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-rw-r--r--kreversi/DESIGN6
-rw-r--r--kreversi/board.cpp6
-rw-r--r--kreversi/board.h4
-rw-r--r--kreversi/highscores.cpp2
-rw-r--r--kreversi/highscores.h4
-rw-r--r--kreversi/kreversi.cpp58
-rw-r--r--kreversi/kreversi.h4
-rw-r--r--kreversi/kreversi.kcfg4
-rw-r--r--kreversi/kzoommainwindow.cpp8
-rw-r--r--kreversi/kzoommainwindow.h2
-rw-r--r--kreversi/qreversigame.h4
-rw-r--r--kreversi/qreversigameview.cpp14
-rw-r--r--kreversi/qreversigameview.h6
-rw-r--r--kreversi/settings.ui6
14 files changed, 61 insertions, 67 deletions
diff --git a/kreversi/DESIGN b/kreversi/DESIGN
index 8b01b879..58758697 100644
--- a/kreversi/DESIGN
+++ b/kreversi/DESIGN
@@ -71,9 +71,9 @@ Engine
QReversiGame
The "document" for KReversi.
- Handles a game being played and sends Q_SIGNALS to all its views
+ Handles a game being played and sends signals to all its views
when something changes. Basically, the only difference between
- this class and the more basic ReversiGame is that it sends Q_SIGNALS
+ this class and the more basic ReversiGame is that it sends signals
to the views.
Inherits: ReversiGame The actual game being played
@@ -94,7 +94,7 @@ QReversiBoardView
A view for a Reversi board. The rest of the game view is
implemented in the class QReversiGameView.
- Inherits: QWidget.
+ Inherits: TQWidget.
Contains: *QReversiGame (not owner)
FIXME: Enhance the view with timing information, clock, etc.
diff --git a/kreversi/board.cpp b/kreversi/board.cpp
index b265e8fa..dc4f49ab 100644
--- a/kreversi/board.cpp
+++ b/kreversi/board.cpp
@@ -42,7 +42,7 @@
#include <tqfont.h>
#include <tdeapplication.h>
-#include <kstandarddirs.h>
+#include <tdestandarddirs.h>
#include <tdeconfig.h>
#include <knotifyclient.h>
#include <tdelocale.h>
@@ -136,7 +136,7 @@ void QReversiBoardView::setAnimationSpeed(uint speed)
void QReversiBoardView::mousePressEvent(TQMouseEvent *e)
{
// Only handle left button. No context menu.
- if ( e->button() != Qt::LeftButton ) {
+ if ( e->button() != TQt::LeftButton ) {
e->ignore();
return;
}
@@ -290,7 +290,7 @@ void QReversiBoardView::rotateChip(uint row, uint col)
for (uint i = from; i != end; i += delta) {
drawOnePiece(row, col, i);
- kapp->flushX(); // FIXME: use TQCanvas to avoid flicker...
+ tdeApp->flushX(); // FIXME: use TQCanvas to avoid flicker...
usleep(ANIMATION_DELAY * anim_speed);
}
}
diff --git a/kreversi/board.h b/kreversi/board.h
index b68c94c1..68047178 100644
--- a/kreversi/board.h
+++ b/kreversi/board.h
@@ -55,7 +55,7 @@ class QReversiGame;
//
class QReversiBoardView : public TQWidget {
- Q_OBJECT
+ TQ_OBJECT
public:
@@ -80,7 +80,7 @@ public:
void setShowLastMove(bool show);
// View methods called from the outside.
- void updateBoard(bool force = FALSE);
+ void updateBoard(bool force = false);
void animateChanged(Move move);
void setAnimationSpeed(uint);
diff --git a/kreversi/highscores.cpp b/kreversi/highscores.cpp
index 9aadd4a5..c230299a 100644
--- a/kreversi/highscores.cpp
+++ b/kreversi/highscores.cpp
@@ -75,7 +75,7 @@ void ExtManager::convertLegacy(uint gameType)
if ( gameType!=0 )
return;
- TDEConfigGroupSaver cg(kapp->config(), "High Score");
+ TDEConfigGroupSaver cg(tdeApp->config(), "High Score");
for (uint i = 1; i <= 10; i++) {
TQString key = "Pos" + TQString::number(i);
diff --git a/kreversi/highscores.h b/kreversi/highscores.h
index a96e6a27..1ab0a60e 100644
--- a/kreversi/highscores.h
+++ b/kreversi/highscores.h
@@ -22,14 +22,14 @@
#include <highscore/kexthighscore.h>
-#include <kdemacros.h>
+#include <tdemacros.h>
#include "SuperEngine.h"
namespace KExtHighscore
{
-class KDE_EXPORT ExtManager : public Manager
+class TDE_EXPORT ExtManager : public Manager
{
public:
ExtManager();
diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp
index 7e2e83ff..1b5533b3 100644
--- a/kreversi/kreversi.cpp
+++ b/kreversi/kreversi.cpp
@@ -46,7 +46,7 @@
#include <tdeapplication.h>
#include <kdebug.h>
#include <tdeconfig.h>
-#include <kstandarddirs.h>
+#include <tdestandarddirs.h>
#include <kstatusbar.h>
#include <tdelocale.h>
#include <tdemessagebox.h>
@@ -116,15 +116,15 @@ KReversi::KReversi()
// The only part of the view that is left in this class is the
// indicator of whose turn it is in the status bar. The rest is
// in the game view.
