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diff --git a/kbattleship/kbattleship/kbdiagonalwrapstrategy.cpp b/kbattleship/kbattleship/kbdiagonalwrapstrategy.cpp
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+/***************************************************************************
+ kbdiagonalwrapstrategy.cpp
+ ----------
+ Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
+
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#include <krandomsequence.h>
+#include "kbdiagonalwrapstrategy.h"
+
+KBDiagonalWrapStrategy::KBDiagonalWrapStrategy(KBStrategy *parent) : KBStrategy(parent)
+{
+ m_child = new KBDiagonalShotStrategy(this);
+
+ if(parent == 0)
+ {
+ m_destroyer = new KBDestroyShipStrategy(this);
+ m_destroying = false;
+ }
+ else
+ {
+ m_destroyer = 0;
+ m_destroying = false;
+ }
+}
+
+KBDiagonalWrapStrategy::~KBDiagonalWrapStrategy()
+{
+ delete m_child;
+ delete m_destroyer;
+}
+
+void KBDiagonalWrapStrategy::init(KBattleField *field, const QRect &field_rect)
+{
+ KBStrategy::init(field, field_rect);
+ KRandomSequence rand;
+
+ m_column = (int) rand.getLong(m_fieldRect.width());
+ m_row = (int) rand.getLong(m_fieldRect.height());
+
+ switch(rand.getLong(4))
+ {
+ case 0:
+ m_direction = KBDiagonalShotStrategy::RIGHTDOWN;
+ m_row = 0;
+ break;
+
+ case 1:
+ m_direction = KBDiagonalShotStrategy::RIGHTUP;
+ m_column = 0;
+ break;
+
+ case 2:
+ m_direction = KBDiagonalShotStrategy::LEFTDOWN;
+ m_column = m_fieldRect.width() - 1;
+ break;
+
+ default:
+ m_direction = KBDiagonalShotStrategy::LEFTUP;
+ m_row = m_fieldRect.height() - 1;
+ break;
+ }
+
+ m_child->init(field, field_rect);
+ m_child->startAt(m_column, m_row, m_direction);
+
+ m_start = QPoint(m_column, m_row);
+
+ if(m_destroyer != 0)
+ m_destroyer->init(field, field_rect);
+}
+
+const QPoint KBDiagonalWrapStrategy::nextShot()
+{
+ if(hasMoreShots())
+ {
+ if(m_destroying)
+ return m_destroyer->nextShot();
+ else if(m_child != 0)
+ return m_child->nextShot();
+ }
+
+ return m_start;
+}
+
+bool KBDiagonalWrapStrategy::advance()
+{
+ switch(m_direction)
+ {
+ case KBDiagonalShotStrategy::RIGHTDOWN:
+ if(!advanceRightDown())
+ return false;
+ break;
+
+ case KBDiagonalShotStrategy::RIGHTUP:
+ if(!advanceRightUp())
+ return false;
+ break;
+
+ case KBDiagonalShotStrategy::LEFTDOWN:
+ if(!advanceLeftDown())
+ return false;
+ break;
+
+ case KBDiagonalShotStrategy::LEFTUP:
+ if(!advanceLeftUp())
+ return false;
+ break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+bool KBDiagonalWrapStrategy::hasMoreShots()
+{
+ if(m_parent == 0 && !m_destroying && m_prevShots.count() > 0)
+ {
+ QPoint pos = m_prevShots.last();
+ int state = m_battleField->ownState(pos.x(), pos.y());
+ if(state == KBattleField::HIT)
+ {
+ m_destroying = true;
+ m_destroyer->destroyShipAt(pos);
+ }
+ }
+
+ if(m_destroying)
+ {
+ if(m_destroyer->hasMoreShots())
+ return true;
+ else
+ m_destroying = false;
+ }
+
+ if(!m_child->hasMoreShots())
+ return advance();
+
+ return true;
+}
+
+void KBDiagonalWrapStrategy::shotAt(const QPoint &pos)
+{
+ m_prevShots.append(pos);
+
