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-rw-r--r--katomic/configbox.cpp2
-rw-r--r--katomic/gamewidget.cpp10
-rw-r--r--katomic/toplevel.cpp28
3 files changed, 20 insertions, 20 deletions
diff --git a/katomic/configbox.cpp b/katomic/configbox.cpp
index 5bfcad9c..5b482ec8 100644
--- a/katomic/configbox.cpp
+++ b/katomic/configbox.cpp
@@ -36,7 +36,7 @@ ConfigBox::ConfigBox ( TQWidget *parent, const char *name)
speed = new TQSlider(1, 10, 1, 1, TQt::Horizontal, page);
glay->addMultiCellWidget(speed, 2, 2, 2, 3);
- connect(speed, TQT_SIGNAL(valueChanged(int)), disp, TQT_SLOT(display(int)));
+ connect(speed, TQ_SIGNAL(valueChanged(int)), disp, TQ_SLOT(display(int)));
speed->setValue(settings.anim_speed);
incInitialSize(TQSize(20,20), true);
diff --git a/katomic/gamewidget.cpp b/katomic/gamewidget.cpp
index 1c0b018f..e688ac74 100644
--- a/katomic/gamewidget.cpp
+++ b/katomic/gamewidget.cpp
@@ -189,16 +189,16 @@ GameWidget::GameWidget ( TQWidget *parent, const char* name )
// scrollbar
scrl = new TQScrollBar(1, nlevels, 1,
5, 1, TQt::Horizontal, vb, "scrl" );
- connect (scrl, TQT_SIGNAL (valueChanged (int)), TQT_SLOT (updateLevel (int)));
+ connect (scrl, TQ_SIGNAL (valueChanged (int)), TQ_SLOT (updateLevel (int)));
// molek�l
molek = new Molek (vb, "molek");
feld->setMolek(molek);
- connect (feld, TQT_SIGNAL (gameOver(int)), TQT_SLOT(gameOver(int)));
- connect (feld, TQT_SIGNAL (sendMoves(int)), TQT_SLOT(getMoves(int)));
- connect (feld, TQT_SIGNAL (enableRedo(bool)), TQT_SIGNAL(enableRedo(bool)));
- connect (feld, TQT_SIGNAL (enableUndo(bool)), TQT_SIGNAL(enableUndo(bool)));
+ connect (feld, TQ_SIGNAL (gameOver(int)), TQ_SLOT(gameOver(int)));
+ connect (feld, TQ_SIGNAL (sendMoves(int)), TQ_SLOT(getMoves(int)));
+ connect (feld, TQ_SIGNAL (enableRedo(bool)), TQ_SIGNAL(enableRedo(bool)));
+ connect (feld, TQ_SIGNAL (enableUndo(bool)), TQ_SIGNAL(enableUndo(bool)));
highScore = new KScoreDialog(KScoreDialog::Name | KScoreDialog::Score, this);
diff --git a/katomic/toplevel.cpp b/katomic/toplevel.cpp
index 02fa6dcd..6270430e 100644
--- a/katomic/toplevel.cpp
+++ b/katomic/toplevel.cpp
@@ -40,27 +40,27 @@ extern Options settings;
void AtomTopLevel::createMenu()
{
- TDEAction *act = KStdGameAction::highscores(main, TQT_SLOT(showHighscores()), actionCollection());
+ TDEAction *act = KStdGameAction::highscores(main, TQ_SLOT(showHighscores()), actionCollection());
act->setText(i18n("Show &Highscores"));
- KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
- KStdGameAction::restart(main, TQT_SLOT(restartLevel()), actionCollection());
+ KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
+ KStdGameAction::restart(main, TQ_SLOT(restartLevel()), actionCollection());
- KStdAction::preferences(this, TQT_SLOT(configopts()), actionCollection());
+ KStdAction::preferences(this, TQ_SLOT(configopts()), actionCollection());
- undoAction = KStdGameAction::undo (main, TQT_SLOT(doUndo()), actionCollection());
- redoAction = KStdGameAction::redo (main, TQT_SLOT(doRedo()), actionCollection());
+ undoAction = KStdGameAction::undo (main, TQ_SLOT(doUndo()), actionCollection());
+ redoAction = KStdGameAction::redo (main, TQ_SLOT(doRedo()), actionCollection());
undoAction->setEnabled(false);
redoAction->setEnabled(false);
- connect (main, TQT_SIGNAL (enableRedo(bool)), TQT_SLOT(enableRedo(bool)));
- connect (main, TQT_SIGNAL (enableUndo(bool)), TQT_SLOT(enableUndo(bool)));
+ connect (main, TQ_SIGNAL (enableRedo(bool)), TQ_SLOT(enableRedo(bool)));
+ connect (main, TQ_SIGNAL (enableUndo(bool)), TQ_SLOT(enableUndo(bool)));
- new TDEAction(i18n("Atom Up"), Key_Up, main, TQT_SLOT(moveUp()), actionCollection(), "atom_up");
- new TDEAction(i18n("Atom Down"), Key_Down, main, TQT_SLOT(moveDown()), actionCollection(), "atom_down");
- new TDEAction(i18n("Atom Left"), Key_Left, main, TQT_SLOT(moveLeft()), actionCollection(), "atom_left");
- new TDEAction(i18n("Atom Right"), Key_Right, main, TQT_SLOT(moveRight()), actionCollection(), "atom_right");
+ new TDEAction(i18n("Atom Up"), Key_Up, main, TQ_SLOT(moveUp()), actionCollection(), "atom_up");
+ new TDEAction(i18n("Atom Down"), Key_Down, main, TQ_SLOT(moveDown()), actionCollection(), "atom_down");
+ new TDEAction(i18n("Atom Left"), Key_Left, main, TQ_SLOT(moveLeft()), actionCollection(), "atom_left");
+ new TDEAction(i18n("Atom Right"), Key_Right, main, TQ_SLOT(moveRight()), actionCollection(), "atom_right");
- new TDEAction(i18n("Next Atom"), Key_Tab, main, TQT_SLOT(nextAtom()), actionCollection(), "next_atom");
- new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, main, TQT_SLOT(previousAtom()), actionCollection(), "prev_atom");
+ new TDEAction(i18n("Next Atom"), Key_Tab, main, TQ_SLOT(nextAtom()), actionCollection(), "next_atom");
+ new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, main, TQ_SLOT(previousAtom()), actionCollection(), "prev_atom");
}
void AtomTopLevel::configopts()