- connect(m_game, TQT_SIGNAL(sig_newGame()), TQT_TQOBJECT(this), TQT_SLOT(showTurn()));
- connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)),
- TQT_TQOBJECT(this), TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn().
- connect(m_game, TQT_SIGNAL(sig_update()), TQT_TQOBJECT(this), TQT_SLOT(showTurn()));
- connect(m_game, TQT_SIGNAL(sig_gameOver()), TQT_TQOBJECT(this), TQT_SLOT(slotGameOver()));
+ connect(m_game, TQ_SIGNAL(sig_newGame()), this, TQ_SLOT(showTurn()));
+ connect(m_game, TQ_SIGNAL(sig_move(uint, Move&)),
+ this, TQ_SLOT(handleMove(uint, Move&))); // Calls showTurn().
+ connect(m_game, TQ_SIGNAL(sig_update()), this, TQ_SLOT(showTurn()));
+ connect(m_game, TQ_SIGNAL(sig_gameOver()), this, TQ_SLOT(slotGameOver()));
// Signal that is sent when the user clicks on the board.
- connect(m_gameView, TQT_SIGNAL(signalSquareClicked(int, int)),
- TQT_TQOBJECT(this), TQT_SLOT(slotSquareClicked(int, int)));
+ connect(m_gameView, TQ_SIGNAL(signalSquareClicked(int, int)),
+ this, TQ_SLOT(slotSquareClicked(int, int)));
loadSettings();
@@ -150,38 +150,38 @@ KReversi::~KReversi()
void KReversi::createTDEActions()
{
// Standard Game Actions.
- KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection(),
+ KStdGameAction::gameNew(this, TQ_SLOT(slotNewGame()), actionCollection(),
"game_new");
- KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(slotOpenGame()), actionCollection());
- KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(slotSave()), actionCollection());
- KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
- KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(slotHint()), actionCollection(),
+ KStdGameAction::load(this, TQ_SLOT(slotOpenGame()), actionCollection());
+ KStdGameAction::save(this, TQ_SLOT(slotSave()), actionCollection());
+ KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
+ KStdGameAction::hint(this, TQ_SLOT(slotHint()), actionCollection(),
"game_hint");
- KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(slotUndo()), actionCollection(),
+ KStdGameAction::undo(this, TQ_SLOT(slotUndo()), actionCollection(),
"game_undo");
// Non-standard Game Actions: Stop, Continue, Switch sides
stopAction = new TDEAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape,
- TQT_TQOBJECT(this), TQT_SLOT(slotInterrupt()), actionCollection(),
+ this, TQ_SLOT(slotInterrupt()), actionCollection(),
"game_stop");
continueAction = new TDEAction(i18n("&Continue Thinking"), "reload", 0,
- TQT_TQOBJECT(this), TQT_SLOT(slotContinue()), actionCollection(),
+ this, TQ_SLOT(slotContinue()), actionCollection(),
"game_continue");
new TDEAction(i18n("S&witch Sides"), 0, 0,
- TQT_TQOBJECT(this), TQT_SLOT(slotSwitchSides()), actionCollection(),
+ this, TQ_SLOT(slotSwitchSides()), actionCollection(),
"game_switch_sides");
// Some more standard game actions: Highscores, Settings.
- KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScoreDialog()), actionCollection());
- KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotEditSettings()), actionCollection());
+ KStdGameAction::highscores(this, TQ_SLOT(showHighScoreDialog()), actionCollection());
+ KStdAction::preferences(this, TQ_SLOT(slotEditSettings()), actionCollection());
// Actions for the view(s).