+ if(m_child != 0)
+ m_child->shotAt(pos);
+}
+
+bool KBDiagonalWrapStrategy::advanceRightDown()
+{
+ int col;
+
+ if(m_column == 0 && m_row != 0)
+ {
+ // start next
+ m_row = 0;
+ m_column = (m_start.x() + 3) % m_fieldRect.width();
+ m_child->startAt(m_column, m_row, m_direction);
+
+ if(!m_child->hasMoreShots())
+ {
+ col = 0;
+ m_child->startAt(col, m_row, m_direction);
+ while(!m_child->hasMoreShots())
+ {
+ col++;
+ if(col >= m_fieldRect.width())
+ return false;
+
+ m_child->startAt(col, m_row, m_direction);
+ }
+ m_column = col;
+ }
+ m_start = QPoint(m_column, m_row);
+ }
+ else
+ {
+ //wrap;
+ m_column = 0;
+ m_row = m_child->endPoint().y();
+
+ m_child->startAt(m_column, m_row, m_direction);
+ }
+
+ return true;
+}
+
+bool KBDiagonalWrapStrategy::advanceRightUp()
+{
+ int row;
+
+ if(m_row == (m_fieldRect.height() - 1) && m_column != 0)
+ {
+ // start next
+ m_column = 0;
+ m_row = m_start.y() - 3;
+ m_row = m_row < 0 ? m_row + m_fieldRect.height() : m_row;
+
+ m_child->startAt(m_column, m_row, m_direction);
+
+ if(!m_child->hasMoreShots())
+ {
+ row = m_fieldRect.height() - 1;
+ m_child->startAt(m_column, row, m_direction);
+ while(!m_child->hasMoreShots())
+ {
+ row--;
+ if(row < 0)
+ return false;
+
+ m_child->startAt(m_column, row, m_direction);
+ }
+ m_row = row;
+ }
+ m_start = QPoint(m_column, m_row);
+ }
+ else
+ {
+ //wrap;
+ m_row = m_fieldRect.height() - 1;
+ m_column = m_child->endPoint().x();
+
+ m_child->startAt(m_column, m_row, m_direction);
+ }
+
+ return true;
+}
+
+bool KBDiagonalWrapStrategy::advanceLeftDown()
+{
+ int row;
+
+ if(m_row == 0 && m_column != (m_fieldRect.width()-1))
+ {
+ // start next
+ m_column = m_fieldRect.width() - 1;
+ m_row = (m_start.y() + 3) % m_fieldRect.height();
+
+ m_child->startAt(m_column, m_row, m_direction);
+
+ if(!m_child->hasMoreShots())
+ {
+ row = 0;
+ m_child->startAt(m_column, row, m_direction);
+ while(!m_child->hasMoreShots())
+ {
+ row++;
+ if(row >= m_fieldRect.height())
+ return false;
+
+ m_child->startAt(m_column, row, m_direction);
+ }
+ m_row = row;
+ }
+ m_start = QPoint(m_column, m_row);
+ }
+ else
+ {
+ //wrap;
+ m_row = 0;
+ m_column = m_child->endPoint().x();
+
+ m_child->startAt(m_column, m_row, m_direction);
+ }
+
+ return true;
+}
+
+bool KBDiagonalWrapStrategy::advanceLeftUp()
+{
+ int col;
+
+ if(m_column == (m_fieldRect.width()-1) && m_row != (m_fieldRect.height()-1))
+ {
+ // start next
+ m_row = m_fieldRect.height() - 1;
+ m_column = m_start.x() - 3;
+ m_column = m_column < 0 ? m_column + m_fieldRect.width() : m_column;
+
+ m_child->startAt(m_column, m_row, m_direction);
+
+ if(!m_child->hasMoreShots())
+ {
+ col = m_fieldRect.width() - 1;
+ m_child->startAt(col, m_row, m_direction);
+ while(!m_child->hasMoreShots())
+ {
+ col--;
+ if(col < 0)
+ return false;
+
+ m_child->startAt(col, m_row, m_direction);
+ }
+ m_column = col;
+ }
+ m_start = QPoint(m_column, m_row);
+ }
+ else
+ {
+ //wrap;
+ m_column = m_fieldRect.width() - 1;
+ m_row = m_child->endPoint().y();
+
+ m_child->startAt(m_column, m_row, m_direction);
+ }
+
+ return true;
+}