("Restart"),i18n("Do Not Restart")))
{
case KMessageBox::Yes:
- QTimer::singleShot(0, this, SLOT(slotRestartAI()));
+ TQTimer::singleShot(0, this, TQT_SLOT(slotRestartAI()));
break;
case KMessageBox::No:
- QTimer::singleShot(0, this, SLOT(slotDeleteAI()));
+ TQTimer::singleShot(0, this, TQT_SLOT(slotDeleteAI()));
break;
}
return;
@@ -576,9 +576,9 @@ void KBattleshipWindow::slotSendMessage(int fieldx, int fieldy, int state)
if(m_connection != 0)
{
KMessage *msg = new KMessage(KMessage::ANSWER_SHOOT);
- msg->addField(QString("fieldx"), QString::number(fieldx));
- msg->addField(QString("fieldy"), QString::number(fieldy));
- msg->addField(QString("fieldstate"), QString::number(state));
+ msg->addField(TQString("fieldx"), TQString::number(fieldx));
+ msg->addField(TQString("fieldy"), TQString::number(fieldy));
+ msg->addField(TQString("fieldstate"), TQString::number(state));
if(m_connection->type() == KonnectionHandling::SERVER)
m_kbserver->sendMessage(msg);
@@ -598,7 +598,7 @@ void KBattleshipWindow::slotSendMessage(KMessage *msg)
}
}
-void KBattleshipWindow::slotSendChatMessage(const QString &text)
+void KBattleshipWindow::slotSendChatMessage(const TQString &text)
{
if(m_connection != 0 && m_serverHasClient)
{
@@ -608,7 +608,7 @@ void KBattleshipWindow::slotSendChatMessage(const QString &text)
}
}
-void KBattleshipWindow::slotChangedNickCommand(const QString &text)
+void KBattleshipWindow::slotChangedNickCommand(const TQString &text)
{
m_ownNickname = text;
slotChangeOwnPlayer(m_ownNickname);
@@ -642,9 +642,9 @@ void KBattleshipWindow::slotUpdateHighscore()
KScoreDialog::FieldInfo info;
info[KScoreDialog::Name] = m_ownNickname;
- info[KScoreDialog::Custom1] = QString::number(m_stat->shot());
- info[KScoreDialog::Custom2] = QString::number(m_stat->hit());
- info[KScoreDialog::Custom3] = QString::number(m_stat->water());
+ info[KScoreDialog::Custom1] = TQString::number(m_stat->shot());
+ info[KScoreDialog::Custom2] = TQString::number(m_stat->hit());
+ info[KScoreDialog::Custom3] = TQString::number(m_stat->water());
scoreDialog->addScore((int)score, info, false, false);
}
@@ -697,8 +697,8 @@ void KBattleshipWindow::slotServerConnect()
slotStatusMsg(i18n("Loading Connect-Server dialog..."));
m_client = new KClientDialog(this);
- connect(m_client, SIGNAL(sigConnectServer()), this, SLOT(slotConnectToBattleshipServer()));
- connect(m_client, SIGNAL(sigCancelConnect()), this, SLOT(slotDeleteConnectDialog()));
+ connect(m_client, TQT_SIGNAL(sigConnectServer()), this, TQT_SLOT(slotConnectToBattleshipServer()));
+ connect(m_client, TQT_SIGNAL(sigCancelConnect()), this, TQT_SLOT(slotDeleteConnectDialog()));
m_client->show();
slotStatusMsg(i18n("Ready"));
@@ -715,7 +715,7 @@ void KBattleshipWindow::slotDeleteConnectDialog()
void KBattleshipWindow::slotReplayRequest()
{
- switch(KMessageBox::questionYesNo(this, i18n("The client is asking to restart the game. Do you accept?"),QString::null,i18n("Accept Restart"), i18n("Deny Restart")))
+ switch(KMessageBox::questionYesNo(this, i18n("The client is asking to restart the game. Do you accept?"),TQString::null,i18n("Accept Restart"), i18n("Deny Restart")))
{
case KMessageBox::Yes:
if (m_connection)
@@ -735,7 +735,7 @@ void KBattleshipWindow::slotReplayRequest()
void KBattleshipWindow::slotServerReplay()
{
KMessage *msg = new KMessage(KMessage::REPLAY);
- switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), QString::null, i18n("Restart"), i18n("Do Not Restart")))
+ switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), TQString::null, i18n("Restart"), i18n("Do Not Restart")))
{
case KMessageBox::Yes:
if (m_connection)
@@ -761,7 +761,7 @@ void KBattleshipWindow::slotServerReplay()
void KBattleshipWindow::slotClientReplay()
{
KMessage *msg = new KMessage(KMessage::REPLAY);
- switch(KMessageBox::questionYesNo(this, i18n("Do you want to ask the server restarting the game?"), QString::null, i18n("Ask to Restart"), i18n("Do Not Ask")))
+ switch(KMessageBox::questionYesNo(this, i18n("Do you want to ask the server restarting the game?"), TQString::null, i18n("Ask to Restart"), i18n("Do Not Ask")))
{
case KMessageBox::Yes:
if (m_connection)
@@ -806,8 +806,8 @@ void KBattleshipWindow::slotNewServer()
slotStatusMsg(i18n("Loading Start-Server dialog..."));
m_server = new KServerDialog(this);
- connect(m_server, SIGNAL(okClicked()), this, SLOT(slotStartBattleshipServer()));