showLastMoveAction = new TDEToggleAction(i18n("Show Last Move"), "lastmoves", 0,
- TQT_TQOBJECT(this), TQT_SLOT(slotShowLastMove()),
+ this, TQ_SLOT(slotShowLastMove()),
actionCollection(),
"show_last_move");
showLegalMovesAction = new TDEToggleAction(i18n("Show Legal Moves"), "legalmoves", 0,
- TQT_TQOBJECT(this), TQT_SLOT(slotShowLegalMoves()),
+ this, TQ_SLOT(slotShowLegalMoves()),
actionCollection(),
"show_legal_moves");
}
@@ -258,7 +258,7 @@ void KReversi::slotNewGame()
void KReversi::slotOpenGame()
{
- TDEConfig *config = kapp->config();
+ TDEConfig *config = tdeApp->config();
config->setGroup("Savegame");
if (loadGame(config))
@@ -274,7 +274,7 @@ void KReversi::slotOpenGame()
void KReversi::slotSave()
{
- TDEConfig *config = kapp->config();
+ TDEConfig *config = tdeApp->config();
config->setGroup("Savegame");
saveGame(config);
@@ -344,7 +344,7 @@ void KReversi::slotUndo()
void KReversi::slotInterrupt()
{
- m_engine->setInterrupt(TRUE);
+ m_engine->setInterrupt(true);
// Indicate that the computer was interrupted.
showTurn();
@@ -404,7 +404,7 @@ void KReversi::slotSwitchSides()
// Update the human color in the window.
m_gameView->setHumanColor(m_humanColor);
- kapp->processEvents();
+ tdeApp->processEvents();
computerMakeMove();
}
@@ -706,7 +706,7 @@ bool KReversi::loadGame(TDEConfig *config)
m_humanColor = (Color) config->readNumEntry("HumanColor");
m_competitiveGame = (bool) config->readNumEntry("Competitive");
- m_gameView->updateBoard(TRUE);
+ m_gameView->updateBoard(true);
setState(State(config->readNumEntry("State")));
setStrength(config->readNumEntry("Strength", 1));
@@ -755,7 +755,7 @@ void KReversi::slotEditSettings()
Settings *general = new Settings(0, "General");
dialog->addPage(general, i18n("General"), "package_settings");
- connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings()));
+ connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(loadSettings()));
dialog->show();
}
@@ -794,11 +794,11 @@ void KReversi::setState(State newState)
m_state = newState;
if (m_state == Thinking){
- kapp->setOverrideCursor(waitCursor);
+ tdeApp->setOverrideCursor(waitCursor);
stopAction->setEnabled(true);
}
else {
- kapp->restoreOverrideCursor();
+ tdeApp->restoreOverrideCursor();
stopAction->setEnabled(false);
}
diff --git a/kreversi/kreversi.h b/kreversi/kreversi.h
index f8fbaf9e..48d593e7 100644
--- a/kreversi/kreversi.h
+++ b/kreversi/kreversi.h
@@ -58,7 +58,7 @@ class TDEAction;
class KReversi : public KZoomMainWindow
{
- Q_OBJECT
+ TQ_OBJECT
public:
@@ -78,7 +78,7 @@ public:
// Methods that deal with the engine.
void setStrength(uint);
uint strength() const { return m_engine->strength(); }
- void interrupt() { m_engine->setInterrupt(TRUE); }
+ void interrupt() { m_engine->setInterrupt(true); }
bool interrupted() const { return (m_game->toMove() == computerColor()
&& m_state == Ready); }
diff --git a/kreversi/kreversi.kcfg b/kreversi/kreversi.kcfg
index 64fa5039..37815c42 100644
--- a/kreversi/kreversi.kcfg
+++ b/kreversi/kreversi.kcfg
@@ -3,7 +3,7 @@
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
http://www.kde.org/standards/kcfg/1.0/kcfg.xsd" >
- <include>kstandarddirs.h</include>
+ <include>tdestandarddirs.h</include>
<include>tdeglobal.h</include>
<kcfgfile name="kreversirc"/>
<group name="Game">
@@ -55,7 +55,7 @@
</entry>
<entry name="BackgroundImage" type="Path">
<label>Image to use as background.</label>
- <code>#define PICDATA(x) TDEGlobal::dirs()->findResource("appdata", QString("pics/")+ x)</code>
+ <code>#define PICDATA(x) TDEGlobal::dirs()->findResource("appdata", TQString("pics/")+ x)</code>
<default code="true">PICDATA("background/Light_Wood.png")</default>
</entry>
<entry name="MenubarVisible" type="Bool" key="menubar visible">
diff --git a/kreversi/kzoommainwindow.cpp b/kreversi/kzoommainwindow.cpp
index f8c3c490..ca31e998 100644
--- a/kreversi/kzoommainwindow.cpp
+++ b/kreversi/kzoommainwindow.cpp
@@ -34,11 +34,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step,
installEventFilter(this);
m_zoomInAction =
