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+/* Yo Emacs, this -*- C++ -*-
+ *******************************************************************
+ *******************************************************************
+ *
+ *
+ * KREVERSI
+ *
+ *
+ *******************************************************************
+ *
+ * A Reversi (or sometimes called Othello) game
+ *
+ *******************************************************************
+ *
+ * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file
+ * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.
+ * Many thanks to Mr. Luthman who has allowed me to put this port
+ * under the GNU GPL. Without his wonderful game engine kreversi
+ * would be just another of those Reversi programs a five year old
+ * child could beat easily. But with it it's a worthy opponent!
+ *
+ * If you are interested on the JAVA applet of Mr. Luthman take a
+ * look at http://www.sylog.se/~mats/
+ *
+ *******************************************************************
+ *
+ * This file is part of the KDE project "KREVERSI"
+ *
+ * KREVERSI is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * KREVERSI is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with KREVERSI; see the file COPYING. If not, write to
+ * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ *******************************************************************
+ */
+
+// The class Game represents a complete or incomplete Othello game. It uses
+// the classes Score and Move (and internally Position).
+// You can make moves, take back one move at a time, reset to initial position
+// and get certain data on the current position.
+
+// Public functions:
+
+// public Game()
+// Creates a game with the initial position.
+
+// public void Reset()
+// Resets to the initial position.
+
+// public boolean MakeMove(Move m)
+// Makes the move m. Returns false if the move is not legal or when called
+// with a move where the player is Score.NOBODY.
+
+// public boolean TakeBackMove()
+// Takes back a move. Returns true if not at the initial position.
+
+// public int GetSquare(int x, int y)
+// Returns the piece at (x, y). Returns Score.NOBODY if the square is not
+// occupied.
+
+// public int GetScore(int player)
+// Returns the score for player.
+
+// public Move GetLastMove()
+// Returns the last move. Returns null if at the initial position.
+
+// public boolean MoveIsLegal(Move m)
+// Checks if move m is legal.
+
+// public boolean MoveIsPossible(int player)
+// Checks if there is a legal move for player.
+
+// public boolean MoveIsAtAllPossible()
+// Checks if there are any legal moves at all.
+
+// public int GetMoveNumber()
+// Returns move number.
+
+// public int GetWhoseTurn()
+// Returns the player in turn to play (if there are no legal moves
+// Score.NOBODY is returned).
+
+// public Move[] TurnedByLastMove()
+// Returns a vector of the squares that were changed by the last move.
+// The move that was actually played is at index 0. At the initial
+// position the length of the vector returned is zero. (Could be used
+// for faster updates of a graphical board).
+
+
+#ifndef __GAME__H__
+#define __GAME__H__
+
+
+#include "Score.h"
+#include "Move.h"
+#include "Position.h"
+
+
+class Game {
+public:
+ Game();
+ ~Game();
+
+ void newGame();
+
+ Color color(uint x, uint y) const { return m_position.color(x, y); }
+ uint score(Color color) const { return m_position.score(color); }
+ Move lastMove() const;
+ Move move(uint moveNo) const;
+
+ bool moveIsLegal(SimpleMove &move) const;
+ bool moveIsPossible(Color color) const;
+ bool moveIsAtAllPossible() const;
+ bool doMove(Move &move);
+ bool doMove(SimpleMove &move);
+ bool undoMove();
+
+ const Position &position() const { return m_position; }
+ uint moveNumber() const { return m_moveNumber; }
+ Color toMove() const { return m_position.toMove(); }
+
+ // Reversi specific methods
+ bool squareModified(uint x, uint y) const;
+ bool wasTurned(uint x, uint y) const;
+
+protected:
+ Move m_moves[60];
+ Position m_position; // The current position in the game
+ uint m_moveNumber;
+};
+
+
+#endif