- connect(m_server, SIGNAL(cancelClicked()), this, SLOT(slotDeleteServerDialog()));
+ connect(m_server, TQT_SIGNAL(okClicked()), this, TQT_SLOT(slotStartBattleshipServer()));
+ connect(m_server, TQT_SIGNAL(cancelClicked()), this, TQT_SLOT(slotDeleteServerDialog()));
m_server->show();
slotStatusMsg(i18n("Ready"));
@@ -828,7 +828,7 @@ void KBattleshipWindow::slotSendVersion()
msg->versionMessage();
slotSendMessage(msg);
- QTimer::singleShot(150, this, SLOT(slotSendGreet()));
+ TQTimer::singleShot(150, this, TQT_SLOT(slotSendGreet()));
}
void KBattleshipWindow::slotSendGreet()
@@ -837,7 +837,7 @@ void KBattleshipWindow::slotSendGreet()
m_chat->slotAcceptMsg(true);
KMessage *msg = new KMessage(KMessage::GREET);
- msg->addField(QString("nickname"), m_ownNickname);
+ msg->addField(TQString("nickname"), m_ownNickname);
slotSendMessage(msg);
}
@@ -862,49 +862,49 @@ void KBattleshipWindow::slotStartBattleshipServer()
if(m_connection == 0)
{
m_connection = new KonnectionHandling(this, m_kbserver);
- connect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &)));
- connect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &)));
- connect(m_connection, SIGNAL(sigSendNickname()), this, SLOT(slotSendGreet()));
- connect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool)));
- connect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool)));
- connect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, SIGNAL(sigClientLost()), this, SLOT(slotClientLost()));
- connect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame()));
- connect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplayRequest()));
- connect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool)));
- connect(m_connection, SIGNAL(sigClientInformation(const QString &, const QString &, const QString &, const QString &)), this, SLOT(slotReceivedClientInformation(const QString &, const QString &, const QString &, const QString &)));
- connect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *)));
+ connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigSendNickname()), this, TQT_SLOT(slotSendGreet()));
+ connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQT_SIGNAL(sigClientLost()), this, TQT_SLOT(slotClientLost()));
+ connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplayRequest()));
+ connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *)));
}
else
{
if(m_connection->type() == KonnectionHandling::CLIENT)
{
- disconnect(m_kbclient, SIGNAL(sigConnected()), this, SLOT(slotSendVersion()));
- disconnect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame()));
- disconnect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &)));
- disconnect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &)));
- disconnect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int)));
- disconnect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- disconnect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool)));
- disconnect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool)));
- disconnect(m_connection, SIGNAL(sigServerLost()), this, SLOT(slotServerLost()));
- disconnect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplay()));
- disconnect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool)));
- disconnect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *)));
+ disconnect(m_kbclient, TQT_SIGNAL(sigConnected()), this, TQT_SLOT(slotSendVersion()));
+ disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame()));
+ disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &)));
+ disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int)));
+ disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool)));
+ disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool)));
+ disconnect(m_connection, TQT_SIGNAL(sigServerLost()), this, TQT_SLOT(slotServerLost()));
+ disconnect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplay()));
+ disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *)));
m_connection->updateInternal(m_kbserver);
- connect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &)));
- connect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &)));
- connect(m_connection, SIGNAL(sigSendNickname()), this, SLOT(slotSendGreet()));
- connect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool)));
- connect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool)));