- KStdAction::zoomIn(TQT_TQOBJECT(this), TQT_SLOT(zoomIn()), actionCollection());
+ KStdAction::zoomIn(this, TQ_SLOT(zoomIn()), actionCollection());
m_zoomOutAction =
- KStdAction::zoomOut(TQT_TQOBJECT(this), TQT_SLOT(zoomOut()), actionCollection());
+ KStdAction::zoomOut(this, TQ_SLOT(zoomOut()), actionCollection());
m_menu =
- KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection());
+ KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection());
}
@@ -71,7 +71,7 @@ void KZoomMainWindow::addWidget(TQWidget *widget)
Q_ASSERT(zm);
zm->m_widgets.append(widget);
- connect(widget, TQT_SIGNAL(destroyed()), zm, TQT_SLOT(widgetDestroyed()));
+ connect(widget, TQ_SIGNAL(destroyed()), zm, TQ_SLOT(widgetDestroyed()));
}
diff --git a/kreversi/kzoommainwindow.h b/kreversi/kzoommainwindow.h
index 5b79ad9a..806acf87 100644
--- a/kreversi/kzoommainwindow.h
+++ b/kreversi/kzoommainwindow.h
@@ -46,7 +46,7 @@ class TDEToggleAction;
class KZoomMainWindow : public TDEMainWindow
{
- Q_OBJECT
+ TQ_OBJECT
public:
/** Constructor. */
diff --git a/kreversi/qreversigame.h b/kreversi/qreversigame.h
index 050b790d..3e7388e0 100644
--- a/kreversi/qreversigame.h
+++ b/kreversi/qreversigame.h
@@ -63,7 +63,7 @@ class TDEConfig;
//
class QReversiGame : public TQObject, public Game {
- Q_OBJECT
+ TQ_OBJECT
public:
@@ -77,7 +77,7 @@ class QReversiGame : public TQObject, public Game {
#if 0
void loadSettings();
- bool loadGame(TDEConfig *, bool noupdate = FALSE);
+ bool loadGame(TDEConfig *, bool noupdate = false);
void saveGame(TDEConfig *);
#endif
diff --git a/kreversi/qreversigameview.cpp b/kreversi/qreversigameview.cpp
index 02f1ad3d..72dc9fb5 100644
--- a/kreversi/qreversigameview.cpp
+++ b/kreversi/qreversigameview.cpp
@@ -51,7 +51,7 @@
#include <tqfont.h>
#include <tdeapplication.h>
-#include <kstandarddirs.h>
+#include <tdestandarddirs.h>
#include <tdeconfig.h>
#include <knotifyclient.h>
#include <tdelocale.h>
@@ -135,15 +135,15 @@ QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game)
m_humanColor = Nobody;
// Connect the game to the view.
- connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(newGame()));
- connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)),
- this, TQT_SLOT(moveMade(uint, Move&)));
- connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(updateView()));
+ connect(m_game, TQ_SIGNAL(sig_newGame()), this, TQ_SLOT(newGame()));
+ connect(m_game, TQ_SIGNAL(sig_move(uint, Move&)),
+ this, TQ_SLOT(moveMade(uint, Move&)));
+ connect(m_game, TQ_SIGNAL(sig_update()), this, TQ_SLOT(updateView()));
// The sig_gameOver signal is not used by the view.
// Reemit the signal from the board.
- connect(m_boardView, TQT_SIGNAL(signalSquareClicked(int, int)),
- this, TQT_SLOT(squareClicked(int, int)));
+ connect(m_boardView, TQ_SIGNAL(signalSquareClicked(int, int)),
+ this, TQ_SLOT(squareClicked(int, int)));
}
diff --git a/kreversi/qreversigameview.h b/kreversi/qreversigameview.h
index e6ecf0fa..3adc112c 100644
--- a/kreversi/qreversigameview.h
+++ b/kreversi/qreversigameview.h
@@ -57,7 +57,7 @@ class QReversiGame;
class StatusWidget : public TQWidget
{
- Q_OBJECT
+ TQ_OBJECT
public:
@@ -77,7 +77,7 @@ private:
// The main game view
class QReversiGameView : public TQWidget {
- Q_OBJECT
+ TQ_OBJECT
public:
@@ -130,7 +130,7 @@ public slots:
void updateView(); // Update the entire view.
void updateStatus(); // Update the status widgets (score)
- void updateBoard(bool force = FALSE); // Update the board.
+ void updateBoard(bool force = false); // Update the board.
void updateMovelist(); // Update the move list.
signals:
diff --git a/kreversi/settings.ui b/kreversi/settings.ui
index 0be0825f..5bb20989 100644
--- a/kreversi/settings.ui
+++ b/kreversi/settings.ui
@@ -85,9 +85,6 @@
<property name="text">
<string>Casually</string>
</property>
- <property name="accel">
- <string></string>
- </property>
<property name="checked">
<bool>true</bool>
</property>
@@ -99,9 +96,6 @@
<property name="text">
<string>Competitively</string>
</property>
- <property name="accel">
- <string></string>
- </property>
</widget>
</vbox>
</widget>