diff options
Diffstat (limited to 'kbattleship/kbattleship/konnectionhandling.cpp')
-rw-r--r-- | kbattleship/kbattleship/konnectionhandling.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/kbattleship/kbattleship/konnectionhandling.cpp b/kbattleship/kbattleship/konnectionhandling.cpp index bcfefe04..5d5c1026 100644 --- a/kbattleship/kbattleship/konnectionhandling.cpp +++ b/kbattleship/kbattleship/konnectionhandling.cpp @@ -19,27 +19,27 @@ extern const char *protocolVersion; -KonnectionHandling::KonnectionHandling(QWidget *parent, KBattleshipServer *server) : QObject(parent) +KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipServer *server) : TQObject(parent) { m_kbserver = server; m_kbclient = 0; m_type = KonnectionHandling::SERVER; - connect(server, SIGNAL(sigServerFailure()), this, SIGNAL(sigAbortNetworkGame())); - connect(server, SIGNAL(sigNewConnect()), this, SLOT(slotNewClient())); - connect(server, SIGNAL(sigEndConnect()), this, SLOT(slotLostClient())); - connect(server, SIGNAL(sigNewMessage(KMessage *)), this, SLOT(slotNewMessage(KMessage *))); - connect(server, SIGNAL(sigMessageSent(KMessage *)), this, SLOT(slotMessageSent(KMessage *))); + connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame())); + connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient())); + connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient())); + connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); + connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); } -KonnectionHandling::KonnectionHandling(QWidget *parent, KBattleshipClient *client) : QObject(parent) +KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipClient *client) : TQObject(parent) { m_kbclient = client; m_kbserver = 0; m_type = KonnectionHandling::CLIENT; - connect(client, SIGNAL(sigEndConnect()), this, SLOT(slotLostServer())); - connect(client, SIGNAL(sigSocketFailure(int)), this, SLOT(slotSocketError(int))); - connect(client, SIGNAL(sigNewMessage(KMessage *)), this, SLOT(slotNewMessage(KMessage *))); - connect(client, SIGNAL(sigMessageSent(KMessage *)), this, SLOT(slotMessageSent(KMessage *))); + connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer())); + connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int))); + connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); + connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); } void KonnectionHandling::updateInternal(KBattleshipServer *server) @@ -47,11 +47,11 @@ void KonnectionHandling::updateInternal(KBattleshipServer *server) m_kbserver = server; m_kbclient = 0; m_type = KonnectionHandling::SERVER; - connect(server, SIGNAL(sigServerFailure()), this, SIGNAL(sigAbortNetworkGame())); - connect(server, SIGNAL(sigNewConnect()), this, SLOT(slotNewClient())); - connect(server, SIGNAL(sigEndConnect()), this, SLOT(slotLostClient())); - connect(server, SIGNAL(sigNewMessage(KMessage *)), this, SLOT(slotNewMessage(KMessage *))); - connect(server, SIGNAL(sigMessageSent(KMessage *)), this, SLOT(slotMessageSent(KMessage *))); + connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame())); + connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient())); + connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient())); + connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); + connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); } void KonnectionHandling::updateInternal(KBattleshipClient *client) @@ -59,10 +59,10 @@ void KonnectionHandling::updateInternal(KBattleshipClient *client) m_kbclient = client; m_kbserver = 0; m_type = KonnectionHandling::CLIENT; - connect(client, SIGNAL(sigEndConnect()), this, SLOT(slotLostServer())); - connect(client, SIGNAL(sigSocketFailure(int)), this, SLOT(slotSocketError(int))); - connect(client, SIGNAL(sigNewMessage(KMessage *)), this, SLOT(slotNewMessage(KMessage *))); - connect(client, SIGNAL(sigMessageSent(KMessage *)), this, SLOT(slotMessageSent(KMessage *))); + connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer())); + connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int))); + connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); + connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); } void KonnectionHandling::slotNewClient() @@ -92,7 +92,7 @@ void KonnectionHandling::slotNewMessage(KMessage *msg) { // First possible message case KMessage::DISCARD: - if(msg->field("kmversion") == QString("true")) + if(msg->field("kmversion") == TQString("true")) { KMessageBox::error(0L, i18n("Connection dropped by enemy. The client's protocol implementation (%1) is not compatible with our (%2) version.").arg(msg->field("reason")).arg(protocolVersion)); emit sigAbortNetworkGame(); @@ -128,7 +128,7 @@ void KonnectionHandling::slotNewMessage(KMessage *msg) // The server gave us the field data of our last shot case KMessage::ANSWER_SHOOT: emit sigShootable(false); - emit sigEnemyFieldData(msg->field("fieldx").toInt(), msg->field("fieldy").toInt(), msg->field("fieldstate").toInt(), msg->field("xstart").toInt(), msg->field("xstop").toInt(), msg->field("ystart").toInt(), msg->field("ystop").toInt(), (msg->field("death") == QString("true"))); + emit sigEnemyFieldData(msg->field("fieldx").toInt(), msg->field("fieldy").toInt(), msg->field("fieldstate").toInt(), msg->field("xstart").toInt(), msg->field("xstop").toInt(), msg->field("ystart").toInt(), msg->field("ystop").toInt(), (msg->field("death") == TQString("true"))); break; // The server starts a new game @@ -156,7 +156,7 @@ void KonnectionHandling::slotNewMessage(KMessage *msg) { // First message....got client information case KMessage::GETVERSION: - if(msg->field("protocolVersion") != QString::fromLatin1(protocolVersion)) + if(msg->field("protocolVersion") != TQString::fromLatin1(protocolVersion)) { m_kbserver->slotDiscardClient(protocolVersion, true, false); KMessageBox::error(0L, i18n("Connection to client dropped. The client's protocol implementation (%1) is not compatible with our (%2) version.").arg(msg->field("protocolVersion")).arg(protocolVersion)); @@ -183,7 +183,7 @@ void KonnectionHandling::slotNewMessage(KMessage *msg) // The client gave us the field data of our last shot case KMessage::ANSWER_SHOOT: emit sigShootable(false); - emit sigEnemyFieldData(msg->field("fieldx").toInt(), msg->field("fieldy").toInt(), msg->field("fieldstate").toInt(), msg->field("xstart").toInt(), msg->field("xstop").toInt(), msg->field("ystart").toInt(), msg->field("ystop").toInt(), (msg->field("death") == QString("true"))); + emit sigEnemyFieldData(msg->field("fieldx").toInt(), msg->field("fieldy").toInt(), msg->field("fieldstate").toInt(), msg->field("xstart").toInt(), msg->field("xstop").toInt(), msg->field("ystart").toInt(), msg->field("ystop").toInt(), (msg->field("death") == TQString("true"))); break; // The client shot and wants the field state |