- connect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, SIGNAL(sigClientLost()), this, SLOT(slotClientLost()));
- connect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame()));
- connect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplayRequest()));
- connect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool)));
- connect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *)));
+ connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigSendNickname()), this, TQT_SLOT(slotSendGreet()));
+ connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQT_SIGNAL(sigClientLost()), this, TQT_SLOT(slotClientLost()));
+ connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplayRequest()));
+ connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *)));
}
else
m_connection->updateInternal(m_kbserver);
@@ -923,7 +923,7 @@ void KBattleshipWindow::slotSendEnemyFieldState(int fieldx, int fieldy)
{
int data, showstate;
bool xokay = false, yokay = false, is_kill = false;
- typedef QValueList<int> DeathValueList;
+ typedef TQValueList<int> DeathValueList;
DeathValueList deathList;
data = m_ownshiplist->shipTypeAt(fieldx, fieldy);
@@ -982,46 +982,46 @@ void KBattleshipWindow::slotSendEnemyFieldState(int fieldx, int fieldy)
}
else if(m_ownshiplist->shipTypeAt(fieldx, fieldy) == 0)
{
- msg->addField(QString("xstart"), QString::number(fieldx));
- msg->addField(QString("xstop"), QString::number(fieldx));
- msg->addField(QString("ystart"), QString::number(fieldy));
- msg->addField(QString("ystop"), QString::number(fieldy));
- msg->addField(QString("death"), QString("true"));
+ msg->addField(TQString("xstart"), TQString::number(fieldx));
+ msg->addField(TQString("xstop"), TQString::number(fieldx));
+ msg->addField(TQString("ystart"), TQString::number(fieldy));
+ msg->addField(TQString("ystop"), TQString::number(fieldy));
+ msg->addField(TQString("death"), TQString("true"));
is_kill = true;
}
}
- msg->addField(QString("fieldx"), QString::number(fieldx));
- msg->addField(QString("fieldy"), QString::number(fieldy));
+ msg->addField(TQString("fieldx"), TQString::number(fieldx));
+ msg->addField(TQString("fieldy"), TQString::number(fieldy));
if(xokay)
{
- msg->addField(QString("xstart"), QString::number(deathList.first()));
- msg->addField(QString("xstop"), QString::number(deathList.last()));
- msg->addField(QString("ystart"), QString::number(fieldy));
- msg->addField(QString("ystop"), QString::number(fieldy));
- msg->addField(QString("death"), QString("true"));
+ msg->addField(TQString("xstart"), TQString::number(deathList.first()));
+ msg->addField(TQString("xstop"), TQString::number(deathList.last()));
+ msg->addField(TQString("ystart"), TQString::number(fieldy));
+ msg->addField(TQString("ystop"), TQString::number(fieldy));
+ msg->addField(TQString("death"), TQString("true"));
is_kill = true;
}
else if(yokay)
{
- msg->addField(QString("xstart"), QString::number(fieldx));
- msg->addField(QString("xstop"), QString::number(fieldx));
- msg->addField(QString("ystart"), QString::number(deathList.first()));
- msg->addField(QString("ystop"), QString::number(deathList.last()));
- msg->addField(QString("death"), QString("true"));
+ msg->addField(TQString("xstart"), TQString::number(fieldx));
+ msg->addField(TQString("xstop"), TQString::number(fieldx));
+ msg->addField(TQString("ystart"), TQString::number(deathList.first()));
+ msg->addField(TQString("ystop"), TQString::number(deathList.last()));
+ msg->addField(TQString("death"), TQString("true"));
is_kill = true;
}
if(is_kill)
// If sunk, reveal ship type
- msg->addField(QString("fieldstate"), QString::number(data));
+ msg->addField(TQString("fieldstate"), TQString::number(data));
else if(showstate == KBattleField::HIT)
// On non-fatal hit, keep ship type secret
- msg->addField(QString("fieldstate"), QString::number(1));
+ msg->addField(TQString("fieldstate"), TQString::number(1));
else /* showstate == KBattleField::WATER */
// Miss
- msg->addField(QString("fieldstate"), QString::number(99));
+ msg->addField(TQString("fieldstate"), TQString::number(99));
if(m_connection->type() == KonnectionHandling::SERVER)
m_kbserver->sendMessage(msg);
@@ -1094,14 +1094,14 @@ void KBattleshipWindow::parseCommandLine() {
void KBattleshipWindow::slotConnectToBattleshipServer()
{
- QString host = m_client->host();
+ TQString host = m_client->host();
int port = m_client->port().toInt();
- QString nickname = m_client->nickname();
+ TQString nickname = m_client->nickname();
delete m_client;
m_client = 0;
slotConnectToBattleshipServer(host, port, nickname);
}
-void KBattleshipWindow::slotConnectToBattleshipServer(const QString &host, int port, const QString &nickname)
+void KBattleshipWindow::slotConnectToBattleshipServer(const TQString &host, int port, const TQString &nickname)
{
m_kbclient = new KBattleshipClient(host, port);
nickname.isEmpty() ? m_ownNickname = "TestUser" : m_ownNickname = nickname;
@@ -1119,51 +1119,51 @@ void KBattleshipWindow::slotConnectToBattleshipServer(const QString &host, int p
if(m_connection == 0)
{
m_connection = new KonnectionHandling(this, m_kbclient);
- connect(m_kbclient, SIGNAL(sigConnected()), this, SLOT(slotSendVersion()));
- connect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame()));
- connect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &)));
- connect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &)));
- connect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool)));
- connect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool)));
- connect(m_connection, SIGNAL(sigServerLost()), this, SLOT(slotServerLost()));
- connect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplay()));
- connect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool)));
- connect(m_connection, SIGNAL(sigClientInformation(const QString &, const QString &, const QString &, const QString &)), this, SLOT(slotReceivedClientInformation(const QString &, const QString &, const QString &, const QString &)));
- connect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *)));
+ connect(m_kbclient, TQT_SIGNAL(sigConnected()), this, TQT_SLOT(slotSendVersion()));
+ connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQT_SIGNAL(sigServerLost()), this, TQT_SLOT(slotServerLost()));
+ connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplay()));
+ connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *)));
}
else
{
if(m_connection->type() == KonnectionHandling::SERVER)
{
- disconnect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &)));
- disconnect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &)));
- disconnect(m_connection, SIGNAL(sigSendNickname()), this, SLOT(slotSendGreet()));
- disconnect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool)));
- disconnect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool)));
- disconnect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int)));
- disconnect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- disconnect(m_connection, SIGNAL(sigClientLost()), this, SLOT(slotClientLost()));
- disconnect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame()));
- disconnect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplayRequest()));
- disconnect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool)));
- disconnect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *)));
+ disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &)));
+ disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ disconnect(m_connection, TQT_SIGNAL(sigSendNickname()), this, TQT_SLOT(slotSendGreet()));
+ disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool)));
+ disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool)));
+ disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int)));
+ disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ disconnect(m_connection, TQT_SIGNAL(sigClientLost()), this, TQT_SLOT(slotClientLost()));
+ disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame()));
+ disconnect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplayRequest()));
+ disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *)));
m_connection->updateInternal(m_kbclient);
- connect(m_kbclient, SIGNAL(sigConnected()), this, SLOT(slotSendVersion()));
- connect(m_connection, SIGNAL(sigAbortNetworkGame()), this, SLOT(slotAbortNetworkGame()));
- connect(m_connection, SIGNAL(sigStatusBar(const QString &)), this, SLOT(slotStatusMsg(const QString &)));
- connect(m_connection, SIGNAL(sigEnemyNickname(const QString &)), this, SLOT(slotChangeEnemyPlayer(const QString &)));
- connect(m_connection, SIGNAL(sigSendFieldState(int, int)), this, SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, SIGNAL(sigShootable(bool)), this, SLOT(slotSetShootable(bool)));
- connect(m_connection, SIGNAL(sigPlaceShips(bool)), this, SLOT(slotSetPlaceable(bool)));
- connect(m_connection, SIGNAL(sigServerLost()), this, SLOT(slotServerLost()));
- connect(m_connection, SIGNAL(sigReplay()), this, SLOT(slotReplay()));
- connect(m_connection, SIGNAL(sigChatMessage(const QString &, const QString &, bool)), m_chat, SLOT(slotReceivedMessage(const QString &, const QString &, bool)));
+ connect(m_kbclient, TQT_SIGNAL(sigConnected()), this, TQT_SLOT(slotSendVersion()));
+ connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQT_SIGNAL(sigServerLost()), this, TQT_SLOT(slotServerLost()));
+ connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplay()));
+ connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
m_kbclient->init();
- connect(m_connection, SIGNAL(sigClientInformation(const QString &, const QString &, const QString &, const QString &)), this, SLOT(slotReceivedClientInformation(const QString &, const QString &, const QString &, const QString &)));
- connect(m_connection, SIGNAL(sigLost(KMessage *)), this, SLOT(slotLost(KMessage *)));
+ connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
+ connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *)));
}
else
m_connection->updateInternal(m_kbclient);
@@ -1189,19 +1189,19 @@ void KBattleshipWindow::slotShowGrid()
m_view->field()->enableGrid();
}
-void KBattleshipWindow::slotStatusMsg(const QString &text)
+void KBattleshipWindow::slotStatusMsg(const TQString &text)
{
statusBar()->clear();
statusBar()->changeItem(text, ID_STATUS_MSG);
}
-void KBattleshipWindow::slotChangeOwnPlayer(const QString &text)
+void KBattleshipWindow::slotChangeOwnPlayer(const TQString &text)
{
statusBar()->clear();
statusBar()->changeItem(i18n(" Player 1: %1 ").arg(text), ID_PLAYER_OWN);
}
-void KBattleshipWindow::slotChangeEnemyPlayer(const QString &text)
+void KBattleshipWindow::slotChangeEnemyPlayer(const TQString &text)
{
statusBar()->clear();
statusBar()->changeItem(i18n(" Player 2: %1 ").arg(text), ID_PLAYER_ENEMY);
@@ -1234,7 +1234,7 @@ void KBattleshipWindow::slotSinglePlayer()
slotStatusMsg(i18n("Ready"));
m_stat->clear();
m_chat->clear();
- QTimer::singleShot(0, this, SLOT(slotDeleteAI()));
+ TQTimer::singleShot(0, this, TQT_SLOT(slotDeleteAI()));
cleanup(false);
}
}
@@ -1269,8 +1269,8 @@ void KBattleshipWindow::slotStartBattleshipGame(bool clearstat)
{
m_aiPlayer = new KBAIPlayer();
m_aiPlayer->init(m_view->field(), m_enemyshiplist);
- connect(m_aiPlayer, SIGNAL(sigReady()), this, SLOT(slotAIReady()));
- connect(m_aiPlayer, SIGNAL(sigShootAt(const QPoint)), this, SLOT(slotAIShootsAt(const QPoint)));
+ connect(m_aiPlayer, TQT_SIGNAL(sigReady()), this, TQT_SLOT(slotAIReady()));
+ connect(m_aiPlayer, TQT_SIGNAL(sigShootAt(const TQPoint)), this, TQT_SLOT(slotAIShootsAt(const TQPoint)));
}
m_aiPlayer->slotRestart();
}
@@ -1281,7 +1281,7 @@ void KBattleshipWindow::slotAIReady()
m_placeable = true;
}
-void KBattleshipWindow::slotAIShootsAt(const QPoint pos)
+void KBattleshipWindow::slotAIShootsAt(const TQPoint pos)
{
if(!m_shootable)
m_shootable = true;
@@ -1317,14 +1317,14 @@ void KBattleshipWindow::slotAIShootsAt(const QPoint pos)
m_stat->slotAddEnemyWon();
slotUpdateHighscore();
m_view->drawEnemyShipsAI(m_enemyshiplist); // let's show ai player ships
- switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), QString::null, i18n("Restart"), i18n("Do Not Restart")))
+ switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), TQString::null, i18n("Restart"), i18n("Do Not Restart")))
{
case KMessageBox::Yes:
- QTimer::singleShot(0, this, SLOT(slotRestartAI()));
+ TQTimer::singleShot(0, this, TQT_SLOT(slotRestartAI()));
break;
case KMessageBox::No:
- QTimer::singleShot(0, this, SLOT(slotDeleteAI()));
+ TQTimer::singleShot(0, this, TQT_SLOT(slotDeleteAI()));
break;
}
}
@@ -1335,7 +1335,7 @@ void KBattleshipWindow::slotAIShootsAt(const QPoint pos)
}
}
-void KBattleshipWindow::slotReceivedClientInformation(const QString &clientName, const QString &clientVersion, const QString &clientDescription, const QString &protocolVersion)
+void KBattleshipWindow::slotReceivedClientInformation(const TQString &clientName, const TQString &clientVersion, const TQString &clientDescription, const TQString &protocolVersion)
{
m_enemyClient = clientName;
m_enemyClientVersion = clientVersion;